What is beatmania IIDX: Difference between revisions
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==Gameplay modifiers== | ==Gameplay modifiers== | ||
[NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of SINOBUZ). Older modifiers no longer seen in recent arcade games are also described here.] | |||
'''BASIC ASSIST MODIFIERS''' | |||
''From tricoro onwards, these modifiers are displayed first for guest players or new eAmusement Pass users.'' | |||
* ASSISTED EASY - a variation of the EASY gauge (see below). This lowers the Groove Gauge passing requirement from 80% to 60%. Introduced in [[AC copula|copula]]. | |||
* 5-KEYS - This disables the two farthermost keys of the player's side, thus essentially making it a 5-key chart akin to the original beatmania. | |||
* AUTO-SCRATCH - When enabled, this automatically plays all scratch notes in a chart. | |||
* LEGACY NOTE - Introduced in [[AC SIRIUS|SIRIUS]], this converts all Charge Notes and Backspin Scratches into regular notes. If there are no Charge Notes in a chart played with this modifier enabled, that counts as a normal clear rather than an Assist Clear. | |||
'''STYLE MODIFIERS''' | |||
* RANDOM - Notes are assigned to a random key. Scratch notes are unaffected, however. | |||
* S-RANDOM - Same as above, but individual notes are scrambled instead. | |||
* R-RANDOM - Notes are frequently rotated. | |||
* MIRROR - The notechart is flipped horizontally. | |||
'''GAUGE MODIFIERS''' | |||
* ASSISTED EASY - See above. | |||
* EASY - The Groove Gauge refills faster and depletes slower. Same passing requirement as the normal gauge. | |||
* HARD - The gauge starts at 100%, but when fully drained, the stage ends. Depletes faster on every BAD or POOR. | |||
* EX HARD - Same as HARD, but with a greater penalty on missed notes. | |||
'''ASSIST MODIFIERS''' | |||
* This includes the 5-KEYS, AUTO-SCRATCH, and LEGACY NOTE modifiers, which can be enabled individually, in a combination of two, or all three (FULL ASSIST). | |||
'''RANGE MODIFIERS''' | |||
* SUDDEN+ - A lane cover is placed at the top of the screen. To adjust the range, hold the START button then turn the turntable in the corresponding direction. | |||
* HIDDEN+ - A lane cover is placed at the bottom of the screen. Adjusting method is the same as SUDDEN+. | |||
* SUD+ & HID+ - Combines the last two modifiers. The shutter window can be adjusted in the same fashion as the individual modifiers. | |||
* LIFT - This moves the judgment line up the screen. | |||
* LIFT & SUD+ - Combines the LIFT and SUDDEN+ modifiers. | |||
'''ADVANCED OPTIONS''' | |||
''From tricoro onwards, this can be accessed by pressing the VEFX button while on the Standard Modifier screen.'' | |||
* Ghost Score Display Position - This enables a display of the difference between the current score and a previous high score as well as the position of the number in the gameplay screen. | |||
* Judge Mode - When enabled, this displays a small table counting the number of judgments (PGREAT, GREAT, GOOD, BAD, POOR, and COMBO BREAK) obtained in a current stage. | |||
* Judgment Name Display - This adjusts the distance of the judgment name from the judgment line. | |||
* Judgment Timing Indicator Display - When enabled, this shows the FAST/SLOW indicator as well as the position of said indicator. | |||
* Timing Adjustment - This sets the delay offset between the screen visuals and player's input for better accuracy and/or to suit a player's preference. | |||
* Judgment Number Display - This toggles between the combo number and EX SCORE for the number displayed besides the judgment name. | |||
* Target Score Display - If a PACEMAKER is enabled, this changes the display method of the target score. | |||
'''SPECIAL OPTIONS''' | |||
''The following options can be enabled by using the numerical keypad installed in eAmusement-connected cabinets.'' | |||
* BATTLE [1] - If on Double Play, this uses the Single Play notecharts instead on both sides. | |||
* H-RAN (SAMURAI S-RANDOM) [2] - Same as S-RANDOM, but repeat notes on the same key are less likely to occur. | |||
* EXPAND-JUDGE [3] - Introduced in [[AC PENDUAL|PENDUAL]]. When enabled, the timing windows for PERFECT GREATS and GREATS are quadrupled. Scores and clear lamps are not saved with this enabled, but EXTRA STAGE and Tran Medals are still obtainable. | |||
'''Other Modifiers:''' | |||
* HI-SPEED - increases the scroll rate of the note chart. It is important to point out that the actual notes do not have to be pressed any more quickly; the scroll speed is simply increased and the notes become further apart. Most beatmania IIDX players use Hi-Speed to make the notes easier to read. Most versions of beatmania IIDX have more than one Hi-Speed setting, differentiated by numbers (a higher number means a faster speed.) The Hi-Speed modifier is traditionally abbreviated HS with the number immediately following. For example, Hi-Speed 2 is abbreviated HS2. In styles from DistoreD and IIDX RED CS onward, the player is able to change High Speeds during actual gameplay. Starting with HAPPY SKY and 10th Style CS, Hi-Speed options are expanded to .5 intervals ranging from normal speed to Hi-Speed 4 or 5. Starting in SPADA, the Hi-Speed setting can only be changed on the main gameplay screen. | |||
Hi-Speed is traditionally adjusted by holding the START button during gameplay and hitting either a black or white key. Tricoro introduces the Floating Hi-Speed, in which adjustments are done by one-hundredth decimal intervals by spinning the turntable in a corresponding direction. | |||
* RANDOM+ - introduced in IIDX RED AC and 8th style CS, this is similar to Random, except that the scratch column is included in the randomization process, so the scratches usually end up assigned to a key, and a key gets assigned to the scratch. This modifier usually completely changes the character of the note chart, so scores obtained using this modifier are not recorded. | |||
* MIRROR+ - introduced in 9th style CS, this is like Mirror, except the scratch column is included. Like Random+, scores obtained using this modifier are not recorded. | |||
* SUDDEN (old) - notes only become visible when they enter the lower portion of the screen. The visible portion is approximately a third of the screen. It can be enabled at the same time as Hidden, causing the notes to briefly blink in the middle of their respective lanes. | |||
* HIDDEN (old) - notes are only visible in the upper portion of the screen (again, approximately a third of the screen). It can be enabled at the same time as Sudden, causing the notes to briefly blink in the middle of their respective lanes. | |||
* REGUL-SPEED - Introduced as a secret modifier in GOLD, this negates the effect of tempo changes by setting the scroll speed to a constant 150 BPM. The player can then select an appropriate Hi-Speed mod accordingly. To enable this option, open the options menu by holding Start and press the keys "2-3-5-7-4-6". This constant scroll-speed setting is analoguous to Stepmania's C-Mod, and standard gameplay settings in GuitarFreaks/DrumMania as well as Guitar Hero. Scores obtained using this modifier are not recorded. | |||
[[Category:Other]] | [[Category:Other]] |