CS SDVX III: Difference between revisions

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* First ever CS SOUND VOLTEX release, based off of [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]].
* First ever CS SOUND VOLTEX release, based off of [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]].
* First CS port of an arcade release since [[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]].
* First CS port of an arcade release since [[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]].
* Grading system is based on [[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]]'s.
* A custom-made controller, named '''SOUND VOLTEX CONSOLE -NEMSYS- Ultimate Model''', will be released in Autumn 2017.
* A custom-made controller, named '''SOUND VOLTEX CONSOLE -NEMSYS- Ultimate Model''', will be released in Autumn 2017.
* The game will be able to run in both portrait orientation, like the arcade version, and landscape orientation.
* The game will be able to run in both portrait orientation, like the arcade version, and landscape orientation.
* The game uses the 1-20 difficulty scale and revised score grading introduced in [[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]].
* The game uses the 1-20 difficulty scale and revised score grading introduced in SOUND VOLTEX IV HEAVENLY HAVEN.
* Play data will be linked to SOUND VOLTEX IV HEAVENLY HAVEN, allowing for scores to be shared between the arcade and CS releases.
* Play data will be linked to SOUND VOLTEX IV HEAVENLY HAVEN, allowing for scores to be shared between the arcade and CS releases.
* Similar to [[CS INFINITAS|beatmania IIDX INFINITAS]], the game will require the [[eAMUSEMENT]] CLOUD service to run.
* Similar to [[CS INFINITAS|beatmania IIDX INFINITAS]], the game will require the [[eAMUSEMENT]] CLOUD service to run.
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** Story progress is not recorded.
** Story progress is not recorded.
** Play data recorded in INFINITE mode will not be transferred to the arcade release.
** Play data recorded in INFINITE mode will not be transferred to the arcade release.
* ENDLESS mode added on September 6th, 2017.
** You can select the same songs as the standard ONLINE mode.
** PACKETS, BLOCKS, and scores save.
** Tickets are used on a per-song basis; if you play three consecutive songs, the third song will be cheaper than the previous two.
** The following features/modes are disabled: STATION, MATCHING, and story progress.


== System Requirements ==
== System Requirements ==