AC pnm: Difference between revisions

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== General Information ==
== General Information ==


* Released: September 1998
* Released: September 29th, 1998
* This game ran on the BEMANI DJ-MAIN HARDWARE arcade system, the same one used for ''beatmania'', hence the poor graphic quality as opposed to later games in the series. The series would continue to run on this hardware through [[PnM_AC_3|pop'n music 3]]. Pop'n Music spinoff [[PnS_AC_1|pop'n stage]] also used this hardware.
* This game ran on the BEMANI DJ-MAIN HARDWARE arcade system, the same one used for ''beatmania''. The series would continue to run on this hardware through [[PnM_AC_3|pop'n music 3]]. Pop'n Music spinoff [[PnS_AC_1|pop'n stage]] also used this hardware. Also, two of the game's composers, [[Reo Nagumo]] and [[Takeyasu Hiroshi]], worked on ''beatmania''.  
* Two of the game's composers, [[Reo Nagumo]] and [[Takeyasu Hiroshi]], also worked on the original ''beatmania''.  
* This game also marks the first appearance of ''beatmania'' sound data analyzer [[Hiroki Koga]] (Naya-n) in a song. He arranged ANIME HERO.
* This game also marks the first appearance of ''beatmania'' sound data analyzer [[Hiroki Koga]] (Naya-n) in a song. He arranged The Theme of Gambler Z (ANIME HERO).
* First appearances of [[Tomonori Ikeda]], [[Youhei Shimizu]], [[Sugimoto Kiyotaka]] (DJ SIMON), and [[Sanae Shintani]] in Bemani.
* First appearances of [[Tomonori Ikeda]], [[Youhei Shimizu]], [[Sugimoto Kiyotaka]] (DJ SIMON), and [[Sanae Shintani]] in Bemani.
* Only one difficulty level was present for songs in the original arcade version, and none were rated official difficulties yet. This would change come [[PnM_AC_2|the next game]], however.
* Only one difficulty level for songs, and none were given ratings. This would change come [[PnM_AC_2|the next game]], however.
* Total number of songs: 14
* Total number of songs: 14