AC DDR A: Difference between revisions

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(Minimum-maximum BPM showing has been around for a long time. A just had it on-screen at once.)
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*** There is no D- grade.
*** There is no D- grade.
* The Clear Lamp system from [[AC DDR 2014|DanceDanceRevolution (2014)]] returns, with some modifications to lamp coloring:
* The Clear Lamp system from [[AC DDR 2014|DanceDanceRevolution (2014)]] returns, with some modifications to lamp coloring:
** Gray/Transparent: Song not played
** Gray/Transparent: not played.
** Dark Amber: Failed
** Dark amber: failed.
** Purple: Assist Clear (Passed the song with ASSIST options enabled, such as CUT1, JUMP OFF or FREEZE ARROW OFF.)
** Purple: ASSIST clear (passed the song with ASSIST options enabled, such as CUT1, JUMP OFF or FREEZE ARROW OFF).
*** If any ASSIST option is used during a song, the Assist Clear lamp will always take priority, even if the song is cleared with LIFE4 gauge or with a full combo.
*** If any ASSIST option is used during a song, the assist clear lamp will always take priority.
** Yellow: Clear
** Yellow: clear.
** Bright Red: Extra Clear (Passed the song under LIFE4 gauge conditions)
** Bright red: EXTRA Clear (Passed the song under LIFE4 gauge conditions)
** Flashing Blue: Clear with a Good Full Combo
** Flashing blue: GOOD full combo clear.
** Flashing Green: Clear with a Great Full Combo
** Flashing green: GREAT full combo clear.
** Flashing Gold: Clear with a Perfect Full Combo
** Flashing gold: PERFECT full combo clear.
** Flashing Rainbow/White: Clear with a Marvelous Full Combo
** Flashing rainbow/white: MARVELOUS full combo clear.
* If a player has previous scores on DanceDanceRevolution (2014), they have the option to migrate their clear lamps on their first game of DanceDanceRevolution A.
* DanceDanceRevolution (2014) clear lamps can transfer over to DanceDanceRevolution A, but scores will not.
** Scores do NOT carry over.
** Full combo lamps carry over, though appear as ASSIST clears due to DanceDanceRevolution A's scoring changes.
** Full combo lamps carry over, however any other clear lamp will show up as an Assist Clear by default to account for DanceDanceRevolution A's scoring changes.
* When using the Screen filter option, if a chart ends with Freeze Arrows, the filter now disappears at the end of the arrows instead of at the start.
* When using the Screen filter option, if a chart ends with Freeze Arrows, the filter now disappears at the end of the arrows instead of at the start.
* Successfully clearing a Shock Arrow now has the O.K. judgement and the combo increase appear immediately instead of being delayed a half-beat. (This may indicate that the timing windows on Shock Arrows have been changed, but this is not confirmed.)
* Successfully clearing a Shock Arrow now has the O.K. judgement and the combo increase appear immediately instead of being delayed a half-beat. (This may indicate that the timing windows on Shock Arrows have been changed, but this is not confirmed.)
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* The music select screen now resembles that of the [[SOUND VOLTEX Information|SOUND VOLTEX]] series.
* The music select screen now resembles that of the [[SOUND VOLTEX Information|SOUND VOLTEX]] series.
** Sorting by Difficulty now follows other BEMANI games, with each Level folder containing all difficulties rated with said Level.
** Sorting by Difficulty now follows other BEMANI games, with each Level folder containing all difficulties rated with said Level.
* First DanceDanceRevolution game to use the term "VERSION" (instead of the terms "SERIES TITLE" and "SERIES FOLDER" used in previous releases of DanceDanceRevolution until [[AC DDR X|DanceDanceRevolution X]] and since [[AC DDR X2|DanceDanceRevolution X2]], respectively) to distinguish various releases of DanceDanceRevolution when classifying group of songs.
* First arcade DanceDanceRevolution game that shows both the minimum and maximum BPM of a song.
* Song folders now sort songs in the following order: songs in Japanese are first, then regular ABC order, and lastly song names that begin with numbers.
* Song folders now sort songs in the following order: songs in Japanese are first, then regular ABC order, and lastly song names that begin with numbers.
** Licenses are also no longer put first in the song folders.
** Licenses are also no longer put first in the song folders.
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** PASELI-PREMIUM MODE: the original PASELI option available up to DanceDanceRevolution (2014).
** PASELI-PREMIUM MODE: the original PASELI option available up to DanceDanceRevolution (2014).
** PASELI-STANDARD MODE: uses less points than PREMIUM MODE. This option counts as STANDARD MODE without inserting physical coins.
** PASELI-STANDARD MODE: uses less points than PREMIUM MODE. This option counts as STANDARD MODE without inserting physical coins.
* A total of 8 songs released during DanceDanceRevolution (2014) were retrospectively moved to the DanceDanceRevolution A folder.   
* A total of eight songs released during DanceDanceRevolution (2014) were retrospectively moved to the DanceDanceRevolution A folder.   
** Included are the 4 licensed songs from the ''EDM~Exciting★Dance★Matsuri~'' event, the 3 KONAMI original songs from the ''OSB~Winter★Special★Present~'' event, and [[Kyun kyun bakkyun LOVE|きゅん×きゅんばっきゅん☆LOVE]].
** Included are the four licensed songs from the ''EDM~Exciting★Dance★Matsuri~'' event, the 3 KONAMI original songs from the ''OSB~Winter★Special★Present~'' event, and [[Kyun kyun bakkyun LOVE|きゅん×きゅんばっきゅん☆LOVE]].
* Even for new songs, characters now use the old dance routines introduced back in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] instead of the new ones introduced in DanceDanceRevolution X.
* Even for new songs, characters now use the old dance routines introduced back in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] instead of the new ones introduced in DanceDanceRevolution X.
** Songs with special choreographies still keep them, though.
** Songs with special choreographies still keep them, though.
** [[Dance Celebration]]'s special choreography was revived as well.
** [[Dance Celebration]]'s special choreography was revived as well.
* The song title and artist are now centered rather than left-aligned within their box in gameplay.
* The song title and artist are now centered rather than left-aligned within their box in gameplay.
* [[AFRO]], [[YUNI]], [[JENNY]], and [[RAGE]] have received new outfits, marking the first time characters receive new outfits since DanceDanceRevolution X2. The rest of the characters retain their outfits from DanceDanceRevolution X2.
* [[AFRO]], [[YUNI]], [[JENNY]], and [[RAGE]] have received new outfits, marking the first time characters receive new outfits since DanceDanceRevolution X2.
* Character cut-ins are absent.
* Character cut-ins are gone.
* "The Dark One" was removed as a playable character.
* "The Dark One" was removed as a playable character.
* [[VICTORY CONCENT]] returns as a playable character, albeit only being able to appear at random.
** [[VICTORY CONCENT]] returns as a playable character, albeit only being able to appear at random.
* The [[DDR AC General Info#SPECIAL ARROW|Butterfly SPECIAL ARROW]] option has been removed.
* The [[DDR AC General Info#SPECIAL ARROW|Butterfly SPECIAL ARROW]] option has been removed.
* The 0.75x Speed option has been added.
* The 0.75x Speed option has been added.
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** On widescreen cabinets shipped with DanceDanceRevolution X, the speakers will turn red as well.
** On widescreen cabinets shipped with DanceDanceRevolution X, the speakers will turn red as well.
* EX SCORE is now always displayed in the results screen.
* EX SCORE is now always displayed in the results screen.
* The [[AC DDR 2013|DanceDanceRevolution (2013)]] EXTRA STAGE boss songs ([[Monkey Business]], [[Another Phase]], [[Air Heroes]], [[Spanish Snowy Dance]], [[New Generation]], and [[Blew My Mind]]), DanceDanceRevolution (2013)'s ENJOY LEVEL songs, as well as the [[Shiritsu BEMANI gakuen|私立BEMANI学園]], [[jubeat-GITADORA-DDR no Triple Journey|jubeat・GITADORA・DDRのTriple Journey]], and [[AC DDR 2014#YuniverHills project (ユニバーヒルズproject)|YuniverHills project (ユニバーヒルズproject)]] songs, are now playable by default, even without an e-amusement pass.
* The [[AC DDR 2013|DanceDanceRevolution (2013)]]'s EXTRA STAGE boss songs, ENJOY LEVEL songs, as well as the [[Shiritsu BEMANI gakuen|私立BEMANI学園]], [[jubeat-GITADORA-DDR no Triple Journey|jubeat・GITADORA・DDRのTriple Journey]], and [[AC DDR 2014#YuniverHills project (ユニバーヒルズproject)|YuniverHills project (ユニバーヒルズproject)]] songs, are now playable by default.
* The Chinese version CHALLENGE variants introduced in DanceDanceRevolution X2 are no longer playable; their original Japanese versions are used instead when playing.
* The Chinese version CHALLENGE variants introduced in DanceDanceRevolution X2 are no longer playable; their original Japanese versions are used instead when playing.
* First arcade DanceDanceRevolution game since [[AC DDR 4th PLUS|4thMIX PLUS]] in which the in-game display language can be switched between Japanese and English (for South East Asia only).
* First arcade DanceDanceRevolution game since [[AC DDR 4th PLUS|4thMIX PLUS]] in which the in-game display language can be switched between Japanese and English (for South East Asia only).
* First arcade DanceDanceRevolution title officially released in North America and Europe since DanceDanceRevolution X2.
* First arcade DanceDanceRevolution title officially released in North America and Europe since DanceDanceRevolution X2.
** This is the first ever North American DanceDanceRevolution release to officially support e-amusement.
** This is the first ever released North American DanceDanceRevolution release to officially support e-amusement.
*** European machines currently do not have e-amusement support due to regulations by the European Union, though it is planned. As a result, the European version is the first arcade version of DanceDanceRevolution to be playable without an e-amusement connection since DanceDanceRevolution X3 VS 2ndMIX.
*** European machines do not have e-amusement support due to regulations by the European Union. However, this version does not require an e-amusement connection.
** The North American/European version has a new marquee currently used only in those regions, other regions continue to use the generic marquee introduced with DanceDanceRevolution (2013) or (2014).
** The North American/European version has a new marquee.
** The North American/European version is the first release in those regions to not translate, transliterate, or romanize song titles or artists, instead leaving them in Japanese.
** The North American/European version is the first release in those regions to not translate, transliterate, or romanize song titles or artists, instead leaving them in Japanese.
** The KAC 2012 licenses from DanceDanceRevolution X3 VS 2ndMIX are not present on the North American/European version.
** North American players can choose from: United States (one of the 50 states must be selected), Canada (no individual provinces or territories), or Overseas (other countries in North America, including Mexico).
** North American players can choose from the following instead of Asia's countries or Japan's prefectures: United States (one of the 50 states must be selected), Canada (no individual provinces or territories), or Overseas (other countries in North America, including Mexico).
*** State names are now written in full instead of using abbreviations, while Overseas replaces the Mexico and "etc." options.
*** State names are now written in full instead of using abbreviations, while Overseas replaces the Mexico and "etc." options.
*** These regions were first introduced for high scores in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]: the 50 states used an abbreviated form, Canada and Mexico were options, and Overseas was known as "etc."
*** These regions were first introduced for high scores in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]: the 50 states used an abbreviated form, Canada and Mexico were options, and Overseas was known as "etc."
* 8 licensed western pop songs were added to coincide with the game's North American release (July 7th, 2016 in Japan; July 6th, 2016 in North America).
* Eight licensed western pop songs were added to coincide with the game's North American release (July 7th, 2016 in Japan; July 6th, 2016 in North America).
** This marks the first appearance of ''Billboard Hot 100'' songs since DanceDanceRevolution X2.
** This marks the first appearance of ''Billboard Hot 100'' songs since DanceDanceRevolution X2.
* First DanceDanceRevolution title to be location tested in Europe since DanceDanceRevolution X2.
* First DanceDanceRevolution title to be location tested in Europe since DanceDanceRevolution X2.
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** The location test is the longest of any BEMANI game, lasting three months.
** The location test is the longest of any BEMANI game, lasting three months.
* All remaining Dancemania licenses that are not remixes of KONAMI original songs were removed from the series on May 30th, 2016, making DanceDanceRevolution A the first core arcade DanceDanceRevolution title to have no traditional Dancemania licenses in it.
* All remaining Dancemania licenses that are not remixes of KONAMI original songs were removed from the series on May 30th, 2016, making DanceDanceRevolution A the first core arcade DanceDanceRevolution title to have no traditional Dancemania licenses in it.
** It is also the first title since DanceDanceRevolution X2 to have no SUPER EUROBEAT licenses.
* From June 1st, 2017, the Level of the chart being played is shown during gameplay.
* From June 1st, 2017, the Level of the chart being played is shown during gameplay.
** This update also blocked CHALLENGE-only charts from being shown when players do not use an e-amusement pass.
** This update also blocked CHALLENGE-only charts from being shown when players do not use an e-amusement pass.
** On November 30th, 2017, the level numbers were moved to the difficulty frame, while the player ID is now displayed on the space originally for the level numbers.
** On November 30th, 2017, the level numbers were moved to the difficulty frame, while the player ID is now displayed on the space originally for the level numbers.
* First DanceDanceRevolution title to have changed its operating system, from Windows XP Embedded to Windows Embedded Standard 7. This only applies to new cabinets.
* First DanceDanceRevolution title to have changed its operating system, from Windows XP Embedded to Windows Embedded Standard 7. This only applies to new cabinets.
* First arcade DanceDanceRevolution title since DanceDanceRevolution X to utilize more than 3 labeling colors to denote special songs on the Music Select screen:  
* Song labeling on the Music Select screen has changed once again:
** White for default songs.
** white: default.
** Yellow for unlocked songs.
** yellow: hidden.
** Green for standard locked EXTRA SAVIOR songs.
** green: EXTRA SAVIOR.
** Purple for locked special event EXTRA SAVIOR songs, whose difficulties have to be unlocked one at a time, from BASIC to EXPERT/CHALLENGE ([[NEW Generation natsu no ryuusei festa 2016|NEW Generation 流星拡散フェスタ2016]], [[BEMANI SUMMER GREETINGS]] and DanceDanceRevolution 20th Anniversary songs).  
** purple: songs that need to have difficulty charts locked one at a time, such as the ([[NEW Generation natsu no ryuusei festa 2016|NEW Generation 流星拡散フェスタ2016]], [[BEMANI SUMMER GREETINGS]] and DanceDanceRevolution 20th Anniversary songs).  
** Gold for songs listed under the ''DDR 20th Anniversary Songs'' folder outside of EXTRA SAVIOR.
** gold: songs listed under the ''DDR 20th Anniversary Songs'' folder outside of EXTRA SAVIOR.
** Red for EXTRA EXCLUSIVE songs.
** red: EXTRA EXCLUSIVE songs.
* A new category, [[AC DDR A/DDR SELECTION|DDR SELECTION]], was added to the game on September 26th, 2018. When playing a song under this category, the UI will change to match that of one of the games released in that period.
* A new category, [[AC DDR A/DDR SELECTION|DDR SELECTION]], was added to the game on September 26th, 2018. When playing a song under this category, the UI will change to match that of one of the games released in that period.
* DanceDanceRevolution A's original soundtrack is released by [[EXIT TUNES]], making it the first DanceDanceRevolution soundtrack not released by KONAMI themselves since the ''DDR FESTIVAL & Dance Dance Revolution STR!KE ORIGINAL SOUNDTRACK'' album back in 2006.
* DanceDanceRevolution A's original soundtrack is released by [[EXIT TUNES]], making it the first DanceDanceRevolution soundtrack not released by KONAMI themselves since the ''DDR FESTIVAL & Dance Dance Revolution STR!KE ORIGINAL SOUNDTRACK'' album back in 2006.
** It's also the first arcade game soundtrack since [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]'s to contain the majority of its game's licenses on a soundtrack.
** It's also the first arcade game soundtrack since [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]'s to contain the majority of its game's licenses on a soundtrack.
** It's also the first arcade game soundtrack since X's not released on iTunes.
* New songs: 142 (Asia), 118 (NA/EU)
* New songs: 142 (Asia), 118 (NA/EU)
* Total songs: 805 (Asia), 773 (NA/EU)
* Total songs: 805 (Asia), 773 (NA/EU)