Talk:What is beatmania IIDX: Difference between revisions

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Given that the IIDX gauge only moves in even increments, there's no way that 25% drop on an excess poor is accurate. It's been awhile since I've played on hazard mode, but I'm pretty sure excess poors only drop 10%, same as on EX HARD. --[[User:Thunderbird|Thunderbird]] ([[User talk:Thunderbird|talk]]) 23:14, 20 July 2019 (UTC)
Given that the IIDX gauge only moves in even increments, there's no way that 25% drop on an excess poor is accurate. It's been awhile since I've played on hazard mode, but I'm pretty sure excess poors only drop 10%, same as on EX HARD. --[[User:Thunderbird|Thunderbird]] ([[User talk:Thunderbird|talk]]) 23:14, 20 July 2019 (UTC)
* Went digging through YouTube for a source...found a video that got an excess poor at around the 1:00 mark...and the gauge only dropped '''2%'''. Not what I expected. Video here: https://www.youtube.com/watch?v=ccI-qc8tfdk --[[User:Thunderbird|Thunderbird]] ([[User talk:Thunderbird|talk]]) 23:28, 20 July 2019 (UTC)
* Went digging through YouTube for a source...found a video that got an excess poor at around the 1:00 mark...and the gauge only dropped '''2%'''. Not what I expected. Video here: https://www.youtube.com/watch?v=ccI-qc8tfdk --[[User:Thunderbird|Thunderbird]] ([[User talk:Thunderbird|talk]]) 23:28, 20 July 2019 (UTC)
== TIME FREE in EVENT MODE ==
It's only Online Arena that allows TIME FREE as an alternate (and as an aside, this has only been in place since Rootage, in Cannon Ballers, you had to stick with the 3 CPUs). I'm making an assumption by changing that field to No in the table, but given the comment of the number of songs for FREE being configurable in the operator menu, having Time Free around doesn't seem to make a whole lot of sense. --[[User:Thunderbird|Thunderbird]] ([[User talk:Thunderbird|talk]]) 03:52, 17 October 2019 (UTC)