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Artist: D.J.Amuro<br>
Artist: D.J.Amuro<br>
Composition/Arrangement: [[Takayuki Ishikawa]]<br>
Composition/Arrangement: [[Takayuki Ishikawa|D.J.Amuro]]<br>
BPM: 154<br>
BPM: 154<br>
Length: 1:55 (in-game), 2:01 (OST)<br>
Length: 1:55 (in-game), 2:01 (OST)<br>
Genre: RENAISSANCE <br>
Genre: RENAISSANCE<br>
VJ: [[MAYA]] (location test), [[Minako Endo]] (unique video)<br>
VJ: [[MAYA]] (location test), [[Minako Endo]] (unique video)<br>
First Music Game Appearance: [[AC Lincle|beatmania IIDX 19 Lincle]]<br>
First Music Game Appearance: [[AC Lincle|beatmania IIDX 19 Lincle]]<br>
Other Music Game Appearances: None
Other Music Game Appearances: None.


==Lyrics==
==Lyrics==
None.
None.


==Song Connections/Remixes==
==Song Connections / Remixes==


* F is part of the RENAISSANCE series of songs, which also includes:
* F is part of the RENAISSANCE series of songs, which also includes:
** [[A]], from [[AC 7th style|beatmania IIDX 7th style]]; and
** [[A]], from [[AC 7th style|beatmania IIDX 7th style]]
** [[AA]], from [[AC IIDX RED|beatmania IIDX 11 IIDX RED]].
** [[AA]], from [[AC IIDX RED|beatmania IIDX 11 IIDX RED]].


==Trivia==
==Trivia==


* This is the first time that Takayuki Ishikawa uses his D.J.Amuro alias to continue the Renaissance series since [[AA]] in IIDX RED.
* F is the first time that Takayuki Ishikawa uses his D.J.Amuro alias to continue the RENAISSANCE series since [[AA]] in IIDX RED.
** It is also the first use of his D.J.Amuro alias since [[Mei|冥]] in [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]].
** It is also the first use of his D.J.Amuro alias since [[Mei|冥]] in [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]].
* According to D.J.Amuro, this song was named after the lowest DJ level in IIDX; F.
* According to D.J.Amuro, F was named after the lowest DJ level in IIDX; F.
* F's SPA/DPA charts were locked until November 30th, 2011, when they became available to play.  
* F's SPA/DPA charts were locked until November 30th, 2011, when they became available to play.  


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beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd]. Charge note amounts obtained from [http://textage.cc Textage.cc].)<br>
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd]. Charge note amounts obtained from [http://textage.cc Textage.cc].)<br>


===beatmania IIDX===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="150px"|Game
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
|-
|-
!style="background:#9999ee; text-align: center;"|Beginner
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
|-
| Notecounts/Charge Notes || style="background:#00FF7F;"|- || style="background:#73C2FB;"|532/0 || style="background:#eeee77;"|1099/0 || style="background:#FB607F;"|1813/0 || style="background:#73C2FB;"|532/0 || style="background:#eeee77;"|1258/24 || style="background:#FB607F;"|1760/0
| Notecounts/Charge Notes || style="background:#00FF7F;"|- || style="background:#73C2FB;"|532/0 || style="background:#eeee77;"|1099/0 || style="background:#FB607F;"|1813/0 || style="background:#73C2FB;"|532/0 || style="background:#eeee77;"|1258/24 || style="background:#FB607F;"|1760/0
|-
|-
| beatmania IIDX 19 Lincle&rarr;present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|5 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12
| beatmania IIDX 19 Lincle&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|5 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12
|}
|}


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