AC bm 2nd: Difference between revisions
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(→Codes: Added multiple sections; migrated and revised existing content.) |
(→General Information / Changes: Revised and added information.) |
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* HIDDEN modifier is introduced, which makes notes disappear in the middle of the screen. | * HIDDEN modifier is introduced, which makes notes disappear in the middle of the screen. | ||
* DOUBLE modifier is introduced, which allows a single player to play the 1P & 2P version of charts while using a single lifebar and score counter. | * DOUBLE modifier is introduced, which allows a single player to play the 1P & 2P version of charts while using a single lifebar and score counter. | ||
* Only arcade game with the HIDDEN and DOUBLE modifiers where they must be activated using a button command instead of by pressing or holding down a button. | * Only arcade beatmania game with the HIDDEN and DOUBLE modifiers where they must be activated using a button command instead of by pressing or holding down a button. | ||
* Difficulty levels are now on a scale of 1 to 6. | * Difficulty levels are now on a scale of 1 to 6. | ||
* [[Hiroshi Watanabe]] makes his BEMANI debut. | * [[Hiroshi Watanabe]] makes his BEMANI debut. | ||
* 20,novemver and e~emotion had their typos from the previous game fixed, and are now [[20,november]] and [[e-motion]]. | * 20,novemver and e~emotion had their typos from the previous game fixed, and are now [[20,november]] and [[e-motion]]. | ||
* | * The lowest judgment's name is changed from "WORST" to "POOR"; that name remained for the rest of the series. | ||
** | ** Pressing a key or scratching the turntable at any time other than when hitting an active note will cause an empty POOR. | ||
*** | *** This empty WORST/POOR mechanic was previously used in [[AC bm 1st|the first game]], but modified from [[AC bm 3rd|3rdMIX]] onward to be less strict. | ||
** By playing perfectly, a base Stage Score of 100,000 points can now be obtained on all songs. | * The FREE ZONE mechanic from [[AC bm 1st|the first game]] was changed. | ||
** Scratch notes now appear during a FREE ZONE. | |||
*** A FREE ZONE is still counted as one note in a song's notecount, regardless of how many scratch notes appear within that FREE ZONE. | |||
** Only a GREAT, GOOD, or POOR judgment can be obtained from a FREE ZONE. | |||
*** GREAT: You must get what would be considered a GREAT judgment during every scratch note of the FREE ZONE. | |||
*** GOOD: You must scratch at least once during the FREE ZONE, or get what would not be considered a GREAT judgment on any scratch note of the FREE ZONE. | |||
*** BAD: You must not scratch the turntable at all during the FREE ZONE. | |||
* By playing perfectly, a base Stage Score of 100,000 points can now be obtained on all songs. | |||
* Two new types of Bonus Scores in normal mode were added, in addition to the BORDER BONUS from the previous game (still worth a Bonus Score of 5,730). | |||
** PERFECT BONUS: Obtain a GREAT judgment on all notes in the chart; worth a Bonus Score of 3,110. | |||
** PERFECT + BORDER BONUS: Obtain a GREAT judgment on all notes in the chart '''and''' finish the stage with the minimum amount of gauge required to clear that stage; worth a Bonus Score of 11,900. | |||
* First beatmania game that has an Event Mode setting. | |||
== Staff Information == | == Staff Information == |