AC bm 2nd: Difference between revisions

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(→‎Codes: Added multiple sections; migrated and revised existing content.)
(→‎General Information / Changes: Revised and added information.)
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* HIDDEN modifier is introduced, which makes notes disappear in the middle of the screen.
* HIDDEN modifier is introduced, which makes notes disappear in the middle of the screen.
* DOUBLE modifier is introduced, which allows a single player to play the 1P & 2P version of charts while using a single lifebar and score counter.
* DOUBLE modifier is introduced, which allows a single player to play the 1P & 2P version of charts while using a single lifebar and score counter.
* Only arcade game with the HIDDEN and DOUBLE modifiers where they must be activated using a button command instead of by pressing or holding down a button.
* Only arcade beatmania game with the HIDDEN and DOUBLE modifiers where they must be activated using a button command instead of by pressing or holding down a button.
* Difficulty levels are now on a scale of 1 to 6.
* Difficulty levels are now on a scale of 1 to 6.
* [[Hiroshi Watanabe]] makes his BEMANI debut.
* [[Hiroshi Watanabe]] makes his BEMANI debut.
* 20,novemver and e~emotion had their typos from the previous game fixed, and are now [[20,november]] and [[e-motion]].
* 20,novemver and e~emotion had their typos from the previous game fixed, and are now [[20,november]] and [[e-motion]].
* Some of the mechanics of FREE ZONE were changed:
* The lowest judgment's name is changed from "WORST" to "POOR"; that name remained for the rest of the series.
** Some scratch notes can appear during FREE ZONE.
** Pressing a key or scratching the turntable at any time other than when hitting an active note will cause an empty POOR.
*** To obtain a GREAT, players must play perfectly (i.e. obtain what would be considered a GREAT judgment) during every scratch note of the FREE ZONE. It is counted as one GREAT, which is why notecounts are not different between the original beatmania and 2ndMIX.
*** This empty WORST/POOR mechanic was previously used in [[AC bm 1st|the first game]], but modified from [[AC bm 3rd|3rdMIX]] onward to be less strict.
** By playing perfectly, a base Stage Score of 100,000 points can now be obtained on all songs.
* The FREE ZONE mechanic from [[AC bm 1st|the first game]] was changed.
** Scratch notes now appear during a FREE ZONE.
*** A FREE ZONE is still counted as one note in a song's notecount, regardless of how many scratch notes appear within that FREE ZONE.
** Only a GREAT, GOOD, or POOR judgment can be obtained from a FREE ZONE.
*** GREAT: You must get what would be considered a GREAT judgment during every scratch note of the FREE ZONE.
*** GOOD: You must scratch at least once during the FREE ZONE, or get what would not be considered a GREAT judgment on any scratch note of the FREE ZONE.
*** BAD: You must not scratch the turntable at all during the FREE ZONE.
* By playing perfectly, a base Stage Score of 100,000 points can now be obtained on all songs.
* Two new types of Bonus Scores in normal mode were added, in addition to the BORDER BONUS from the previous game (still worth a Bonus Score of 5,730).
** PERFECT BONUS: Obtain a GREAT judgment on all notes in the chart; worth a Bonus Score of 3,110.
** PERFECT + BORDER BONUS: Obtain a GREAT judgment on all notes in the chart '''and''' finish the stage with the minimum amount of gauge required to clear that stage; worth a Bonus Score of 11,900.
* First beatmania game that has an Event Mode setting.


== Staff Information ==
== Staff Information ==