CS 2006: Difference between revisions
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= General Information = | |||
* Release Date: Spring 2006 | |||
* Featuring over 50 songs. | |||
* Songs are drawn from 5-key and 7-key games. | |||
* Game uses the 9th Style CS Engine, but looks nothing like it - at last notice, it was quite purple. | |||
* Game modes will include (at the very least) single play, double play, battle play, free mode, and practice mode. | |||
* There will be unlocks. | |||
* Konami will be including an "advanced mode" to entertain existing players. | |||
= Known Songlist = | |||
== 5-Key == | |||
* La Bossanova De Fabienne | |||
* METAL GEAR SOLID Main Theme | |||
* HUNTING FOR YOU | |||
* PARANOiA MAX "DIRTY MIX" | |||
* OVERBLAST!! | |||
* s.d.z. | |||
* U GOTTA GROOVE | |||
== 7-Key == | |||
* Dancin' Into The Night | |||
* g.m.d. | |||
* Hitch Hiker | |||
* I Was The One | |||
* in my eyes | |||
* M-02stp.ver1.01 | |||
* Nothing Ain't Stoppin' Us | |||
* THE SHINING POLARIS | |||
= Known Information = | |||
* The judgement system has changed; there is now a judgement called "Perfect", presumably replacing Just Great. (Source: [http://media.ps2.ign.com/media/748/748592/img_2985964.html IGN Screenshot]) | |||
* Difficulties are listed as "Beginner", "Normal", and "Hyper". Another may or may not exist. | |||
* Difficulties are now on a 1-10 scale, using stars. There may or may not be "flashing 10"/10+ rated songs. | |||
* Hard has apparently been renamed to "Challenge", or "CHA" for short. | |||
* Double and Battle no longer appear as game options, but perhaps exist as separate gameplay modes. | |||
* 5-key mode is known as "beatmania" mode, 7-key mode is known as "beatmania IIDX" mode. Konami no longer appears to be removing references to IIDX from videos, etc. | |||
== From E3 == | |||
* The grading system appears to have changed; it's possible to get a AAA with a money score of 170,000, or with more Greats than Just Greats. (Source: John Stiles) | |||
* Songs are divided between 5-key mode and 7-key mode; they do not appear on both. (Source: Bemanistyle) | |||
* Difficulties have changed - Nothing Ain't Stoppin' Us is a 5. (Source: [http://www.gamespot.com/ps2/puzzle/beatmania/screens.html?page=44 Gamespot screen shots].) | |||
* The timing window is unchanged. (Source: John Stiles) | |||
* Background music is the same as 9th CS. (Source: John Stiles) | |||
* The 7-key songs only had their Light 7 charts (labeled as "7 Key"). Pressing/holding Select does nothing. Konami claims this is because they didn't want to scare people off at E3 into not trying the game. (Source: John Stiles and happosai311) | |||
* There is no Goli art for result screens in the E3 build. (Source: John Stiles) | |||
* There is no doubles play in the E3 build. (Source: sherl0k) | |||
* In 5 Key mode, the right side player has buttons 1 and 2 disabled, not 6 and 7. (Source: John Stiles) | |||
* The Konami Original Controller is allegedly going to be redesigned to be "better" and at a "more worthwhile price". (Source: djparanoia) | |||
* Random+ is on the E3 demo. (Source: chubs) | |||
= Related Links = | |||
* [http://www.konami.com/gs/gameinfo.php?id=157&pid=1 beatmania USA CS Official Site] | |||
* [http://ps2.ign.com/articles/618/618011p1.html?fromint=1 IGN Interview with Shingo Mukaitoge] | |||
[[Category:IIDX Titles]] | |||
Revision as of 02:18, 10 October 2005
General Information
- Release Date: Spring 2006
- Featuring over 50 songs.
- Songs are drawn from 5-key and 7-key games.
- Game uses the 9th Style CS Engine, but looks nothing like it - at last notice, it was quite purple.
- Game modes will include (at the very least) single play, double play, battle play, free mode, and practice mode.
- There will be unlocks.
- Konami will be including an "advanced mode" to entertain existing players.
Known Songlist
5-Key
- La Bossanova De Fabienne
- METAL GEAR SOLID Main Theme
- HUNTING FOR YOU
- PARANOiA MAX "DIRTY MIX"
- OVERBLAST!!
- s.d.z.
- U GOTTA GROOVE
7-Key
- Dancin' Into The Night
- g.m.d.
- Hitch Hiker
- I Was The One
- in my eyes
- M-02stp.ver1.01
- Nothing Ain't Stoppin' Us
- THE SHINING POLARIS
Known Information
- The judgement system has changed; there is now a judgement called "Perfect", presumably replacing Just Great. (Source: IGN Screenshot)
- Difficulties are listed as "Beginner", "Normal", and "Hyper". Another may or may not exist.
- Difficulties are now on a 1-10 scale, using stars. There may or may not be "flashing 10"/10+ rated songs.
- Hard has apparently been renamed to "Challenge", or "CHA" for short.
- Double and Battle no longer appear as game options, but perhaps exist as separate gameplay modes.
- 5-key mode is known as "beatmania" mode, 7-key mode is known as "beatmania IIDX" mode. Konami no longer appears to be removing references to IIDX from videos, etc.
From E3
- The grading system appears to have changed; it's possible to get a AAA with a money score of 170,000, or with more Greats than Just Greats. (Source: John Stiles)
- Songs are divided between 5-key mode and 7-key mode; they do not appear on both. (Source: Bemanistyle)
- Difficulties have changed - Nothing Ain't Stoppin' Us is a 5. (Source: Gamespot screen shots.)
- The timing window is unchanged. (Source: John Stiles)
- Background music is the same as 9th CS. (Source: John Stiles)
- The 7-key songs only had their Light 7 charts (labeled as "7 Key"). Pressing/holding Select does nothing. Konami claims this is because they didn't want to scare people off at E3 into not trying the game. (Source: John Stiles and happosai311)
- There is no Goli art for result screens in the E3 build. (Source: John Stiles)
- There is no doubles play in the E3 build. (Source: sherl0k)
- In 5 Key mode, the right side player has buttons 1 and 2 disabled, not 6 and 7. (Source: John Stiles)
- The Konami Original Controller is allegedly going to be redesigned to be "better" and at a "more worthwhile price". (Source: djparanoia)
- Random+ is on the E3 demo. (Source: chubs)