Prism: Difference between revisions
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| GF11/dm10→GF/DM V2 || style="background:#92dd44;"|19 || style="background:#eeee77;"|44 || style="background:#ee3fff;"|54 || style="background:#92dd44;"|28 || style="background:#eeee77;"|43 || style="background:#ee3fff;"|60 || style="background:#92dd44;"|30 || style="background:#eeee77;"|55 || style="background:#ee3fff;"|- || style="background:#92dd44;"|32 || style="background:#eeee77;"|53 || style="background:#ee3fff;"|66 | | GF11/dm10→GF/DM V2 || style="background:#92dd44;"|19 || style="background:#eeee77;"|44 || style="background:#ee3fff;"|54 || style="background:#92dd44;"|28 || style="background:#eeee77;"|43 || style="background:#ee3fff;"|60 || style="background:#92dd44;"|30 || style="background:#eeee77;"|55 || style="background:#ee3fff;"|- || style="background:#92dd44;"|32 || style="background:#eeee77;"|53 || style="background:#ee3fff;"|66 | ||
|- | |- | ||
| GF/DM V3 || style="background:#92dd44;"|19 || style="background:#eeee77;"|44 || style="background:#ee3fff;"|54 || style="background:#92dd44;"|28 || style="background:#eeee77;"|43 || style="background:#ee3fff;"|↑63 || style="background:#92dd44;"|30 || style="background:#eeee77;"|55 || style="background:#ee3fff;"|- || style="background:#92dd44;"|32 || style="background:#eeee77;"|53 || style="background:#ee3fff;"|↑69 | | GF/DM V3→V8 || style="background:#92dd44;"|19 || style="background:#eeee77;"|44 || style="background:#ee3fff;"|54 || style="background:#92dd44;"|28 || style="background:#eeee77;"|43 || style="background:#ee3fff;"|↑63 || style="background:#92dd44;"|30 || style="background:#eeee77;"|55 || style="background:#ee3fff;"|- || style="background:#92dd44;"|32 || style="background:#eeee77;"|53 || style="background:#ee3fff;"|↑69 | ||
|- | |||
| GF/DM V3 CS || style="background:#92dd44;"|19 || style="background:#eeee77;"|44 || style="background:#ee3fff;"|54 || style="background:#92dd44;"|28 || style="background:#eeee77;"|43 || style="background:#ee3fff;"|63 || style="background:#92dd44;"|30 || style="background:#eeee77;"|55 || style="background:#ee3fff;"|- || style="background:#92dd44;"|32 || style="background:#eeee77;"|53 || style="background:#ee3fff;"|69 | |||
|} | |} | ||
Revision as of 20:44, 12 February 2015
This page is for the 肥塚良彦 song titled prism. For the pop'n music 17 THE MOVIE song of the same title, please see Prism (SE-NA from 4C-STATE). For the 星野奏子 album, please see Prism (album).
Also, not to be confused with ポリリズム or Prism♡Heart.
prism
Song Information
Artist: 肥塚良彦
Composition/Arrangement/Lyrics/Vocals/Chorus/Guitar/Bass/Other Instruments & Drum Programming: Yoshihiko Koezuka
BPM: 123
Length: 1:35
Movie: ?
First Music Game Appearance: GUITARFREAKS 11thMIX & drummania 10thMIX
Other Music Game Appearances:
Lyrics
None yet.
Song Connections / Remixes
- A long version of prism can be found on Yoshihiko Koezuka's first album, DREAMS.
Trivia
None.
Song Production Information
Untranslated.
Video Production Information
Untranslated.
Difficulty & Notecounts
GF/DM difficulty rated from 1 to 99. (Ratings obtained from BEMANIWiki 2nd.)
Game | Drums | Guitar | Bass | Open | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic | Advanced | Extreme | Basic | Advanced | Extreme | Basic | Advanced | Extreme | Basic | Advanced | Extreme | |
Notecounts | 228 | 439 | 640 | 238 | 316 | 413 | 265 | 358 | - | 238 | 316 | 413 |
GF11/dm10→GF/DM V2 | 19 | 44 | 54 | 28 | 43 | 60 | 30 | 55 | - | 32 | 53 | 66 |
GF/DM V3→V8 | 19 | 44 | 54 | 28 | 43 | ↑63 | 30 | 55 | - | 32 | 53 | ↑69 |
GF/DM V3 CS | 19 | 44 | 54 | 28 | 43 | 63 | 30 | 55 | - | 32 | 53 | 69 |
- This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.