Realize Maze: Difference between revisions
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* Genes appear in HIUMI's LOSE animation. | * Genes appear in HIUMI's LOSE animation. | ||
* Realize Maze can be unlocked in beatmania IIDX 22 PENDUAL from December 24th, 2014 as part of the [[PON no unmei jouka keikaku]] (PONの運命浄化計画) event, by obtaining the Earth Purification (大地の浄化) power. | * Realize Maze can be unlocked in beatmania IIDX 22 PENDUAL from December 24th, 2014 as part of the [[PON no unmei jouka keikaku]] (PONの運命浄化計画) event, by obtaining the Earth Purification (大地の浄化) power. | ||
** beatmania IIDX is the only BEMANI game in the event that didn't receive a song composed by [[Daichi Watanabe|PON]] as its crossover. | |||
* An alternate jacket for Realize Maze can be seen in the PONの運命浄化計画 event site. | * An alternate jacket for Realize Maze can be seen in the PONの運命浄化計画 event site. | ||
** The illustration used for RINKA in this jacket was taken from the ''pop'n music ラピストリア Original Soundtrack vol.1'' booklet cover. | ** The illustration used for RINKA in this jacket was taken from the ''pop'n music ラピストリア Original Soundtrack vol.1'' booklet cover. |
Revision as of 16:05, 27 October 2015
Realize Maze
Song Information
Artist: movies (moimoi×Xceon×Dai.)
Composition/Arrangement: Xceon (movies)
Lyrics: Dai. (movies)
Vocals: moimoi (movies)
Electric Guitar: Mitsuyasu Yanagita (EXIT TUNES)
Recording Engineer: Hiroaki Nakazato (EXIT TUNES)
BPM: 149
Length: 2:06
Genre: SOLITUDE
pop'n music Character: RINKA [LT]
pop'n CG design: ちっひ
VJ: MatsuTK
First Music Game Appearance: pop'n music ラピストリア
Other Music Game Appearances:
- beatmania IIDX 22 PENDUAL
- ポップンリズミン ラピストリアパック3
Lyrics
Game Size
Japanese
暗い夜をひとり駆け抜ける 目指す場所なくなっても 孤独じゃない まだ知らぬ明日を探そう あの日見てた 夢の続き 描いた理想地図も 伸ばした手が届く空は 蒼く高くて 知らぬ間に感じてた マヨイ トマドイ ガラスの迷路 見失うクラヤミ 答えはどこに 光る星を目指し歩き出す うつむく過去 振り切ったら 胸に抱いた この想い形にして 知らぬ間に隠してた ネガイ アコガレ 未来の航路 見つけ出すキラメキ 答えは自分 暗い夜をひとり駆け抜ける 目指す場所なくなっても 孤独じゃない まだ知らぬ明日を探そう 向かい風を受けて立ちどまる 戻らないこの道なら 前を向いて 進むだけ 今を信じて 暗い夜を明日へ駆け抜ける 輝くため
Romaji
kurai yoru wo hitori kakenukeru mezasu basho naku natte mo kodokujanai mada shiranu asu wo sagasou ano hi miteta yume no tsuzuki egaita risou chizu mo nobashita te ga todoku sora wa aoku takakute shiranu ma ni kanjiteta mayoi tomadoi GLASS no meiro miushinau kurayami kotae wa doko ni hikaru hoshi wo mezashi arukidasu utsumuku kako furikittara mune ni daita kono omoi katachi ni shite shiranu ma ni kakushiteta negai akogare mirai no kouro mitsukedasu kirameki kotae wa jibun kurai yoru wo hitori kakenukeru mezasu basho naku natte mo kodokujanai mada shiranu asu wo sagasou mukai kaze wo ukete tachidomaru modoranai kono michi nara mae wo muite susumu dake ima wo shinjite kurai yoru wo asu he kakenukeru kagayaku tame
Long Version
Japanese
暗い夜をひとり駆け抜ける 目指す場所なくなっても 孤独じゃない まだ知らぬ明日を探そう あの日見てた 夢の続き 描いた理想地図も 伸ばした手が届く空は 蒼く高くて 知らぬ間に感じてた マヨイ トマドイ ガラスの迷路 見失うクラヤミ 答えはどこに 光る星を目指し歩き出す うつむく過去 振り切ったら 胸に抱いた この想い形にして 追いかけてた 空の彼方 たなびくひこうき雲 握りしめた 青い傷が 消える その日は 立ち上がる 何度でも ツヨサ クヤシサ 涙の回路 信じてるカガヤキ 答えみつけて 光る星を目指し歩き出す うつむく過去 振り切ったら 胸に抱いた この想い形にして 知らぬ間に隠してた ネガイ アコガレ 未来の航路 見つけ出すキラメキ 答えは自分 暗い夜をひとり駆け抜ける 目指す場所なくなっても 孤独じゃない まだ知らぬ明日を探そう 向かい風を受けて立ちどまる 戻らないこの道なら 前を向いて 進むだけ 今を信じて 暗い夜を明日へ駆け抜ける 輝くため |
Romaji
kurai yoru wo hitori kakenukeru mezasu basho naku natte mo kodokujanai mada shiranu asu wo sagasou ano hi miteta yume no tsuzuki egaita risou chizu mo nobashita te ga todoku sora wa aoku takakute shiranu ma ni kanjiteta mayoi tomadoi GLASS no meiro miushinau kurayami kotae wa doko ni hikaru hoshi wo mezashi arukidasu utsumuku kako furikittara mune ni daita kono omoi katachi ni shite oikaketeta sora no kanata tanabiku hikoukigumo nigirishimeta aoi kizu ga kieru sono hi wa tachiagaru nando demo tsuyosa kuyashisa namida no kairo shinjiteru kagayaki kotae mitsukete hikaru hoshi wo mezashi arukidasu utsumuku kako furikittara mune ni daita kono omoi katachi ni shite shiranu ma ni kakushiteta negai akogare mirai no kouro mitsukedasu kirameki kotae wa jibun kurai yoru wo hitori kakenukeru mezasu basho naku natte mo kodokujanai mada shiranu asu wo sagasou mukai kaze wo ukete tachidomaru modoranai kono michi nara mae wo muite susumu dake ima wo shinjite kurai yoru wo asu he kakenukeru kagayaku tame |
Song Connections / Remixes
- According to Dai., Realize Maze's lyrics are linked to Follow Tomorrow's lyrics.
- An extended version of Realize Maze, titled Realize Maze (Extended Mix), appears on Mayumi Morinaga's second album, Din Don Dan.
Trivia
- Realize Maze marks Yusuke Ceo's first non-collab original song in the pop'n music series.
- It also marks the first collaboration in BEMANI between Yusuke Ceo, Mayumi Morinaga and Dai without Ryu☆.
- On the pop'n music ラピストリア JAEPO 2014 location test, Realize Maze had a different banner and its artist was movies (moimoi×Starving Trancer×Dai.).
- RETSU, FUGA and HIUMI appear in RINKA's FEVER and FEVER WIN animations.
- Genes appear in HIUMI's LOSE animation.
- Realize Maze can be unlocked in beatmania IIDX 22 PENDUAL from December 24th, 2014 as part of the PON no unmei jouka keikaku (PONの運命浄化計画) event, by obtaining the Earth Purification (大地の浄化) power.
- beatmania IIDX is the only BEMANI game in the event that didn't receive a song composed by PON as its crossover.
- An alternate jacket for Realize Maze can be seen in the PONの運命浄化計画 event site.
- The illustration used for RINKA in this jacket was taken from the pop'n music ラピストリア Original Soundtrack vol.1 booklet cover.
Music Comment
None.
Song Production Information
Untranslated.
Video Production Information
None.
Character Information
Untranslated.
Difficulty & Notecounts
beatmania IIDX difficulty rated from 1 to 12.
pop'n music difficulty rated from 1 to 50 from Sunny Park onwards.
ポップンリズミン difficulty rated from 1 to 10. (Ratings and notecounts obtained from BEMANIWiki 2nd and Pop'n Music Fever.)
beatmania IIDX
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts | - | 642 | 1054 | 1503 | 677 | 1152 | 1539 | {{{8}}} | {{{9}}} |
beatmania IIDX 22 PENDUAL→Present | - | 6 | 9 | 11 | 6 | 9 | 11 | {{{9}}} | {{{10}}} |
pop'n music
Game | Standard | Battle | ||||
---|---|---|---|---|---|---|
Easy | Normal | Hyper | EX | Normal | Hyper | |
Notecounts | 181 | 397 | 793 | 1122 | 268 | 443 |
pop'n music ラピストリア→Present | 7 | 24 | 37 | 44 | 17 | 23 |
ポップンリズミン
Game | Difficulties | ||
---|---|---|---|
Normal | Hyper | EX | |
Notecounts | 176 | 314 | 404 |
ポップンリズミン | 2 | 5 | 7 |