With me...: Difference between revisions
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
Composition/Arrangement: [[Sota Fujimori]]<br> | Composition/Arrangement: [[Sota Fujimori]]<br> | ||
Lyrics: Cookie Girl<br> | Lyrics: Cookie Girl<br> | ||
Vocals: [[ | Vocals: [[cyborg AKEMI|Kemy]]<br> | ||
BPM: 144<br> | BPM: 144<br> | ||
Length: 2:00<br> | Length: 2:00<br> |
Revision as of 02:02, 17 March 2016
Not to be confused with another Sota Fujimori song in beatmania IIDX, with you....
with me...
Song Information
Artist: Sota Fujimori feat.Kemy
Composition/Arrangement: Sota Fujimori
Lyrics: Cookie Girl
Vocals: Kemy
BPM: 144
Length: 2:00
Genre: ELECTRO
VJ: Tomo-MIX (WelzAnimationStudios Co., Ltd.)
First Music Game Appearance: beatmania IIDX 17 SIRIUS
Other Music Game Appearances: None.
Lyrics
None yet.
Song Connections / Remixes
- An extended version of with me..., titled with me... -Extended Mix-, appears on Sota Fujimori's second album, SYNTHESIZED2.
Trivia
- with me... marks cyborg AKEMI's final appearance in BEMANI.
- with me... is used as background music in a mission on the KONAMI arcade game ROAD FIGHTERS (ロードファイターズ).
- Despite being removed from the arcades in beatmania IIDX 22 PENDUAL, with me... is present in beatmania IIDX INFINITAS.
Song Production Information
Sota Fujimori
"Come to the present world." I wanted to cover another dimension of music that I haven't explored yet.
I invite you to try this new song out in the selection screen.
The song features the familiar voice of Kemy from We Can Change, but with a more futuristic voice.
I thank you and hopefully will come with a new song.
Video Production Information
Tomo-MIX (WelzAnimationStudios Co., Ltd.)
Imagine seeing the daily world through stained glass.
All of the familiar things in the world would be transformed into something different.
We have only a finite amount of memory to remember things, and so we we scatter fragments around in our minds... periodically being reminded of them in dreams.
In the first part, I first imagined viewing the outside world through a stained glass door, envisioning it shaped and colored by the way of the glass.
Whether the door was wood or iron, opening the door would allow us to see what the true environment was, seeing how different it was from the door.
The keyword was "transparent". Something that would not be etched in the mind, but rather as an afterimage that went along with the music.
For the second half of the movie, I went to a darker environment, and shifted the scene to nighttime with electric lights recoloring the scenes.
The vivid and colorful lights dance across the screen, inviting you to a fantasy world.
Difficulty & Notecounts
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from BEMANIWiki 2nd.)
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts | - | 465 | 917 | 1277 | 470 | 902 | 1089 | {{{8}}} | {{{9}}} |
beatmania IIDX 17 SIRIUS→21 SPADA | - | 5 | 8 | 10 | 5 | 8 | 9 | {{{9}}} | {{{10}}} |
beatmania IIDX INFINITAS | - | 5 | 8 | 10 | 5 | 8 | 9 | {{{9}}} | {{{10}}} |
- This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.