SWEET BREEZE: Difference between revisions

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(English translations for Song and Video Production Information (original Japanese source: beatmania ClubMIX official website))
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== Song Production Information ==
== Song Production Information ==
Untranslated.
The group ESCALATOR TEAM consists of MATSUJI GAKUDA (of NEIL & IRAIZA) and MASASHI NAKA (producer at ESCALATOR RECORDS).
 
As usual, when putting the song in the game, we sadly had to cut it down due to storage capacity reasons.
 
We were experimenting by bringing the guitar-shredding section to the later half of the song, but we thought it made gameplay interesting.
 
Even though the song is kind of hard, it lets you keep hitting the keys.


== Video Production Information ==
== Video Production Information ==
Untranslated.
I got a little carried away with coloring things really crazily, but I think it's OK to do every so often (?) to contrast with yaku-kun's chic coloring style. Let's groovy!


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==

Revision as of 08:17, 8 October 2019

SWEET BREEZE

Song Information

Artist: ESCALATOR TEAM
Composition/Arrangement: Masashi Naka, Takeji Matsuda
Album: ?
BPM: 150
Length: 1:24
Genre: BIG BEAT
Movie: KAERU
First Music Game Appearance: beatmania ClubMIX
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

  • The full version of SWEET BREEZE, titled SWEET BREEZE 1234, also appears on the beatmania ClubMIX Original Soundtrack album.

Trivia

  • The game size cut of SWEET BREEZE can't be found on any original soundtrack.
  • Much like the other beatmania ClubMIX licensed songs, SWEET BREEZE never appeared on the beatmania III series.

Song Production Information

The group ESCALATOR TEAM consists of MATSUJI GAKUDA (of NEIL & IRAIZA) and MASASHI NAKA (producer at ESCALATOR RECORDS).

As usual, when putting the song in the game, we sadly had to cut it down due to storage capacity reasons.

We were experimenting by bringing the guitar-shredding section to the later half of the song, but we thought it made gameplay interesting.

Even though the song is kind of hard, it lets you keep hitting the keys.

Video Production Information

I got a little carried away with coloring things really crazily, but I think it's OK to do every so often (?) to contrast with yaku-kun's chic coloring style. Let's groovy!

Difficulty & Notecounts

beatmania difficulty rated from 1 to 9. (Ratings and notecounts obtained from KANI KANI CRAB.)

Game SP Difficulty DP Difficulty
Normal Hard Another Normal Hard Another
Notecounts 306 424 - 359 477 -
beatmania ClubMIX 5 8 - 5 8 -
beatmania APPEND ClubMIX 5 8 - 5 8 -