Destiny Sword: Difference between revisions
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=Destiny Sword= | = Destiny Sword = | ||
==Song Information== | == Song Information == | ||
Artist: [[ | Artist: CAPACITY GATE<br> | ||
Composition/Arrangement: [[Yasuhiro Taguchi|CAPACITY GATE]]<br> | |||
BPM: 155<br> | BPM: 155<br> | ||
Genre: | Length: 1:48<br> | ||
Genre: ELECTRIC STEP<br> | |||
VJ: [[Welz Animation Studios|Mitsuhiro Saida (Welzanimationstudios Co., ltd.), Masayuki Fujimoto (Welzanimationstudios Co., ltd.)]]<br> | VJ: [[Welz Animation Studios|Mitsuhiro Saida (Welzanimationstudios Co., ltd.), Masayuki Fujimoto (Welzanimationstudios Co., ltd.)]]<br> | ||
First | First Music Game Appearance: [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]<br> | ||
Other Music Game Appearances: None. | |||
==Lyrics== | == Lyrics == | ||
None. | None. | ||
==Song Connections/Remixes== | == Song Connections / Remixes == | ||
* beatmania IIDX 18 Resort Anthem's CAPACITY GATE music select BGM is based off of Destiny Sword. | |||
==Trivia== | == Trivia == | ||
* | * Destiny Sword marks the first appearance of Yasuhiro Taguchi under his CAPACITY GATE alias in beatmania IIDX. | ||
==Song Production Information== | ==Song Production Information== | ||
Line 48: | Line 50: | ||
Back in the real world, someone had picked up the sword from its place and headed towards the horizon, in order to finish some mission.<br> | Back in the real world, someone had picked up the sword from its place and headed towards the horizon, in order to finish some mission.<br> | ||
When the mission was finished, "Destiny" covered itself in rust and rested in the earth, waiting for the next person to pick it up.<br> | When the mission was finished, "Destiny" covered itself in rust and rested in the earth, waiting for the next person to pick it up.<br> | ||
=== | == Difficulty & Notecounts == | ||
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd] and [http://textage.cc Textage.cc].) | |||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
|- | |- | ||
!style="background:#9999ee; text-align: center;" rowspan="2" width=" | !style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game | ||
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty | !style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty | ||
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty | !style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty | ||
|- | |- | ||
!style="background:#9999ee; text-align: center;"|Beginner | !style="background:#9999ee; text-align: center;" width="70px"|Beginner | ||
!style="background:#9999ee; text-align: center;"|Normal | !style="background:#9999ee; text-align: center;" width="70px"|Normal | ||
!style="background:#9999ee; text-align: center;"|Hyper | !style="background:#9999ee; text-align: center;" width="70px"|Hyper | ||
!style="background:#9999ee; text-align: center;"|Another | !style="background:#9999ee; text-align: center;" width="70px"|Another | ||
!style="background:#9999ee; text-align: center;"|Normal | !style="background:#9999ee; text-align: center;" width="70px"|Normal | ||
!style="background:#9999ee; text-align: center;"|Hyper | !style="background:#9999ee; text-align: center;" width="70px"|Hyper | ||
!style="background:#9999ee; text-align: center;"|Another | !style="background:#9999ee; text-align: center;" width="70px"|Another | ||
|- | |- | ||
| Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|455 || style="background:#eeee77;"| | | Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|455 || style="background:#eeee77;"|923 || style="background:#FB607F;"|1213 || style="background:#73C2FB;"|453 || style="background:#eeee77;"|829 || style="background:#FB607F;"|1254 | ||
|- | |- | ||
| IIDX 18 Resort Anthem | | beatmania IIDX 18 Resort Anthem→Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|9 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|5 || style="background:#eeee77;"|9 || style="background:#FB607F;"|11 | ||
|} | |} | ||
Revision as of 00:06, 27 May 2013
Destiny Sword
Song Information
Artist: CAPACITY GATE
Composition/Arrangement: CAPACITY GATE
BPM: 155
Length: 1:48
Genre: ELECTRIC STEP
VJ: Mitsuhiro Saida (Welzanimationstudios Co., ltd.), Masayuki Fujimoto (Welzanimationstudios Co., ltd.)
First Music Game Appearance: beatmania IIDX 18 Resort Anthem
Other Music Game Appearances: None.
Lyrics
None.
Song Connections / Remixes
- beatmania IIDX 18 Resort Anthem's CAPACITY GATE music select BGM is based off of Destiny Sword.
Trivia
- Destiny Sword marks the first appearance of Yasuhiro Taguchi under his CAPACITY GATE alias in beatmania IIDX.
Song Production Information
A sword that could divide the world into two.
If you had such power, what would you do with it?
If a person had such power, it would change them.
Depending of the person, he or she could use it as a force for good or for evil, but I would hope that the person would choose to use it for good.
I was right.... My friends really did like listening to this song.
Now, cut through your fate.
CAPACITY GATE
Video Production Information
Comments by IIDX team
Although there have been a large number of swords that have crossed each other's path, there was one which had been embedded into the earth, yet never completely rusted or broke into pieces.
This is the legendary sword "Destiny."
One day, the thick rust covering the sword cracked and broke off the sword. It seemed that it was the sword's intention.
Underneath the sword, it was revealed to have a mirror-like shine, in that wilderness, waiting for someone.
In that moment, "Destiny" remember its long history, where it had crossed many a sword in different points in time and places around the world.
Back in the real world, someone had picked up the sword from its place and headed towards the horizon, in order to finish some mission.
When the mission was finished, "Destiny" covered itself in rust and rested in the earth, waiting for the next person to pick it up.
Difficulty & Notecounts
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from BEMANIWiki 2nd and Textage.cc.)
Game | SP Difficulty | DP Difficulty | |||||
---|---|---|---|---|---|---|---|
Beginner | Normal | Hyper | Another | Normal | Hyper | Another | |
Notecounts | - | 455 | 923 | 1213 | 453 | 829 | 1254 |
beatmania IIDX 18 Resort Anthem→Present | - | 5 | 9 | 11 | 5 | 9 | 11 |