Let's go back home (for Christmas): Difference between revisions
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== Song Production Information == | == Song Production Information == | ||
=== Larry Caorin === | |||
Hi, I'm Larry Caorin, and I'm in charge of sweetly. Since I'm the only woman in this sound team, I was asked "I'd like you to give it a sweet sounding genre name", so it became this kind of naming. Well! Initially, I was ordered to make "a French-styled sound, featuring the accordion", but a week later, I was told "Caorin, make fusion after all!" (why?), and I said OK! So, I made this song. Among all the fusion songs, this resulted in my favorite taste. | |||
So... I noticed a big problem when the game was fully completed. When you play this song, a refreshing driving screen appears. Hmm~, it's tropical! But, huh? I wrote this song with winter in mind, but...?? But, but the team members told me "this song has a summer image", and it's certainly.... actually, this song has an image of Western people going back home for Christmas. I have an apple tree at home, and there's a sweet~ apple pie smell coming from my home. I said something like "mom~", and it's been a while since I've directly seen her. But well~, no matter how much I ask this... summer? Oh, the word Christmas in the song title... well, is family...?? | |||
== Video Production Information == | == Video Production Information == | ||
=== Shige === | |||
The character shige roars through the city and coast. I love it. | |||
=== YUZ === | |||
Fusion in games means this video! I created these materials with that kind of groove, so I didn't think about the song's deep meaning at all (laughs). Furthermore, at the song's ending, I planned for the car to fall into the sea. (By the way, the character Shige is a self-portrait drawn by Shige himself) | |||
== Difficulty & Notecounts == | == Difficulty & Notecounts == |
Revision as of 07:43, 3 December 2024
Let's go back home (for Christmas)
Song Information
Artist: Larry Caorin
Composition/Arrangement: Kaoko Aoki
BPM: 138
Length: 1:44
Genre: Sweetly
Movie: Shige, YUZ
First Music Game Appearance: KEYBOARDMANIA
Other Music Game Appearances: None.
Lyrics
None.
Song Connections / Remixes
None.
Trivia
- Let's go back home (for Christmas) is Kaoko Aoki's only contribution to the KEYBOARDMANIA series.
- It is also her final BEMANI song.
- In KEYBOARDMANIA and its CS counterpart, Let's go back home (for Christmas)'s title was capitalized as Let's go back home (for christmas).
- Let's go back home (for Christmas) received a new set of charts in KEYBOARDMANIA 2ndMIX.
Song Production Information
Larry Caorin
Hi, I'm Larry Caorin, and I'm in charge of sweetly. Since I'm the only woman in this sound team, I was asked "I'd like you to give it a sweet sounding genre name", so it became this kind of naming. Well! Initially, I was ordered to make "a French-styled sound, featuring the accordion", but a week later, I was told "Caorin, make fusion after all!" (why?), and I said OK! So, I made this song. Among all the fusion songs, this resulted in my favorite taste.
So... I noticed a big problem when the game was fully completed. When you play this song, a refreshing driving screen appears. Hmm~, it's tropical! But, huh? I wrote this song with winter in mind, but...?? But, but the team members told me "this song has a summer image", and it's certainly.... actually, this song has an image of Western people going back home for Christmas. I have an apple tree at home, and there's a sweet~ apple pie smell coming from my home. I said something like "mom~", and it's been a while since I've directly seen her. But well~, no matter how much I ask this... summer? Oh, the word Christmas in the song title... well, is family...??
Video Production Information
Shige
The character shige roars through the city and coast. I love it.
YUZ
Fusion in games means this video! I created these materials with that kind of groove, so I didn't think about the song's deep meaning at all (laughs). Furthermore, at the song's ending, I planned for the car to fall into the sea. (By the way, the character Shige is a self-portrait drawn by Shige himself)
Difficulty & Notecounts
KEYBOARDMANIA difficulty rated from 1 to 6. (Ratings and notecounts obtained from KEYBOARDMANIA Wiki.)
Old Charts
Game | SP Difficulty | DP Difficulty | |||
---|---|---|---|---|---|
Light | Light+ | Real | Light+ | Real | |
Notecounts / Hold Notes | - / - | 151 / ? | 224 / ? | ? / ? | 281 / 0 |
KEYBOARDMANIA | - | 4 | 5 | 4 | 5 |
KEYBOARDMANIA CS | - | 4 | 5 | 4 | 5 |
New Charts
Game | SP Difficulty | DP Difficulty | |||
---|---|---|---|---|---|
Light | Light+ | Real | Light+ | Real | |
Notecounts / Hold Notes | 164 / ? | 164 / ? | 267 / ? | ? / ? | ? / ? |
KEYBOARDMANIA 2ndMIX | 3 | 3 | 3 | 3 | 3 |
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