SOUND VOLTEX Information: Difference between revisions
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This page is under construction. You are welcome to add/edit any contents. | |||
This page is under construction. | |||
You are welcome to | = Games = | ||
< | * [[SOUND VOLTEX BOOTH]] (released March 2012) | ||
* [[SOUND VOLTEX II -infinite infection-]] (released June 2013; current edition) | |||
= Summary = | |||
(to be added) | |||
= Gameplay = | |||
SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks/DrumMania. When a note reaches the line in time with the beat, you press the corresponding button.<br> | |||
The game interface has 4 SHORT note lanes, and 2 LONG note lanes that each occupy 2 SHORT note lanes. SHORT notes are white, while LONG notes are yellow/orange.<br> | |||
In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. When a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s). | |||
Since ''SOUND VOLTEX II -infinite infection-'', new gameplay mechanics have been introduced: | |||
* SHORT note lanes can now have hold notes. | |||
* LONG note lanes can now short notes. | |||
= Scoring = | |||
All notes are judged as CRITICAL (perfect), NEAR (good), or ERROR (miss). The maximum score in each stage or TRACK is 10,000,000 (10 million).<br> | |||
If a player hits all notes (i.e. a full combo), it is an ULTIMATE CHAIN. If he/she hits all notes with a CRITICAL rating, it is a PERFECT ULTIMATE CHAIN. | |||
= Trivia = | |||
(to be added) | |||
= External Links = | |||
(to be added) | |||
{{stub}} | |||
[[Category:SOUND VOLTEX]] | |||
[[Category:Terminology]] |
Revision as of 01:57, 8 June 2013
Under Construction!!!
This page is under construction. You are welcome to add/edit any contents.
Games
- SOUND VOLTEX BOOTH (released March 2012)
- SOUND VOLTEX II -infinite infection- (released June 2013; current edition)
Summary
(to be added)
Gameplay
SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks/DrumMania. When a note reaches the line in time with the beat, you press the corresponding button.
The game interface has 4 SHORT note lanes, and 2 LONG note lanes that each occupy 2 SHORT note lanes. SHORT notes are white, while LONG notes are yellow/orange.
In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. When a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s).
Since SOUND VOLTEX II -infinite infection-, new gameplay mechanics have been introduced:
- SHORT note lanes can now have hold notes.
- LONG note lanes can now short notes.
Scoring
All notes are judged as CRITICAL (perfect), NEAR (good), or ERROR (miss). The maximum score in each stage or TRACK is 10,000,000 (10 million).
If a player hits all notes (i.e. a full combo), it is an ULTIMATE CHAIN. If he/she hits all notes with a CRITICAL rating, it is a PERFECT ULTIMATE CHAIN.
Trivia
(to be added)
External Links
(to be added)
- This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.