IIDX Glossary: Difference between revisions

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;4KEYS
;4KEYS
:Replaced in 3rd Style by LIGHT7, this was intended as a beginner-friendly mode that used only the four white keys. Available only on 1st, Substream, and 2nd style.
:Replaced in [[AC 3rd style|3rd style]] by LIGHT7, this was intended as a beginner-friendly mode that used only the four white keys. Available only on [[AC 1st style|beatmania IIDX]], [[AC substream|substream]], and [[AC 2nd style|2nd style]].
;5KEYS (10KEYS on Double)
;5KEYS (10KEYS on Double)
:Available for home versions as a specific mode, this plays exactly as 7KEYS, except for the idea that the last two keys farthest from the turntable are not used. This is probably a compatibility issue with original ''beatmania'' controllers, so that owners of the original could still somewhat play ''beatmania IIDX'', only having the 5-key controller at hand. In arcade versions of IIDX, 5KEYS has been available from the start as a special gameplay option, most likely as an attempt to help players of the original series make the transition. Starting with 7th style AC (and 10th style CS), 5KEYS was turned into an ASSIST modifier, allowing it to be used with notecharts other than the ordinary 7KEYS mode.
:Available for home versions as a specific mode, this plays exactly as 7KEYS, except for the idea that the last two keys farthest from the turntable are not used. This is probably a compatibility issue with original ''beatmania'' controllers, so that owners of the original could still somewhat play beatmania IIDX, only having the 5-key controller at hand. In arcade versions of beatmania IIDX, 5KEYS has been available from the start as a special gameplay option, most likely as an attempt to help players of the original series make the transition. Starting with [[AC 7th style|7th style]] (and [[CS 10th style|10th style CS]]), 5KEYS was turned into an ASSIST modifier, allowing it to be used with notecharts other than the ordinary 7KEYS mode.
;ANOTHER (ANOTHER14 on Double)
;ANOTHER
:The most difficult play mode -- harder than Hyper/7KEYS and much harder than Normal/LIGHT7. Prior to HAPPY SKY, ANOTHER charts did not have their own difficulty ratings and would display as the same difficulty as the HYPER version. Some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have an Another that sounds different from the original song]]. ANOTHER is intended generally for experienced players and usually contains notecharts with a difficulty of 9 to 12. Not every song has an ANOTHER version, though songs without Anothers typically originate from older styles.
:The most difficult play mode -- harder than HYPER and much harder than NORMAL. Prior to [[AC HAPPY SKY|HAPPY SKY]], ANOTHER charts did not have their own difficulty ratings and would display as the same difficulty as the HYPER version. Some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have an ANOTHER that sounds different from the original song]]. ANOTHER is intended generally for experienced players and usually contains notecharts with a difficulty of 9 to 12. Not every song has an ANOTHER version, though songs without ANOTHER charts typically originate from older styles.
;ASSIST
;ASSIST
:A category of modifiers that automatically play notes for the player, including 5KEYS, AUTO-SCRATCH, LEGACY, and any combination thereof. Until [[AC GOLD|GOLD]], scores achieved with ASSIST modifiers were not counted. Currently, scores achieved with ASSIST modifiers will be counted, but charts cleared with ASSIST modifiers will be marked with an ASSIST CLEAR until the player achieves an EASY CLEAR or higher. Notes that are automatically played do not count towards EX score, so while ASSIST mods can help in clearing the chart, they will reduce the maximum EX score attainable due to the lower number of playable notes.
:A category of modifiers that automatically play notes for the player, including 5KEYS, AUTO-SCRATCH, LEGACY, and any combination thereof. Until [[AC GOLD|GOLD]], scores achieved with ASSIST modifiers were not counted. Currently, scores achieved with ASSIST modifiers will be counted, but charts cleared with ASSIST modifiers will be marked with an ASSIST CLEAR until the player achieves an EASY CLEAR or higher. Notes that are automatically played do not count towards EX score, so while ASSIST mods can help in clearing the chart, they will reduce the maximum EX score attainable due to the lower number of playable notes.
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:A scratch note in which you must continuously spin the turntable and then spin it in the opposite direction at the end of the note. The initial scratch and the counter-scratch are judged separately. Introduced in [[AC SIRIUS|SIRIUS]].
:A scratch note in which you must continuously spin the turntable and then spin it in the opposite direction at the end of the note. The initial scratch and the counter-scratch are judged separately. Introduced in [[AC SIRIUS|SIRIUS]].
;BEGINNER
;BEGINNER
:This mode was added in 9th style (5th style for home version). In the arcade, Beginner limits the list of songs available to only 1-3 star songs, thus severely limiting the number of songs available in a game. In the home versions, Beginner gives an alternate note chart for nearly all songs, rated from 1-3.  These alternative note charts are not available in the arcade.
:This mode was added in [[AC 9th style|9th style]] ([[CS 5th style|5th style CS]] for home version). BEGINNER gives an alternate note chart for nearly all songs, rated from 1-3. In the arcade, BEGINNER limits the list of songs available to only songs with BEGINNER charts, thus severely limiting the number of songs available in a game. As of [[AC Lincle|Lincle]], several BEGINNER charts from console versions (and earlier arcade styles) were revived.
;BLACK ANOTHER / KURO ANOTHER
;BLACK ANOTHER / KURO ANOTHER
:An even harder play mode than ANOTHER difficulty, available on [[CS DJ TROOPERS]] and [[CS EMPRESS]] only. While not every Black ANOTHER chart is rated level 12, several of them are, and have astoundingly high note counts. [[MENDES]]'s Single Black ANOTHER chart is notorious for having the most notes of any Single Play beatmania IIDX chart ever, at 2626 notes.
:An even harder play mode than ANOTHER difficulty, available on [[CS DJ TROOPERS|DJ TROOPERS CS]] and [[CS EMPRESS|EMPRESS + PREMIUM BEST]] only. While not every Black ANOTHER chart is rated level 12, several of them are, and have astoundingly high note counts. [[MENDES]]' Single Black ANOTHER chart is notorious for having the most notes of any Single Play beatmania IIDX chart ever, at 2626 notes.
;CHARGE NOTE
;CHARGE NOTE
:A note that must be held down and then released when the note ends. The initial press and the release are judged separately. Introduced in [[AC SIRIUS|SIRIUS]].
:A note that must be held down and then released when the note ends. The initial press and the release are judged separately. Introduced in SIRIUS.
;CLASS / DANININTEI (DAN)
;CLASS / DANININTEI (DAN)
:This mode serves as a skill-ranking system for IIDX players. Modeled after the Dan system for many martial arts schools, players are ranked from 7th Kyu (the initiate level; 5th Kyu on Double) all the way through 10th Dan (the highest rank attainable). Each rank consists of a course of four songs (three on Double), each rank being harder than the last. The highest rank a player can achieve can be considered that player's relative "skill level," and is a decent way to gauge player ability. In DistorteD, an extra rank above 10th Dan was added, called Kaiden, that is designed to truly test a IIDX master's skills.
:This mode serves as a skill-ranking system for beatmania IIDX players. Modeled after the Dan system for many martial arts schools, players are ranked from 7th Kyu (the initiate level; 5th Kyu on Double) all the way through 10th Dan (the highest rank attainable). Each rank consists of a course of four songs (three on Double), each rank being harder than the last. The highest rank a player can achieve can be considered that player's relative "skill level," and is a decent way to gauge player ability. In [[AC DistorteD|DistorteD]], an extra rank above 10th Dan was added, called Kaiden, that is designed to truly test a beatmania IIDX master's skills.
;CLEAR RATE
;CLEAR RATE
:The ratio of clears to total attempts by all players on the [[eAMUSEMENT]] network on a given chart. It is expressed as a percentage that is shown for the currently-selected chart.  
:The ratio of clears to total attempts by all players on the [[eAMUSEMENT]] network on a given chart. It is expressed as a percentage that is shown for the currently-selected chart.  
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;HI-SPEED
;HI-SPEED
:A modifier that affects the scroll rate of the chart. However, the chart itself and the song remain unchanged, with notes spread out to compensate. Early versions of IIDX have only one setting, but newer versions add more options; tricoro and onwards in particular allows adjusting the HI-SPEED multiplier with up to two decimal points of precision.
:A modifier that affects the scroll rate of the chart. However, the chart itself and the song remain unchanged, with notes spread out to compensate. Early versions of IIDX have only one setting, but newer versions add more options; tricoro and onwards in particular allows adjusting the HI-SPEED multiplier with up to two decimal points of precision.
;HYPER / 7KEYS (14KEYS on Double)
;HYPER (7KEYS/14KEYS on old styles)
:This is the standard play mode -- harder than Normal/LIGHT7, and easier than Another.  It is intended for intermediate players and usually contains notecharts with a difficulty between 6 and 10.
:This is the standard play mode -- harder than Normal/LIGHT7, and easier than Another.  It is intended for intermediate players and usually contains notecharts with a difficulty between 6 and 10.
;LEGACY
;LEGACY
:An ASSIST modifier that converts CHARGE NOTEs and BACKSPIN SCRATCHes to regular notes. If used on a chart with no CHARGE NOTEs or BACKSPIN SCRATCHes, and the chart is cleared, the chart will be marked with a standard CLEAR rather than an ASSIST CLEAR.
:An ASSIST modifier that converts CHARGE NOTEs and BACKSPIN SCRATCHes to regular notes. If used on a chart with no CHARGE NOTEs or BACKSPIN SCRATCHes, and the chart is cleared, the chart will be marked with a standard CLEAR rather than an ASSIST CLEAR.
;NORMAL / LIGHT7 (LIGHT14 on Double)
;NORMAL (LIGHT7/LIGHT14 on old styles)
:This mode is a degree of difficulty lower than Hyper/7KEYS.  It is intended for beginning players and usually contains notecharts with a difficulty between 1 and 7.
:This mode is a degree of difficulty lower than Hyper/7KEYS.  It is intended for beginning players and usually contains notecharts with a difficulty between 1 and 7.
;PREMIUM FREE
;PREMIUM FREE