User:Miik: Difference between revisions

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*Add the missing DDR song pages.
*Add the missing DDR song pages.


==Notes==
=Notes=
:''The information on this page reflect the content found in most of the arcade versions. For more specific details on a particular version, see [[DDRicon|the individual arcade releases found here]].''


==General Arcade Gameplay==
Unlike most BEMANI series, DanceDanceRevolution's menu layout tends to change a lot based on what version you are playing. Also unlike IIDX and pop'n music, DanceDanceRevolution has dedicated menu buttons. All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Cabinets that were sold with [[AC DDR X|DanceDanceRevolution X]] or later also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start (green) button to make selections. Cabinets with eAMUSEMENT support also include a numeric pad (00 0 1 2 3 4 5 6 7 8 9).
Once the game is started, the first order of business is inserting your [[eAMUSEMENT]] card if the machine supports eAMUSEMENT. After that, or otherwise, you will be taken to the Select [[#Styles|Style]] screen. After that, you will be taken to the Select Difficulty or Select [[#Modes|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, you can hold Start when you select a song to enter [[#Modifiers|modifiers]]. In earlier versions, you must use codes. After play, your score will be evaluated, and you will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and under certain circumstances you can enter your name.
==eAMUSEMENT==
[[eAMUSEMENT]] is used to keep all the player information such as the user scores, rivals and PASELI points. Exclusive features.
*MyGrooveRadar/enjoy lv.
*Rivals
*Workout
*Character
== Styles ==
* '''Single Play (シングルプレー):''' One side of the dance floor, one player. Always requires only one credit.
* Versus: Two players, each with one side of the dance floor. This requires two credits unless Joint Premium is enabled.
* Double: One player uses both sides of the dance floor. The BEGINNER difficulty is not available in this style. It also requires two credits unless Double Premium or Joint Premium is enabled.
* Couple: Only available in 3rdMIX or earlier. Two players each have one side of the dance floor, but each has different steps for the same difficulty. This requires two credits.
== Game Modes ==
:''Modes that appeared only in a single mix are not included.''
===NORMAL MODE===
This is the default mode available in every mix. It allows the user to select the individual songs to play and to select the difficulty levels (after 2ndMIX only) one at a time. Depending on how the operator set the machine, the user can play 1 to 5 songs per game, plus an EXTRA STAGE if earned. EXTRA STAGEs are not available in 2ndMIX through 5thMIX, the Japanese Dancing Stage games, or the Solo games, and are only available for [[PASELI]] users as of [[AC DDR 2014|DanceDanceRevolution (2014)]].
In [[AC DDR 1st|DanceDanceRevolution]], [[AC DDR 2nd|2ndMIX]], [[AC DDR 5th|5thMIX]], [[AC DDRMAX|DDRMAX]] and [[AC DDR 2013|DanceDanceRevolution 2013]] to [[AC DDR 2014|DanceDanceRevolution 2014]], this is the only mode available.
===COURSE MODE===
Instead of picking individual songs, the user have the possibility to select a course. A course is a group of at least four songs with each course having 2 difficulty levels. There are two lifebar types: the Normal lifebar similar to the standard lifebar, and the Challenge lifebar. With the Challenge lifebar, the player is given 4 or 8 lives (depending on difficulty level chosen) that deplete on each GOOD, BAD, MISS, or NG. When the player runs out of lives, they fail. One or two lives are recovered after each song successfully cleared.
Before DanceDanceRevolution X, the COURSE MODE was split in two parts: NONSTOP MODE and CHALLENGE MODE:
*'''NONSTOP MODE''' first appeared in [[AC DDR 3rd|3rdMIX]] and was removed in 5thMIX, and CHALLENGE MODE first appeared in [[AC DDRMAX2|DDRMAX2]]. [[AC DDR EXTREME|EXTREME]] was the first mix to have both. NONSTOP MODE included courses with a selectable difficulty level and the standard lifebar.
*'''CHALLENGE MODE''' featured only songs available at the Challenge difficulty level, a lifebar set to LIFE4 and no choice of modifiers to select.
COURSE MODE was removed altogether in [[AC DDR 2013|DanceDanceRevolution (2013)]].
==Music select==
Also previously known as the song wheel due to the music wheel being used in the interface.
*Rivals
*Groove radar
*Shortcut menu
== Modifiers ==
As of [[AC DDR 2014|DanceDanceRevolution (2014)]], 14 modifiers are available in the game with some select choice options being exclusive to Premium Play. When using Versus play, each user can have their own settings which have to be set before playing a song. During special events such as an EXTRA STAGE, the number of modifiers available is limited.
*'''Speed:''' Allow to change the speed of the arrow flow from 0.25 to 8 times faster than normal (x1). They were first added in DDRMAX with x1, x1.5, x2, x3, x5 and x8 as possible options. In DDR X, the x0.25, x0.5, x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5 speeds were added. During [[AC DDR X2|DanceDanceRevolution X2]] to DanceDanceRevolution (2013), the x0.25 and the x0.5 speeds were removed. For DanceDanceRevolution (2014), x0.25 and x0.5 were added back and introduced x1.25, x1.75 and x2.25. On August 12th, 2014, x2.75, x3.25 and x3.75 were added. A total of 23 speed modifiers currently exist with 8 of them being Premium Play exclusives.
*Arrow move
*Appearance
*Turn
*Step zone
*Scroll
*Arrow color
*Cut
*Freeze arrow
*Jump
*Special arrow
*Screen filter
*Guide line
*Gauge
==Results==
===Score===
===Score===
Since [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], the scoring system stayed basically the same. Following the addition of Shock Arrows (SA) in [[AC DDR X|DanceDanceRevolution X]], they were also added to the step score formula. The maximum score possible for a song is 1 000 000 points. Scores are always displayed as multiples of 10 as no score will end with a digit other than 0.
Since [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], the scoring system stayed basically the same. Following the addition of Shock Arrows (SA) in [[AC DDR X|DanceDanceRevolution X]], they were also added to the step score formula. The maximum score possible for a song is 1 000 000 points. Scores are always displayed as multiples of 10 as no score will end with a digit other than 0.