AC SDVX III: Difference between revisions

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(→‎General Information / Changes: Incorrect information. I tried it myself and got 5 new cards in 1 spin, all of which were added to my inventory. Japanese wiki also says nothing about increased odds of repeats.)
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* A new clear gauge, the ''ALTERNATIVE RATE SYSTEM'', was added during the game's location tests, but not added in the final release until March 11th, 2015. It is only accessible via GENERATOR (STANDARD) START.
* A new clear gauge, the ''ALTERNATIVE RATE SYSTEM'', was added during the game's location tests, but not added in the final release until March 11th, 2015. It is only accessible via GENERATOR (STANDARD) START.
** This rate style starts off with the EXCESSIVE RATE gauge, and will change to an empty EFFECTIVE RATE gauge if it goes to 0%. This allows play to continue if normally one were to fail under EXCESSIVE RATE.
** This rate style starts off with the EXCESSIVE RATE gauge, and will change to an empty EFFECTIVE RATE gauge if it goes to 0%. This allows play to continue if normally one were to fail under EXCESSIVE RATE.
* It is possible to spin for more than one Appeal Card at a time, up to a maximum of 10 cards per spin. However, only one per spin can be selected/unlocked, and the odds of spinning already unlocked cards increase.
* It is possible to spin for more than one Appeal Card at a time, up to a maximum of 10 cards per spin.
** When playing through GENERATOR START, these cards will not appear again.
** When playing through GENERATOR START, these cards will not appear again.
* It is possible to filter songs while in the track input selection screen.
* It is possible to filter songs while in the track input selection screen.