Pop'n music AC General Info: Difference between revisions

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==General Arcade Gameplay==
= pop'n music Arcade General Information =
 
== General Arcade Gameplay ==


pop'n music has a very straightforward menu layout and playing screen. The first screen encountered is of course the credit screen. Insert coins to activate the buttons. On most arcade versions, codes are entered at this point, before pressing the red button to start. On [[e-amusement|eAMUSEMENT]] enabled consoles, your card should be inserted now. Navigation through menus is very simple:
pop'n music has a very straightforward menu layout and playing screen. The first screen encountered is of course the credit screen. Insert coins to activate the buttons. On most arcade versions, codes are entered at this point, before pressing the red button to start. On [[e-amusement|eAMUSEMENT]] enabled consoles, your card should be inserted now. Navigation through menus is very simple:
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*''Yellow'' buttons, when held down, advance a large distance through the song select screen
*''Yellow'' buttons, when held down, advance a large distance through the song select screen


The first menu will be the [[#Game Modes|game mode]] select screen. Here you can pick between NORMAL MODE, BATTLE MODE, EASY MODE, NAVIGATE MODE, and the like. Before [[PnM AC SP|pop'n music Sunny Park]], you needed to select the number of buttons you wish to play with, 5 or 9 (instead, in pop'n music Sunny Park you can select your player character now.) This will bring you to the [[#Song Select|song select]] screen. Once you've chosen a song, gameplay will start. This is when you would select [[#Modifiers|modifiers]] and ojamas (also known as normas) to go with your song. After the song, your play will be judged, and you will be returned to the song select screen. After the final song, a rundown of all your songs will be shown, and if you qualify, the name entry screen will be displayed.  
The first menu will be the [[#Game Modes|game mode]] select screen. Here you can pick between NORMAL MODE, BATTLE MODE, EASY MODE, NAVIGATE MODE, and the like. Before [[AC pnm SP|pop'n music Sunny Park]], you needed to select the number of buttons you wish to play with, 5 or 9 (instead, in pop'n music Sunny Park you can select your player character now.) This will bring you to the [[#Song Select|song select]] screen. Once you've chosen a song, gameplay will start. This is when you would select [[#Modifiers|modifiers]] and ojamas (also known as normas) to go with your song. After the song, your play will be judged, and you will be returned to the song select screen. After the final song, a rundown of all your songs will be shown, and if you qualify, the name entry screen will be displayed.  


==Game Modes==
== Game Modes ==


There have been several different game modes across the pop'n music series, and not all of them are available in every game. Currently in pop'n music Sunny Park, the following two modes are available:
There have been several different game modes across the pop'n music series, and not all of them are available in every game. Currently, since pop'n music Sunny Park, the following two modes are always available:


* ''NORMAL'' MODE
* ''NORMAL'' MODE
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== Song Select ==
== Song Select ==


Each pop'n music release has its own version of the song select screen. From [[PnM_AC_10|pop'n music 10]] to [[PnM AC 20|pop'n music 20 fantasia]], the song select screen looked similar across diffrent versions. In these later versions, songs are scrolled vertically with the blue buttons, and versions or sorts are scrolled horizontally with the green buttons. There will usually be a section that sorts all songs by level, and another alphabetically (by genre, of course). Earlier mixes, like [[PnM_AC_8|pop'n music 8]] do not have such luxuries.
Each pop'n music release has its own version of the song select screen. From [[AC pnm 10|pop'n music 10]] to [[AC pnm 20|pop'n music 20 fantasia]], the song select screen looked similar across diffrent versions. In these later versions, songs are scrolled vertically with the blue buttons, and versions or sorts are scrolled horizontally with the green buttons. There will usually be a section that sorts all songs by level, and another alphabetically (by genre, of course). Earlier mixes, like [[AC pnm 8|pop'n music 8]] do not have such luxuries.
To change difficulty, press both yellow buttons simultaneously. This will cycle you up from NORMAL to HYPER, and on to EX if available. In 5 key mode, you will only cycle from 5 to 9 key, then back to 5.
To change difficulty, press both yellow buttons simultaneously. This will cycle you up from NORMAL to HYPER, and on to EX if available. In 5 key mode, you will only cycle from 5 to 9 key, then back to 5.


pop'n music Sunny Park divides the song select screen in folder, not unlike the beatmania IIDX series. To change difficulty, you only have to press one yellow button.
From pop'n music Sunny Park, the song select screen is divided in folders, not unlike the beatmania IIDX series. To change difficulty, you only have to press a yellow button.


== Modifiers ==
== Modifiers ==


To access gameplay options in all versions (except [[PnM_AC_Animelo_2|ANIMELO 2]],) press both yellow buttons at the same time during the song loading screen. There are four modifier options available: ''HI-SPEED'', ''RANDOM/MIRROR'', ''HIDDEN/SSUDDEN'', and ''pop-kun''.  
To access gameplay options in all versions (except [[AC pnm Animelo_2|ANIMELO 2]],) press both yellow buttons at the same time during the song loading screen. There are four modifier options available: ''HI-SPEED'', ''RANDOM/MIRROR'', ''HIDDEN/SUDDEN'', and ''pop-kun''.  
* HI-SPEEDs range from x1 up to an unlockable x8 in [[PnM_AC_9|pop'n music 9]], but earlier mixes only had HI-SPEEDs up to x4. All the recent arcade titles have come with speeds up to x6 as default.
* HI-SPEEDs range from x1 up to an unlockable x8 in [[AC pnm 9|pop'n music 9]], but earlier mixes only had HI-SPEEDs up to x4. All the recent arcade titles have come with speeds up to x6 as default.
* RANDOM randomizes the columns in which the notes, or pop-kuns, drop. MIRROW reverses the order of the columns from right to left. S-RANDOM, an unlockable feature in some versions, dynamically randomizes the columns that the pop-kuns descend, during the song.  
* RANDOM randomizes the columns in which the notes, or pop-kuns, drop. MIRROW reverses the order of the columns from right to left. S-RANDOM, an unlockable feature in some versions, dynamically randomizes the columns that the pop-kuns descend, during the song.  
* HIDDEN and SUDDEN do just what you would expect, either hide the pop-kuns when they get to the bottom of the screen, or make them appear more suddenly by hiding them at the top. The combination of these two modifiers gives you HIDDEN-SUDDEN, which makes the notes appear for a short time where the HIDDEN and SUDDEN curtains overlap.  
* HIDDEN and SUDDEN do just what you would expect, either hide the pop-kuns when they get to the bottom of the screen, or make them appear more suddenly by hiding them at the top. The combination of these two modifiers gives you HIDDEN-SUDDEN, which makes the notes appear for a short time where the HIDDEN and SUDDEN curtains overlap.  
* The pop-kun modifier changes the appearance of the notes, replacing the pop-kun graphic with the face of your character (CHARA-POP), the stage's character, or a [[What is beatmania IIDX|beatmania IIDX]] bar (BEAT-POP).
* The pop-kun modifier changes the appearance of the notes, replacing the pop-kun graphic with the face of your character (CHARA-POP), the stage's character, or a [[What is beatmania IIDX|beatmania IIDX]] bar (BEAT-POP).
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[[Category:Other]]
[[Category:Other]]