AC DDR X2: Difference between revisions

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(→‎Release Information: Merge US and Canada for reasons similar to why this was done on the DDR A page)
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== General Information / Changes==
== General Information / Changes==
* First BEMANI game to support [[PASELI]].
* First arcade DanceDanceRevolution game not to have the announcer saying the game title on the title screen.
* First arcade DanceDanceRevolution game not to have the announcer saying the game title on the title screen.
* First non-spinoff DanceDanceRevolution title that [[Naoki Maeda|NAOKI]] did not work on as part of the game's staff (aside from providing songs).
* First non-spinoff DanceDanceRevolution title that [[Naoki Maeda|NAOKI]] did not work on as part of the game's staff.
* Interface has been given a complete overhaul. Songs and folders are now chosen sideways, with album jackets replacing the series' long-time traditional banners. This type of interface design was first seen on [[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]].
* Interface has been given a complete overhaul. Songs and folders are now chosen sideways, with album jackets replacing the series' long-time traditional banners. This type of interface design was first seen on [[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]].
** Most older DanceDanceRevolution songs reuse their background image from the original songs, marking the first time these have been seen since [[AC DDR EXTREME|EXTREME]].
** Most older DanceDanceRevolution songs reuse their background image from the original songs, marking the first time these have been seen since [[AC DDR EXTREME|EXTREME]].
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* Difficulty bar/foot ratings have been removed; plain numbers are used instead.
* Difficulty bar/foot ratings have been removed; plain numbers are used instead.
** HAPPY MODE difficulties still retain the classic "foot rating" system, except the scale is now simplified to a 6-level scale (1 foot to 5 flashing feet).
** HAPPY MODE difficulties still retain the classic "foot rating" system, except the scale is now simplified to a 6-level scale (1 foot to 5 flashing feet).
* First DanceDanceRevolution arcade game to support [[PASELI]].
** In fact, it is the first BEMANI game to support PASELI in general.
* First DanceDanceRevolution arcade game to be in a crossover event with another BEMANI series; in this case, [[AC jb knit APPEND|jubeat knit APPEND]]'s [[APPEND FESTIVAL]].
* First DanceDanceRevolution arcade game to be in a crossover event with another BEMANI series; in this case, [[AC jb knit APPEND|jubeat knit APPEND]]'s [[APPEND FESTIVAL]].
* New modes: HAPPY (beginner's mode, only lets you play BEGINNER and BASIC charts from a limited songlist) and PRO (typical standard songlist).
* New modes: HAPPY (beginner's mode, only lets you play BEGINNER and BASIC charts from a limited songlist) and PRO (typical standard songlist).
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** Almost judgement is gone.
** Almost judgement is gone.
* Character selection screen is now exclusive to [[e-amusement|eAMUSEMENT]].
* Character selection screen is now exclusive to [[e-amusement|eAMUSEMENT]].
* The new choreographies introduced in DanceDanceRevolution X have been slightly modified. One of three parts of the choreography is randomly and continually selected throughout the song.
* The new choreography introduced in DanceDanceRevolution X have been slightly modified. One of three parts of the choreography is randomly and continually selected throughout the song.
** [[Dance Celebration]]'s special choreography has been removed.
** [[Dance Celebration]]'s special choreography has been removed.
* The system background music was composed by [[Jamie Thompson]] and [[Dave Phaneuf]].
* The system background music was composed by [[Jamie Thompson]] and [[Dave Phaneuf]].
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* First DanceDanceRevolution game to show the FAST (if a note is hit earlier) or SLOW (if a note is hit later) message during gameplay when hitting a note on anything but  MARVELOUS.
* First DanceDanceRevolution game to show the FAST (if a note is hit earlier) or SLOW (if a note is hit later) message during gameplay when hitting a note on anything but  MARVELOUS.
* First DanceDanceRevolution game to have training mode enabled/disabled before the game begins. This was used until its [[AC DDR X3|sequel]].
* First DanceDanceRevolution game to have training mode enabled/disabled before the game begins. This was used until its [[AC DDR X3|sequel]].
* First non-spinoff arcade appearance of licenses from avex trax.
* [[e-amusement|eAMUSEMENT]] support for DanceDanceRevolution X2 ended on December 31st, 2011.
* eAMUSEMENT support for DanceDanceRevolution X2 ended on December 31st, 2011.
* New songs: 83 (not counting Chinese songs)
* New songs: 83 (not counting Chinese songs)
* Total songs: 442
* Total songs: 442