What is SOUND VOLTEX: Difference between revisions

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(→‎Gameplay: EFFECTIVE RATE now fills the Blaster Gauge as well, even in Light Start)
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Initially, BOOTH only had two modes: ONLINE (single player) and FRIEND (local matching with 1-3 other players).
Initially, BOOTH only had two modes: ONLINE (single player) and FRIEND (local matching with 1-3 other players).


infinite infection added SKILL ANALYZER mode, that offers various 3-stage courses, most of which determines a player's Skill Level, and the rest being special commemerative courses. It also split all its modes to credit and [[PASELI]]/premium sub-modes when KONAMI further integrated PASELI into all its eAUMSEMENT games.
infinite infection added SKILL ANALYZER mode, that offers various 3-stage courses, most of which determines a player's Skill Level, and the rest being special commemerative courses. It also split all its modes to credit and [[PASELI]]/premium sub-modes when KONAMI further integrated PASELI into all its e-amusement games.


GRAVITY WARS, upon the launch of its SOUND VOLTEX GENERATOR -REAL MODEL-, added new GENERATOR-exclusive modes.
GRAVITY WARS, upon the launch of its SOUND VOLTEX GENERATOR -REAL MODEL-, added new GENERATOR-exclusive modes.
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HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. Normal and GENERATOR modes are now split into their individual sections. GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode, was added. It also removed the FRIEND modes, as local matching can now be accessed by waiting out a timer after selecting a mode, like jubeat's local matching system. In addition, with the EXTRACK system added on August 10th, 2017, the number of playable stages has increased, and less emphasis is placed on BLASTER GATE.
HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. Normal and GENERATOR modes are now split into their individual sections. GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode, was added. It also removed the FRIEND modes, as local matching can now be accessed by waiting out a timer after selecting a mode, like jubeat's local matching system. In addition, with the EXTRACK system added on August 10th, 2017, the number of playable stages has increased, and less emphasis is placed on BLASTER GATE.


VIVID WAVE now has five different modes. These modes are:
VIVID WAVE now has six different modes. These modes are:
* NORMAL - the standard game mode.
* NORMAL - the standard game mode.
* FRIEND - local matching mode.
* FRIEND - local matching mode.
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* BLASTER - allows unlocking of BLASTER GATE charts and Ω Dimension tracks without BLASTER ENERGY.
* BLASTER - allows unlocking of BLASTER GATE charts and Ω Dimension tracks without BLASTER ENERGY.
* SKILL ANALYZER - now made as a separate mode for the first time since [[AC SDVX III|GRAVITY WARS]].
* SKILL ANALYZER - now made as a separate mode for the first time since [[AC SDVX III|GRAVITY WARS]].
* PREMIUM TIME - a time-based session mode similar to beatmania IIDX's PREMIUM FREE. Play as many tracks as you want within a 10-minute window; you can also cancel a stage at any time by pressing the FX and START buttons simultaneously or pressing [00] on the keypad.


The game currently has the following entry modes:
The game currently has the following entry modes:
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| No
| No
| Enables AUTOMATION PARADISE once per play: the current track is transformed into a medley of three or four songs picked by the player or three songs picked at random.
| Enables AUTOMATION PARADISE once per play: the current track is transformed into a medley of three or four songs picked by the player or three songs picked at random.
|-
| PREMIUM TIME
| 10 minutes; up to 5 songs
| No
| Yes
| No
| No
| Same as STANDARD START, but with a time limit instead of a set number of stages and without access to EXTRACK.
|}
|}


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!style="background:#9999ee; text-align: center;" colspan="1" rowspan="2" width="150px"|Country/Game
!style="background:#9999ee; text-align: center;" colspan="1" rowspan="2" width="150px"|Country/Game
!style="background:#9999ee; text-align: center;" rowspan="1" rowspan="2" width="75px"|Cabinet<br>Version
!style="background:#9999ee; text-align: center;" rowspan="1" rowspan="2" width="75px"|Cabinet<br>Version
!style="background:#9999ee; text-align: center;" colspan="6" rowspan="1"|Availability
!style="background:#9999ee; text-align: center;" colspan="7" rowspan="1"|Availability
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|LIGHT START (songs)
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|LIGHT START (songs)
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!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|SKILL ANALYZER
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|SKILL ANALYZER
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PARADISE START
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PARADISE START
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PREMIUM TIME
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|ENDLESS/INFINITE
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|ENDLESS/INFINITE
|-
|-
| Japan || Japanese || 3 songs + 1 || PASELI only || PASELI only || Yes || Yes || No
| Japan || Japanese || 3 songs + 1 || PASELI only || PASELI only || Yes || Yes || Yes || No
|-
|-
| Korea || Korean || 3 songs + 1 || Yes || Yes || Yes || Yes || No  
| Korea || Korean || 3 songs + 1 || Yes || Yes || Yes || Yes || Yes || No  
|-
|-
| Others || Asian || 3 songs + 1 || Yes || Yes || Yes || Yes || No
| Others || Asian || 3 songs + 1 || Yes || Yes || Yes || Yes || Yes || No
|-
|-
| SDVX III コナステ || N/A || 3 songs || Yes || Yes || Yes || No || Yes
| SDVX III コナステ || N/A || 3 songs || Yes || Yes || Yes || No || No || Yes
|}
|}