What Is DDR?: Difference between revisions

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Instead of the usual one year production schedule, Ota decided to make the initial prototype in four months with a core team of 35 people. During the production of the first game, the team studied all kind of different dances and used motion capture technique to analyze the dancers' movement. The results of their research indicated that using 4 arrows for the game would be the most optimal setting. The development process went smoothly but the reception within the company was still negative. Ota believed in his concept and decided to pursue the project with a location test. The prototype was then brought to a public arcade in Japan for two days of observation. The first day wasn't successful due to the machine being put higher than the first floor. On the second day, they moved the machine and it was a real success with the customers.
Instead of the usual one year production schedule, Ota decided to make the initial prototype in four months with a core team of 35 people. During the production of the first game, the team studied all kind of different dances and used motion capture technique to analyze the dancers' movement. The results of their research indicated that using 4 arrows for the game would be the most optimal setting. The development process went smoothly but the reception within the company was still negative. Ota believed in his concept and decided to pursue the project with a location test. The prototype was then brought to a public arcade in Japan for two days of observation. The first day wasn't successful due to the machine being put higher than the first floor. On the second day, they moved the machine and it was a real success with the customers.


After the official release, DanceDanceRevolution became a success in Japan which led the game being released in various countries around the world. Throughout the years, DanceDanceRevolution received various spin-offs along with home versions of the game. In recent years, the game returned to be mostly an arcade-only game.
After the official release, DanceDanceRevolution became a success in Japan which led the game being released in various countries around the world. Throughout the years, DanceDanceRevolution received various spin-offs along with home versions of the game. In recent years, the series returned to be mostly an arcade-only game.


== Releases ==
== Releases ==
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| BATTLE
| BATTLE
| 3 songs
| 3 songs
| Same as STANDARD, but the LIFE GAUGE is set to BATTLE and all players compete in the same game. This mode is unavailable on DOUBLE play.
| Same as STANDARD, but the LIFE GAUGE is set to BATTLE and all players compete in the same game. Modifiers are enabled at random during each stage. This mode is unavailable on DOUBLE play.
|-
|-
| PREMIUM
| PREMIUM
| 3 songs, plus EXTRA STAGE
| 3 songs, plus EXTRA STAGE
| Same as STANDARD, except that it enables the STAR SYSTEM for access to EXTRA STAGE, SPEED in 0.25x increments, and LIFE4 gauge.
| Same as STANDARD, except that it enables the STAR SYSTEM for access to EXTRA STAGE, additional SPEED modifiers in 0.25x increments, and the LIFE4 gauge.
|-
|-
| COURSE MODE
| COURSE MODE
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* [http://www.konami.jp/bemani/ddr/eu/ DanceDanceRevolution Europe Gateway website]
* [http://www.konami.jp/bemani/ddr/eu/ DanceDanceRevolution Europe Gateway website]
* [https://www.facebook.com/dancedancerevolution DanceDanceRevolution Facebook Page]
* [https://www.facebook.com/dancedancerevolution DanceDanceRevolution Facebook Page]
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[[Category:DDR]]
[[Category:DDR]]