AC bm 4th: Difference between revisions

Jump to navigation Jump to search
No edit summary
Line 18: Line 18:
* [[Kouichi Yamazaki]] and [[Yasushi Kurobane]] make their BEMANI debuts.
* [[Kouichi Yamazaki]] and [[Yasushi Kurobane]] make their BEMANI debuts.
* First beatmania game sound directed by [[Takehiko Fujii]], who would stay on this position until the [[AC bm THE FINAL|last beatmania game]].
* First beatmania game sound directed by [[Takehiko Fujii]], who would stay on this position until the [[AC bm THE FINAL|last beatmania game]].
* First beatmania game where GOOD does not break your combo. Next games will not retain this behavior until [[AC bm CORE REMIX|beatmania CORE REMIX]].
* The score calculation of BASIC and HARD MODE are unique:
* The score calculation of BASIC and HARD MODE are unique:
** GOOD = 100,000 ÷ TotalNotes ÷ 5
** GOOD = 100,000 ÷ TotalNotes ÷ 5