SOUND VOLTEX Glossary: Difference between revisions

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(Created page with "Glossary of all the terms seen in the SOUND VOLTEX series: ;ADVANCED :The second tier of difficulty that is target intermediate players. Its notation is ADV and colored Yello...")
 
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;ADVANCED
;ADVANCED
:The second tier of difficulty that is target intermediate players. Its notation is ADV and colored Yellow, and typically levels between 6 and 13, with an actual range of 4-15.
:The second tier of difficulty that is target intermediate players. Its notation is ADV and colored yellow, and typically levels between 6 and 13, with an actual range of 4-15.


;ALTERNATIVE RATE SYSTEM (ARS)
;ALTERNATIVE RATE SYSTEM (ARS)
:Introduced in GRAVITY WARS, the gauge is a mix of both EXCESSIVE and EFFECTIVE rates. When the gauge is depleted, the gauge switches to the EFFECTIVE rate at a level as if it is active, instead of a TRACK CRASH.
:Introduced in [[AC SDVX III|GRAVITY WARS]], the gauge is a mix of both EXCESSIVE and EFFECTIVE rates. When the gauge is depleted, the gauge switches to the EFFECTIVE rate at a level as if it is active, instead of a TRACK CRASH.


;ANALOG Chain
;ANALOG Chain
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:A card similar to a profile picture, whereas the player can choose one to represent it. Most APPEAL cards can be obtained from SDVX Station, whereas some cards requires additional requirements to acquire.
:A card similar to a profile picture, whereas the player can choose one to represent it. Most APPEAL cards can be obtained from SDVX Station, whereas some cards requires additional requirements to acquire.


;BLASTER GATE
;[[BLASTER GATE]]
:An unlocking mechanism introduced in infinite infection. The
:An unlocking mechanism introduced in [[AC SDVX II|infinite infection]]. This unlocking scheme requires players to play a certain chart a couple of times to unlock a fourth chart for any older songs. It was formerly called ''INFINITE BLASTER''.


;BLC
;BLC
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;ERROR
;ERROR
:A judgement indicating that the note/chain has been missed. The judgement also break any chains.
:A judgement indicating that the note/chain has been missed. This judgement also break any chains.


;EXHAUST
;EXHAUST
:The third tier of difficulty targeting for advanced players. Prior to HEAVENLY HAVEN, this was the highest difficulty for a regular song. Its notation is EXH and colored Red, and typically levels between 12 and 17, with an actual range of 7-8.
:The third tier of difficulty targeting for advanced players. Prior to [[AC SDVX IV|HEAVENLY HAVEN]], this was the highest difficulty for a regular song. Its notation is EXH and colored Red, and typically levels between 12 and 17, with an actual range of 7-18.


;EXCESSIVE Rate
;EXCESSIVE Rate
:A HARD-gauge equivalent to beatmania IIDX series, it starts out at 100% and will cause TRACK CRASH if at any point the gauge is depleted.
:A HARD-gauge equivalent to beatmania IIDX series, it starts out at 100% and will trigger a TRACK CRASH if at any point the gauge is depleted.


;SOUND VOLTEX GENERATOR
;SOUND VOLTEX GENERATOR
:Introduced in GRAVITY WARS and removed in EXCEED GEAR, whereas players can use the generator to print out actual cards after each gameplay.
:Introduced in GRAVITY WARS and removed in [[AC SDVX EG|EXCEED GEAR]], whereas players can use the generator to print out actual cards after each gameplay.


;GRAVITY
;GRAVITY
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;PCB
;PCB
:Abbreviated as packet-blocks, it is formed from a merger of Pc and Blc currencies as of VIVID WAVE.
:Abbreviated as packet-blocks, it is formed from a merger of Pc and Blc currencies as of [[AC SDVX VW|VIVID WAVE]].


;PERFECT ULTIMATE CHAIN
;PERFECT ULTIMATE CHAIN