AC RESIDENT: Difference between revisions

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(He's done the BGM for ever IIDX game since Rootage, even listed as such on his RemyWiki page. Pointless trivia,)
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== General Information / Changes ==
== General Information / Changes ==
* Slogan: <ruby>丗<rp>(</rp><rt>30</rt><rp>)</rp></ruby>奏。<ruby>主役の血統<rp>(</rp><rt>レジデントDJ</rt><rp>)</rp></ruby>は、進化を止めない。(Sanjuusou. RESIDENT DJ wa, shinka wo tomenai.)
* Slogan: <ruby>丗<rp>(</rp><rt>30</rt><rp>)</rp></ruby>奏。<ruby>主役の血統<rp>(</rp><rt>レジデントDJ</rt><rp>)</rp></ruby>は、進化を止めない。(Sanjuusou. RESIDENT DJ wa, shinka wo tomenai.)
* Theme: Nightclubs and DJs.
* Theme: Nightclubs and DJs
** Both themes reference the "RESIDENT" subtitle, which is derived from the term [[Wikipedia:Resident_DJ|Resident DJ]], as well as commemorating the 30th installment of the beatmania IIDX series.
** Both themes reference the "RESIDENT" subtitle, which is derived from the term [[Wikipedia:Resident_DJ|Resident DJ]], as well as commemorating the 30th installment of the beatmania IIDX series.
** The interface also has a sub-theme of genetic analysis, with references to DNA and RNA, as well as a double-helix shape to the chart difficulty meters.
** The interface also has a sub-theme of genetic analysis, with references to DNA and RNA, as well as a double-helix shape on the chart difficulty meters.
* First beatmania IIDX game to run at Full HD (FHD), or 1080p.
* First beatmania IIDX game to run at Full HD (FHD) 1080p.
** The Definition Type was added back on the title screen, displayed either HD or FHD.
** The Definition Type was added back on the title screen, displayed as either HD or FHD.
** During the location tests, the background video was not expanded when playing without a SCORE TARGET or second player, due to the increased screen resolution.
** During the location tests, the background video was not expanded when playing without a SCORE TARGET or second player, due to the increased screen resolution.
* FAST/SLOW now has an option to display separately for keys and scratches.
* FAST/SLOW now has an option to display separately for keys and scratches.
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** However, STEP UP mode achievements still use TRAN Medals.  
** However, STEP UP mode achievements still use TRAN Medals.  
** Q-pro characters also appear on the profile login/logout screen as well.
** Q-pro characters also appear on the profile login/logout screen as well.
* The Playlist feature has been removed. In it's place are improvements to the Song Selection Notes feature.
* Playlist feature has been removed. In its place are ten customizable folders, with each one holding up to ten song slots each.
** There are now 10 customizable folders, with each one holding up to 10 song slots each.
* The number of rivals a player can have has been increased to six, up from five.
* The number of rivals the player can have has been increased to six, up from five from the past series.
* First game since [[AC CANNON BALLERS|CANNON BALLERS]] with no kanji on the mode select screen, and the first game since [[AC SINOBUZ|SINOBUZ]] not to use the traditional number meter display during the song select screen (this was present in the location test, however).
* First game since [[AC CANNON BALLERS|CANNON BALLERS]] with no kanji labels in the mode select screen, and the first game since [[AC SINOBUZ|SINOBUZ]] not to use the traditional number meter display during the song select screen (this was present in the location test, however).
* In-game currency is called VIBES.
* In-game currency is called VIBES.
* System voices are provided by [[Ameto]] (voiced by Yukari Tamura) and [[Shi-low]] (voiced by Hikaru Midorikawa).
* System voices are provided by [[Ameto]] (voiced by Yukari Tamura) and [[Shi-low]] (voiced by Hikaru Midorikawa).
** Similar to [[AC CastHour|CastHour]], these system voices are only present in the Japanese version of the game.
** Similar to [[AC CastHour|CastHour]], these system voices are only present in the Japanese version of the game.
* The [[:Category:Beatmania IIDX Characters|beatmania IIDX DJs]] appear on the song select screen. Currently the game randomly selects between Shilow and Ameto as the character used each time you start the game.
* The [[:Category:Beatmania IIDX Characters|beatmania IIDX DJs]] appear on the song select screen. Currently the game randomly selects between Shilow and Ameto as the character used each time you start the game.
** During the location test, staff mentioned that characters could be changed using in game currency (VIBES) but this has yet to be implemented.  
** During the location test, staff mentioned that characters could be changed using in game currency (VIBES), but this has yet to be implemented.  
* A part of Daily Bonuses were removed, and with it day-exclusive modes TIME FREE, TIME FREE PLUS, TIME HAZARD, and TIME HELL.
* All daily bonuses, with the exception of Saturday's (no level restrictions in STEP UP), have been removed, and with them day-exclusive modes TIME FREE, TIME FREE PLUS, TIME HAZARD, and TIME HELL.
** LEGGENDARIA charts now cost one V-Disc to access to accommodate the removal.
** LEGGENDARIA charts now cost one V-Disc to access to accommodate the removal.
** The Saturday daily bonus (no level restrictions in STEP UP mode) was retained, however.<!--It is unknown until Monday (PREMIUM FREE extra minute) whether if that bonus appears.-->
* All remaining unlocks from [[AC HEROIC VERSE|HEROIC VERSE]], all non-BEMANI event unlocks from [[AC BISTROVER|BISTROVER]], and the six launch hidden LEGGENDARIA charts from CastHour are all unlocked by default.
* All remaining unlocks from [[AC HEROIC VERSE|HEROIC VERSE]], all non-BEMANI event unlocks from [[AC BISTROVER|BISTROVER]], and the six hidden LEGGENDARIA charts from CastHour are all unlocked by default.
** The two [[beatmania IIDX 20th Anniversary Tribute BEST]] and [[AC BISTROVER#X-record|X-record]] event songs from BISTROVER are playable outside LIGHTNING MODEL cabinets.
** The two [[beatmania IIDX 20th Anniversary Tribute BEST]] and [[AC BISTROVER#X-record|X-record]] event songs from BISTROVER are playable outside LIGHTNING MODEL cabinets.
** [[BLACK or WHITE?]] and [[Discordia|ディスコルディア]] are still locked if they were not unlocked during the event.
** [[BLACK or WHITE?]] and [[Discordia|ディスコルディア]] are still locked if they were not unlocked during the latter event, though.
* RESIDENT's location test marks the first one since [[AC PENDUAL|PENDUAL]] without a [[Yusuke Ceo|Xceon]] song.
* RESIDENT's location test marks the first one since [[AC PENDUAL|PENDUAL]] without a [[Yusuke Ceo|Xceon]] song.
* First beatmania IIDX game since PENDUAL not to have a [[lapix]] song on the default song list.
* First beatmania IIDX game since PENDUAL not to have a [[lapix]] song on the default song list.
* First beatmania IIDX game since their debuts in CANNON BALLERS and [[AC Rootage|Rootage]] respectively where [[Shunsuke Sato|SYUNN]] and [[Akitaka Toyama|AJURIKA]] do not appear on the default song list.
* First beatmania IIDX game since their debuts in CANNON BALLERS and [[AC Rootage|Rootage]] respectively where [[Shunsuke Sato|SYUNN]] and [[Akitaka Toyama|AJURIKA]] do not appear on the default song list.
* The default system BGM is composed by [[Aritomo Hamada|HuΣeR]].


== Staff Information ==
== Staff Information ==