AC GD HIGH-VOLTAGE: Difference between revisions

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== Unlockable Songs ==
= ENCORE/PREMIUM ENCORE STAGE =
=== Skill Unlocks ===
== ENCORE/PREMIUM ENCORE STAGE Requirements ==
* ENCORE STAGE: You need to fill the ENCORE gauge to 100% over a playthrough, where for a given song each grade gives you a certain percentage (Long Version songs will give you double percentage):
** SS = 52.17%, S = 34.78%, A = 30.43%, B = 26.09%, C = 17.39%.
When accessed, an ENCORE STAGE-specific song may be played in addition to any song on the regular songlist.
 
* PREMIUM ENCORE STAGE: Obtain 95% of PERFECTs on an ENCORE STAGE-specific song (marked by an ENCORE emblem on the songlist) without using any Auto modes. When accessed, the PREMIUM ENCORE STAGE (and only the PREMIUM ENCORE STAGE) will be made playable up to the highest difficulty level played on ENCORE STAGE.
Each time you choose not to advance to the PREMIUM ENCORE STAGE from ENCORE STAGE (either by failing the PERFECT percentage requirement or playing other songs outside ENCORE-marked songs), the required PERFECT percentage goes down by 1% (extra 1% also added at next attempt so it goes to a maximum of 5% reduction) until it reaches 0%. Both required PERFECT percentage and its reduction will be reset the next day you play (even when you are not accessing ENCORE STAGE that day) but will be kept intact if you play at any days other than the next one.
 
=== Unlocking ENCORE STAGE songs ===
The ENCORE STAGE songs may be unlocked into Standard play by clearing those songs several times, depending on achievement rate, and they will remain as ENCORE STAGE-only songs on later ENCORE Versions.
 
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|Ver.
!style="background:#9999ee; text-align: center;"|Duration
|-
| 1 || 04/21/2021 - 07/06/2021
|-
| 2 || 07/07/2021 - 11/01/2021
|-
| 3 || 11/02/2021 - 03/08/2022
|-
| 4 || 03/09/2022 - 06/07/2022
|-
| 5 || 06/08/2022 - 09/13/2022
|-
| 6 || 09/13/2022 - 12/13/2022
|}
 
The conditions are listed below:
 
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|Legend:
|style="background:#FFC7C7;"|ENCORE STAGE
|style="background:#A1FAA1;"|PREMIUM ENCORE STAGE
|}
 
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|Song
!style="background:#9999ee; text-align: center;"|Ver.1
!style="background:#9999ee; text-align: center;"|Ver.2
!style="background:#9999ee; text-align: center;"|Ver.3
!style="background:#9999ee; text-align: center;"|Ver.4
!style="background:#9999ee; text-align: center;"|Ver.5
!style="background:#9999ee; text-align: center;"|Ver.6
|-
| [[CYCLONICxSTORM]] || style="background:#FFC7C7;" colspan="6"|Unlockable
|-
| [[Heptagram]] || style="background:#FFC7C7;" colspan="6"|Unlockable
|-
| [[Saiph]] || style="background:#A1FAA1;" colspan="1"|Play only
| style="background:#FFC7C7;" colspan="5"|Unlockable
|-
| [[LUCID NIGHTMARE]] || colspan="1"|-
| style="background:#A1FAA1;" colspan="1"|Play only
| style="background:#FFC7C7;" colspan="4"|Unlockable
|-
| [[Mobius (BEMANI Sound Team "Yoshihiko Koezuka")|Mobius]] || colspan="2"|-
| style="background:#A1FAA1;" colspan="1"|Play only
| style="background:#FFC7C7;" colspan="3"|Unlockable
|-
| [[Under The Shades Of The Divine Ray]]|| colspan="3"|-
| style="background:#A1FAA1;" colspan="1"|Play only
| style="background:#FFC7C7;" colspan="2"|Unlockable
|-
| [[REBELLION]]|| colspan="4"|-
| style="background:#A1FAA1;" colspan="1"|Play only
| style="background:#FFC7C7;" colspan="1"|Unlockable
|-
| [[THE LAST OF FIREFACE]]|| colspan="5"|-
| style="background:#A1FAA1;" colspan="1"|Play only
|}
 
=== ENCORE Versions ===
* '''Version 6''': March, 1st 2023 to December 13th, 2022.
{{GFDM XG Songlist Header|
{{GFDM XG Songlist Category|ENCORE STAGE|bg=linear-gradient(to right, blue, navy, black)|color=cyan}}
{{GFDM XG Song|[[CYCLONICxSTORM]]|ミカルコスモ([[Seramikaru|せらみかる]]×[[cosMo@BousouP|cosMo@暴走P]])|145|4.75|6.25|8.25|9.92|4.10|6.05|8.60|9.90|3.70|5.90|8.15|9.35}}
{{GFDM XG Song|[[Heptagram]]|[[RENO]]|135|4.45|5.85|7.60|9.50|4.00|5.55|8.10|9.80|3.70|5.35|6.90|8.70}}
{{GFDM XG Song|[[Saiph]]|BEMANI Sound Team "[[Yuya Yokoyama|Yvya]]"|162|5.00|6.70|8.50|9.80|5.20|7.10|8.90|9.99|4.80|6.50|8.40|9.40}}
{{GFDM XG Song|[[LUCID NIGHTMARE]]|[[Maoki Yamamoto|山本真央樹]]|141|4.40|6.20|8.60|9.70|4.30|5.70|8.30|9.65|4.15|5.60|7.40|9.30}}
{{GFDM XG Song|[[Mobius (BEMANI Sound Team "Yoshihiko Koezuka")|Mobius]]|BEMANI Sound Team "[[Yoshihiko Koezuka|肥塚良彦]]"|225|4.60|6.10|8.00|9.50|4.30|5.60|7.20|9.40|4.20|5.50|7.30|8.80}}
{{GFDM XG Song|[[Under The Shades Of The Divine Ray]]|BEMANI Sound Team "[[asaki]]"|192|4.80|7.60|8.70|9.50|4.20|6.70|8.90|9.75|4.70|5.80|7.80|8.60}}
{{GFDM XG Song|[[REBELLION]]|BEMANI Sound Team "[[Tomoaki Hirono|TheaterR]]"|140|4.80|6.30|7.60|8.70|3.70|5.60|8.10|9.98|4.00|5.30|7.70|9.70}}
{{GFDM XG Songlist Category|PREMIUM ENCORE STAGE|bg=linear-gradient(to right, red, darkred, black)|color=pink}}
{{GFDM XG Song|[[THE LAST OF FIREFACE]]|[[Yamato Masaoka|大和]]|224|3.20|4.70|6.90|9.00|3.50|5.60|8.30|9.60|3.00|5.80|8.10|9.40}}
}}
 
= Unlockable Songs =
== Skill Unlocks ==
The following songs can be unlocked by filling the Skill target for 10 and 20 songs with the HOT frame for [[Get There]] and [[Violet Milky Way]], respectively.
The following songs can be unlocked by filling the Skill target for 10 and 20 songs with the HOT frame for [[Get There]] and [[Violet Milky Way]], respectively.
{{GFDM XG Songlist Header|
{{GFDM XG Songlist Header|
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}}
}}


=== MUSICIAN'S ROAD ===
== MUSICIAN'S ROAD ==
''MUSICIAN'S ROAD'' is GITADORA HIGH-VOLTAGE's main unlocking event. At the end of each game, your gameplay will be evaluated on certain parameters:
''MUSICIAN'S ROAD'' is GITADORA HIGH-VOLTAGE's main unlocking event. At the end of each game, your gameplay will be evaluated on certain parameters:
* '''Orange''': Login bonus, +20 once per day.
* '''Orange''': Login bonus, +20 once per day.
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}}
}}


=== VOLTAGE Quest ===
== VOLTAGE Quest ==
The ''VOLTAGE Quest'' event started on June 2nd, 2021. Songs can be unlocked by completing the following tasks:
The ''VOLTAGE Quest'' event started on June 2nd, 2021. Songs can be unlocked by completing the following tasks:
{{hide text|;'''Part 1: Score Challenge''' <nowiki>(June 2nd, 2021 to July 11th, 2021):</nowiki>
{{hide text|;'''Part 1: Score Challenge''' <nowiki>(June 2nd, 2021 to July 11th, 2021):</nowiki>
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}}
}}


=== BPL ouen gakkyoku kaikin stamp rally (BPL応援 楽曲解禁スタンプラリー) ===
== BPL ouen gakkyoku kaikin stamp rally (BPL応援 楽曲解禁スタンプラリー) ==
The following songs could be unlocked by obtaining stamps on the event site from June 18th, 2021 to October 10th, 2021. For more information, please see [[BPL ouen gakkyoku kaikin stamp rally|this page]].
The following songs could be unlocked by obtaining stamps on the event site from June 18th, 2021 to October 10th, 2021. For more information, please see [[BPL ouen gakkyoku kaikin stamp rally|this page]].
{{GFDM XG Songlist Header|
{{GFDM XG Songlist Header|
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}}
}}


=== BEMANI 2021 manatsu no utagassen 5 ban shoubu (BEMANI 2021真夏の歌合戦5番勝負) ===
== BEMANI 2021 manatsu no utagassen 5 ban shoubu (BEMANI 2021真夏の歌合戦5番勝負) ==
The ''BEMANI 2021 manatsu no utagassen 5 ban shoubu'' event is a collaboration event held between the following BEMANI games: [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]], [[AC DRS|DANCERUSH STARDOM]], GITADORA HIGH-VOLTAGE, [[AC jb festo|jubeat festo]], [[AC pnm Kaimei riddles|pop'n music 解明リドルズ]], [[AC SDVX EG|SOUND VOLTEX EXCEED GEAR]], and [[AC NST Op.3|ノスタルジア Op.3]]. It started on July 29th, 2021 and ended on September 30th, 2021.
The ''BEMANI 2021 manatsu no utagassen 5 ban shoubu'' event is a collaboration event held between the following BEMANI games: [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]], [[AC DRS|DANCERUSH STARDOM]], GITADORA HIGH-VOLTAGE, [[AC jb festo|jubeat festo]], [[AC pnm Kaimei riddles|pop'n music 解明リドルズ]], [[AC SDVX EG|SOUND VOLTEX EXCEED GEAR]], and [[AC NST Op.3|ノスタルジア Op.3]]. It started on July 29th, 2021 and ended on September 30th, 2021.


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}}
}}


=== Konasute GITADORA SPECIAL BONUS (コナステ GITADORA SPECIAL BONUS) ===
== Konasute GITADORA SPECIAL BONUS (コナステ GITADORA SPECIAL BONUS) ==
By unlocking or purchasing the following songs in [[CS GD Konasute|コナステ GITADORA]], they will be automatically unlocked in GITADORA HIGH-VOLTAGE.
By unlocking or purchasing the following songs in [[CS GD Konasute|コナステ GITADORA]], they will be automatically unlocked in GITADORA HIGH-VOLTAGE.
{{GFDM XG Songlist Header|
{{GFDM XG Songlist Header|
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}}
}}


=== GITADORA×NOSTALGIA ongaku-sai Random Challenge! (GITADORA×ノスタルジア音楽祭 Randomチャレンジ!) ===
== GITADORA×NOSTALGIA ongaku-sai Random Challenge! (GITADORA×ノスタルジア音楽祭 Randomチャレンジ!) ==
This event started on January 20th, 2022 and ended on February 27th, 2022. Play songs selected through Random All Songs (全曲). Bonus points awarded from getting HOT/LONG songs.
This event started on January 20th, 2022 and ended on February 27th, 2022. Play songs selected through Random All Songs (全曲). Bonus points awarded from getting HOT/LONG songs.


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}}


=== Ichika no gochamaze Mix UP! ===
== Ichika no gochamaze Mix UP! ==
''Ichika no gochamaze Mix UP!'' (いちかのごちゃまぜMix UP!) is a cross-BEMANI event that started on November 1st, 2022 and ended on January 11th, 2023 in [[AC GD FUZZ-UP|GITADORA FUZZ-UP]]. For more information, please see the [[Ichika no gochamaze Mix UP!|event page]].
''Ichika no gochamaze Mix UP!'' (いちかのごちゃまぜMix UP!) is a cross-BEMANI event that started on November 1st, 2022 and ended on January 11th, 2023 in [[AC GD FUZZ-UP|GITADORA FUZZ-UP]]. For more information, please see the [[Ichika no gochamaze Mix UP!|event page]].
{{GFDM XG Songlist Header|
{{GFDM XG Songlist Header|
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{{GFDM XG Song|[[VOLAQUAS -GITADO ROCK ver.-]]|BEMANI Sound Team "[[Yoshihiro Tagawa|DJ TOTTO VS 兎々]]"|212|3.10|5.10|7.20|8.20|4.00|6.10|8.50|9.80|3.70|5.80|7.90|9.20}}
{{GFDM XG Song|[[VOLAQUAS -GITADO ROCK ver.-]]|BEMANI Sound Team "[[Yoshihiro Tagawa|DJ TOTTO VS 兎々]]"|212|3.10|5.10|7.20|8.20|4.00|6.10|8.50|9.80|3.70|5.80|7.90|9.20}}
}}
}}
== ENCORE/PREMIUM ENCORE STAGE ==
=== ENCORE/PREMIUM ENCORE STAGE Requirements ===
* ENCORE STAGE: You need to fill the ENCORE gauge to 100% over a playthrough, where for a given song each grade gives you a certain percentage (Long Version songs will give you double percentage):
** SS = 52.17%, S = 34.78%, A = 30.43%, B = 26.09%, C = 17.39%.
When accessed, an ENCORE STAGE-specific song may be played in addition to any song on the regular songlist.
* PREMIUM ENCORE STAGE: Obtain 95% of PERFECTs on an ENCORE STAGE-specific song (marked by an ENCORE emblem on the songlist) without using any Auto modes. When accessed, the PREMIUM ENCORE STAGE (and only the PREMIUM ENCORE STAGE) will be made playable up to the highest difficulty level played on ENCORE STAGE.
Each time you choose not to advance to the PREMIUM ENCORE STAGE from ENCORE STAGE (either by failing the PERFECT percentage requirement or playing other songs outside ENCORE-marked songs), the required PERFECT percentage goes down by 1% (extra 1% also added at next attempt so it goes to a maximum of 5% reduction) until it reaches 0%. Both required PERFECT percentage and its reduction will be reset the next day you play (even when you are not accessing ENCORE STAGE that day) but will be kept intact if you play at any days other than the next one.
=== ENCORE Versions ===
{{GFDM XG Songlist Header|
{{GFDM XG Songlist Category|ENCORE/PREMIUM ENCORE STAGE|bg=#ff3333}}
{{GFDM XG Song|[[CYCLONICxSTORM]]<br><small>(Version 1 ENCORE STAGE)</small>|ミカルコスモ([[Seramikaru|せらみかる]]×[[cosMo@BousouP|cosMo@暴走P]])|145|4.75|6.25|8.25|9.92|4.10|6.05|8.60|9.90|3.70|5.90|8.15|9.35}}
{{GFDM XG Song|[[Heptagram]]<br><small>(Version 1 ENCORE STAGE)</small>|[[RENO]]|135|4.45|5.85|7.60|9.50|4.00|5.55|8.10|9.80|3.70|5.35|6.90|8.70}}
{{GFDM XG Song|[[Saiph]]<br><small>(Version 1 PREMIUM ENCORE STAGE / Version 2 ENCORE STAGE)</small>|BEMANI Sound Team "[[Yuya Yokoyama|Yvya]]"|162|5.00|6.70|8.50|9.80|5.20|7.10|8.90|9.99|4.80|6.50|8.40|9.40}}
{{GFDM XG Song|[[LUCID NIGHTMARE]]<br><small>(Version 2 PREMIUM ENCORE STAGE / Version 3 ENCORE STAGE)</small>|[[Maoki Yamamoto|山本真央樹]]|141|4.40|6.20|8.60|9.70|4.30|5.70|8.30|9.65|4.15|5.60|7.40|9.30}}
{{GFDM XG Song|[[Mobius (BEMANI Sound Team "Yoshihiko Koezuka")|Mobius]]<br><small>(Version 3 PREMIUM ENCORE STAGE / Version 4 ENCORE STAGE)</small>|BEMANI Sound Team "[[Yoshihiko Koezuka|肥塚良彦]]"|225|4.60|6.10|8.00|9.50|4.30|5.60|7.20|9.40|4.20|5.50|7.30|8.80}}
{{GFDM XG Song|[[Under The Shades Of The Divine Ray]]<br><small>(Version 4 PREMIUM ENCORE STAGE / Version 5 ENCORE STAGE)</small>|BEMANI Sound Team "[[asaki]]"|192|4.80|7.60|8.70|9.50|4.20|6.70|8.90|9.75|4.70|5.80|7.80|8.60}}
{{GFDM XG Song|[[REBELLION]]<br><small>(Version 5 PREMIUM ENCORE STAGE / Version 6 ENCORE STAGE)</small>|BEMANI Sound Team "[[Tomoaki Hirono|TheaterR]]"|140|4.80|6.30|7.60|8.70|3.70|5.60|8.10|9.98|4.00|5.30|7.70|9.70}}
{{GFDM XG Song|[[THE LAST OF FIREFACE]]<br><small>(Version 6 PREMIUM ENCORE STAGE)</small>|[[Yamato Masaoka|大和]]|224|3.20|4.70|6.90|9.00|3.50|5.60|8.30|9.60|3.00|5.80|8.10|9.40}}
}}
=== Unlocking ENCORE STAGE songs ===
The ENCORE STAGE songs may be unlocked into Standard play by clearing those songs several times, depending on achievement rate, and they will remain as ENCORE STAGE-only songs on later ENCORE Versions.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|Ver.
!style="background:#9999ee; text-align: center;"|Duration
|-
| 1 || 04/21/2021 - 07/06/2021
|-
| 2 || 07/07/2021 - 11/01/2021
|-
| 3 || 11/02/2021 - 03/08/2022
|-
| 4 || 03/09/2022 - 06/07/2022
|-
| 5 || 06/08/2022 - 09/13/2022
|-
| 6 || 09/13/2022 - 12/13/2022
|}
The conditions are listed below:
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|Legend:
|style="background:#FFC7C7;"|ENCORE STAGE
|style="background:#A1FAA1;"|PREMIUM ENCORE STAGE
|}
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|Song
!style="background:#9999ee; text-align: center;"|Ver.1
!style="background:#9999ee; text-align: center;"|Ver.2
!style="background:#9999ee; text-align: center;"|Ver.3
!style="background:#9999ee; text-align: center;"|Ver.4
!style="background:#9999ee; text-align: center;"|Ver.5
!style="background:#9999ee; text-align: center;"|Ver.6
|-
| [[CYCLONICxSTORM]] || style="background:#FFC7C7;" colspan="6"|Unlockable
|-
| [[Heptagram]] || style="background:#FFC7C7;" colspan="6"|Unlockable
|-
| [[Saiph]] || style="background:#A1FAA1;" colspan="1"|Play only
| style="background:#FFC7C7;" colspan="5"|Unlockable
|-
| [[LUCID NIGHTMARE]] || colspan="1"|-
| style="background:#A1FAA1;" colspan="1"|Play only
| style="background:#FFC7C7;" colspan="4"|Unlockable
|-
| [[Mobius (BEMANI Sound Team "Yoshihiko Koezuka")|Mobius]] || colspan="2"|-
| style="background:#A1FAA1;" colspan="1"|Play only
| style="background:#FFC7C7;" colspan="3"|Unlockable
|-
| [[Under The Shades Of The Divine Ray]]|| colspan="3"|-
| style="background:#A1FAA1;" colspan="1"|Play only
| style="background:#FFC7C7;" colspan="2"|Unlockable
|-
| [[REBELLION]]|| colspan="4"|-
| style="background:#A1FAA1;" colspan="1"|Play only
| style="background:#FFC7C7;" colspan="1"|Unlockable
|-
| [[THE LAST OF FIREFACE]]|| colspan="5"|-
| style="background:#A1FAA1;" colspan="1"|Play only
|}


= Classic Series Revived Songs =
= Classic Series Revived Songs =