AC GFDM V6: Difference between revisions

Jump to navigation Jump to search
No edit summary
(→‎EXTRA/ENCORE STAGES: small cleanup, plus added info dates)
Line 130: Line 130:


= EXTRA/ENCORE STAGES =
= EXTRA/ENCORE STAGES =
GuitarFreaks V6 & DrumMania V6 uses an Extra Level system similar to the Extra Rush systems found in [[AC GFDM V3|V3]] to V5. As such, the requirements for EXTRA and ENCORE STAGEs are mostly the same, with a few new additions.
== Extra/Encore Stage Requirements ==
*Extra Stage: Obtain a net total of 0 points over a playthrough, where for a given song:
**SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist. For the first time ever, the Perfect percentages to access the ENCORE/PREMIUM ENCORE Stage are now unified on both GuitarFreaks and DrumMania.
*Encore Stage: Obtain 95% Perfects on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage. The required Perfect percentage decreases to 92% at Level 15.
*Premium Encore Stage: Obtain 98% Perfects on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Premium Encore Stage (and only the Premium Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage. The required Perfect percentage decreases to 95% at Level 15. If the song is successfully cleared, the BLAZING STAGE will be immediately played up to the highest difficulty that was playable on Premium Encore Stage.


== EXTRA STAGE ==
== ENCORE CHANCE ==
As in previous games, song ratings are issued by the total percent of PERFECTs and GREATs achieved in a song; in addition, a certain number of points are achieved:
New to GuitarFreaks V6 & DrumMania V6, on some occasions an ENCORE CHANCE will appear on EXTRA STAGE for a select EXTRA STAGE song, noted by the EXTRA STAGE inscription in red. If an ENCORE CHANCE appears, the percentage to access the ENCORE or PREMIUM ENCORE Stage will be simplified by accumulating 20 points (18 at Level 15). The exact system is unconfirmed, although [http://bemaniwiki.com/ BEMANIWiki 2nd] has developed a fairly accurate estimate:
* SS: 100%, 3 points
* S: 95%-99%, 1 point
* A: 90%-94%, -1 point
* B: 85%-89%, -3 points
* C: 80%-84%, -5 points
* D: 75%-79%, -7 points
* E: <75%, -9 points


To achieve EXTRA STAGE, either player must have a combined total of 0 points at the end of the set. For example, a 3-song set with the results S, S, and A (1+1-1=1) or an S on a 3-song Long song (1 point) would result in an EXTRA STAGE. When EXTRA STAGE is accessed, the player has the option of selecting an EXTRA STAGE song (denoted in red in the songlist) in addition to all normally available songs.
== ENCORE STAGE ==
To reach ENCORE STAGE, either player must earn 95% PERFECTs on any one of the EXTRA STAGE songs on any difficulty. The player must also not use any Auto modes; in a 2-player game, neither player can use any Auto modes. When accessed, the ENCORE STAGE and only the ENCORE STAGE will be selectable up to the difficulty equal to the highest difficulty on the EXTRA STAGE on which the requirements were met. As of Extra Level 15, the requirement has been lowered to 92% PERFECTs.
New to GuitarFreaks V6 & DrumMania V6, on some occasions an ENCORE CHANCE will appear on EXTRA STAGE for a select EXTRA STAGE song, noted by the EXTRA STAGE inscription in red. When available, the player may reach ENCORE STAGE by earning only 90% PERFECTs on the song (87% PERFECTs at Extra Level 15). The frequency at which the ENCORE CHANCE appears increases as EXTRA STAGE is obtained on subsequent playthroughs and the closer the PERFECT% is to 95% (92% at Extra Level 15). The exact system is unconfirmed, although [http://bemaniwiki.com/ BEMANIWiki 2nd] has developed a fairly accurate estimate:
* ENCORE CHANCE occurs when 20 points are accumulated (18 points at Extra Level 15).
* ENCORE CHANCE occurs when 20 points are accumulated (18 points at Extra Level 15).
* Points are earned based upon the PERFECT% obtained on Extra Stage:
* Points are earned based upon the PERFECT% obtained on Extra Stage:
Line 157: Line 149:
Once an ENCORE CHANCE has been obtained, 20 (18) points will need to be obtained again; however, failing the EXTRA STAGE song during ENCORE CHANCE while using the RISKY modifier will allow ENCORE CHANCE to be carried over to the next playthrough.
Once an ENCORE CHANCE has been obtained, 20 (18) points will need to be obtained again; however, failing the EXTRA STAGE song during ENCORE CHANCE while using the RISKY modifier will allow ENCORE CHANCE to be carried over to the next playthrough.


If ENCORE CHANCE is not earned when ENCORE CHANCE occurs, the requirement to achieve the chance again is lowered to 10 points. If on that ENCORE CHANCE ENCORE STAGE is still not earned, HYPER ENCORE CHANCE will be available on the next playthrough after achieving the points. When this happens, the player may reach ENCORE CHANCE with 75% PERFECTS (72% at Extra Level 15). If HYPER ENCORE CHANCE is not earned on that playthrough, ENCORE CHANCE is made available by earning 10 more points, and HYPER ENCORE CHANCE and ENCORE CHANCE will continue to alternate in this manner until ENCORE or PREMIUM ENCORE STAGE is obtained.
If ENCORE CHANCE is not earned when ENCORE CHANCE occurs, the requirement to achieve the chance again is lowered to 10 points. If on that ENCORE CHANCE ENCORE STAGE is still not earned, HYPER ENCORE CHANCE will be available on the next playthrough after the points are accumulated. If HYPER ENCORE CHANCE is not earned on that playthrough, ENCORE CHANCE is made available by earning 10 more points, and HYPER ENCORE CHANCE and ENCORE CHANCE will continue to alternate in this manner until ENCORE or PREMIUM ENCORE STAGE is obtained.


== PREMIUM ENCORE STAGE/BLAZING STAGE ==
The following percentages to access the ENCORE/PREMIUM ENCORE STAGE when the chance is active are as follows:
To reach PREMIUM ENCORE STAGE, either player must earn 98% PERFECTs on any one of the EXTRA STAGE songs on any difficulty. The player must also not use any Auto modes; in a 2-player game, neither player can use any Auto modes. When accessed, the PREMIUM ENCORE STAGE and only the PREMIUM ENCORE STAGE will be selectable up to the difficulty equal to the highest difficulty on the EXTRA STAGE on which the requirements were met. As of Extra Level 15, the requirement has been lowered to 95% PERFECTs.


If the PREMIUM ENCORE STAGE is successfully cleared, both players will be able to play the BLAZING STAGE up to the highest difficulty that was playable on PREMIUM ENCORE STAGE.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
 
!style="background:#9999ee; text-align: center;" rowspan=2| Chance
PREMIUM ENCORE CHANCE is also available on ENCORE CHANCE and will allow the player to achieve PREMIUM ENCORE STAGE if the player earns 95% PERFECTs on EXTRA STAGE (92% at Extra Level 15). The frequency at which this appears is based on the same criteria listed above for ENCORE STAGE.
!style="background:#9999ee; text-align: center;" colspan=2| EXTRA LEVEL 14 or earlier
 
!style="background:#9999ee; text-align: center;" colspan=2| EXTRA LEVEL 15
Once a PREMIUM ENCORE CHANCE has been obtained, 20 (18) points will need to be obtained again; however, failing the EXTRA STAGE song during PREMIUM ENCORE STAGE while using the RISKY modifier appears to retain the current likelihood of PREMIUM ENCORE CHANCEs appearance.
|-
!style="background:#9999ee;"| ENCORE
!style="background:#9999ee;"| PREMIUM ENCORE
!style="background:#9999ee;"| ENCORE
!style="background:#9999ee;"| PREMIUM ENCORE
|-
| Regular || 95% || 98% || 92% || 95%
|-
| ENCORE Chance || 90% || 95% || 87% || 92%
|-
| Hyper ENCORE Chance || 75% || 90% || 70% || 87%
|}


HYPER PREMIUM ENCORE STAGE may also appear in the same manner as HYPER ENCORE STAGE; when this happens, the player may reach the PREMIUM ENCORE STAGE with 90% PERFECTS (87% at Extra Level 15).
=== EXTRA RUSH Levels ===
 
== EXTRA/ENCORE STAGE Songs ==
Current Extra Level: '''15 (06/11/2009 onwards)'''<br>
Note: When the machine is on local mode or is not connected to [[e-amusement]], the Extra Level is set to Level 1.
Note: When the machine is on local mode or is not connected to [[e-amusement]], the Extra Level is set to Level 1.


{{GFDM Songlist Header|
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{GFDM Songlist Category|EXTRA STAGE (Extra Level 1-2)}}
!style="background:#9999ee; text-align: center;"|LEVEL
{{GFDM Song|[[Rock to Infinity]]{{from|[[AC GFDM V5|GuitarFreaks V5 & DrumMania V5 Rock to Infinity]]}}|[[Jin Senbonmatsu|千本松 仁]]|154|88|96|99|76|90|99|63|80|99|76|90|99}}
!style="background:#9999ee; text-align: center;"|Duration
{{GFDM Songlist Category|EXTRA STAGE (Extra Level 1-4)}}
|-
{{GFDM Song|[[OVER THE LIMIT!|OVER THE LIMIT!]]|[[Kenji Ito|伊藤賢治]]|120~150|24|27|54|30|49|70|17|27|43|31|50|71}}
|1||April 9th - 23rd, 2009
{{GFDM Songlist Category|ENCORE STAGE (Extra Level 1), EXTRA STAGE (Extra Level 2-6)}}
|-
{{GFDM Song|[[Fuujin unryuuden|風神雲龍伝]]|[[Daisuke Kurosawa|9]][[Yoshihiko Koezuka|8]]|119|35|64|77|40|75|80|34|50|71|43|77|81}}
|2||April 24th - May 14th, 2009
{{GFDM Songlist Category|ENCORE STAGE (Extra Level 2-3), EXTRA STAGE (Extra Level 4-8)}}
|-
{{GFDM Song|[[Driven Shooter]]|[[Naoyuki Sato|猫叉Master+]]|175|29|47|76|30|70|96|31|57|74|32|72|97}}
|3||May 15th - 27th, 2009
{{GFDM Songlist Category|ENCORE STAGE (Extra Level 4-5), EXTRA STAGE (Extra Level 6-10)}}
|-
{{GFDM Song|[[Walnuts]]|[[Tatsuya Furukawa|good-cool]]|136|34|58|76|53|73|97|51|74|89|54|75|98}}
|4||May 28th - June 11th, 2009
{{GFDM Songlist Category|ENCORE STAGE (Extra Level 6-7), EXTRA STAGE (Extra Level 8+)}}
|-
{{GFDM Song|[[Chronos]]|[[Yasuhiro Taguchi|TAG]]|128|48|76|86|52|70|89|46|69|81|54|73|90}}
|5||June 12th - 25th, 2009
{{GFDM Songlist Category|ENCORE STAGE (Extra Level 8-9), EXTRA STAGE (Level 10+)}}
|-
{{GFDM Song|[[Kyoufu no unou kaikaku|恐怖の右脳改革]]|[[Daisuke Kurosawa|96]]|135|52|65|91|49|76|94|38|72|80|51|78|95}}
|6||June 26th - July 9th, 2009
{{GFDM Songlist Category|ENCORE STAGE (Extra Level 10+)}}
|-
{{GFDM Song|[[Jungle]]|[[Mutsuhiko Izumi]] with [[Harumi Ueko|Jimmy Weckl]]|160|48|86|97|74|89|99|62|75|88|76|88|99}}
|7||July 10th - 23th, 2009
{{GFDM Songlist Category|PREMIUM ENCORE STAGE (Extra Level 12+)|bg=red;}}
|-
{{GFDM Song|[[Sonne]]|[[Asaki|あさき]]|156|62|84|99|61|82|99|60|78|98|65|84|99}}
|8||July 24th - August 6th, 2009
{{GFDM Songlist Category|BLAZING STAGE (Extra Level 12+)|bg=skyblue;}}
|-
{{GFDM Song|[[Sky]]|[[Mutsuhiko Izumi]]|160|24|36|62|31|41|56|30|33|40|32|43|58}}
|9||August 7th - 20th, 2009
}}
|-
|10||August 21st - September 3rd, 2009
|-
|11||September 4th - 24th, 2009
|-
|12||September 25th - October 8th, 2009
|-
|13||October 9th - 22nd, 2009
|-
|14||October 23rd - November 5th, 2008
|-
|15||November 6th, 2009 - April 30th, 2010
|}


== Unlocking EXTRA/ENCORE STAGES ==
=== Unlocking EXTRA/ENCORE STAGES ===
EXTRA and ENCORE STAGEs are made available for play on all stages as Extra Level increases. Before that time, these songs may be unlocked at certain Extra Levels by achieving a set PERFECT% for the song on any difficulty level, and without using any Auto modes.
EXTRA and ENCORE STAGEs are made available for play on all stages as Extra Level increases. Before that time, these songs may be unlocked at certain Extra Levels by achieving a set PERFECT% for the song on any difficulty level, and without using any Auto modes.


Line 229: Line 240:
!style="background:#9999ee; text-align: center;"|LV 15
!style="background:#9999ee; text-align: center;"|LV 15
|-
|-
|Rock to Infinity||style="background:#FFC7C7;"|95%||style="background:#FFC7C7;"|91%||colspan=13|Unlocked for everyone
|Rock to Infinity||style="background:#FFC7C7;"|95%||style="background:#FFC7C7;"|91%||colspan=13|Unlocked by default
|-
|-
|OVER THE LIMIT!||style="background:#FFC7C7;"|98%||style="background:#FFC7C7;"|95%||style="background:#FFC7C7;"|90%||colspan=12|Unlocked for everyone
|OVER THE LIMIT!||style="background:#FFC7C7;"|98%||style="background:#FFC7C7;"|95%||style="background:#FFC7C7;"|90%||colspan=12|Unlocked by default
|-
|-
|風神雲龍伝||style="background:#A1FAA1;"|Play only||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=9|Unlocked for everyone
|風神雲龍伝||style="background:#A1FAA1;"|Play only||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=9|Unlocked by default
|-
|-
|Driven Shooter||-||style="background:#A1FAA1;"|Play only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=7|Unlocked for everyone
|Driven Shooter||-||style="background:#A1FAA1;"|Play only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=7|Unlocked by default
|-
|-
|Walnuts||-|||-||-||style="background:#A1FAA1;"|Play only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=5|Unlocked for everyone
|Walnuts||-|||-||-||style="background:#A1FAA1;"|Play only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||colspan=5|Unlocked by default
|-
|-
|Chronos||-|||-||-||-||-||style="background:#A1FAA1;"|Play only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||style="background:#FFC7C7;"|85%||style="background:#FFC7C7;"|80%||style="background:#FFC7C7;"|Clear to unlock
|Chronos||-|||-||-||-||-||style="background:#A1FAA1;"|Play only||style="background:#A1FAA1;"|98%||style="background:#FFC7C7;"|98%||colspan=2 style="background:#FFC7C7;"|95%||colspan=2 style="background:#FFC7C7;"|90%||style="background:#FFC7C7;"|85%||style="background:#FFC7C7;"|80%||style="background:#FFC7C7;"|Clear to unlock
Line 249: Line 260:
|Sky||-|||-||-||-||-||-||-||-||-||-||-||style="background:skyblue;" colspan=4|Play only
|Sky||-|||-||-||-||-||-||-||-||-||-||-||style="background:skyblue;" colspan=4|Play only
|}
|}
== EXTRA/ENCORE STAGE Songs ==
* '''Current Extra Level''': 15 (November 6th, 2009 - April 30th, 2010)
{{GFDM Songlist Header|
{{GFDM Songlist Category|Unlocked by default}}
{{GFDM Song|[[Driven Shooter]]|[[Naoyuki Sato|猫叉Master+]]|175|29|47|76|30|70|96|31|57|74|32|72|97}}
{{GFDM Song|[[OVER THE LIMIT!|OVER THE LIMIT!]]|[[Kenji Ito|伊藤賢治]]|120~150|24|27|54|30|49|70|17|27|43|31|50|71}}
{{GFDM Song|[[Rock to Infinity]]{{from|[[AC GFDM V5|GuitarFreaks V5 & DrumMania V5 Rock to Infinity]]}}|[[Jin Senbonmatsu|千本松 仁]]|154|88|96|99|76|90|99|63|80|99|76|90|99}}
{{GFDM Song|[[Walnuts]]|[[Tatsuya Furukawa|good-cool]]|136|34|58|76|53|73|97|51|74|89|54|75|98}}
{{GFDM Song|[[Fuujin unryuuden|風神雲龍伝]]|[[Daisuke Kurosawa|9]][[Yoshihiko Koezuka|8]]|119|35|64|77|40|75|80|34|50|71|43|77|81}}
{{GFDM Songlist Category|EXTRA STAGE|bg=#FFC7C7;}}
{{GFDM Song|[[Chronos]]|[[Yasuhiro Taguchi|TAG]]|128|48|76|86|52|70|89|46|69|81|54|73|90}}
{{GFDM Song|[[Kyoufu no unou kaikaku|恐怖の右脳改革]]|[[Daisuke Kurosawa|96]]|135|52|65|91|49|76|94|38|72|80|51|78|95}}
{{GFDM Songlist Category|ENCORE STAGE|bg=#A1FAA1;}}
{{GFDM Song|[[Jungle]]|[[Mutsuhiko Izumi]] with [[Harumi Ueko|Jimmy Weckl]]|160|48|86|97|74|89|99|62|75|88|76|88|99}}
{{GFDM Songlist Category|PREMIUM ENCORE STAGE|bg=#FF4500;}}
{{GFDM Song|[[Sonne]]|[[Asaki|あさき]]|156|62|84|99|61|82|99|60|78|98|65|84|99}}
{{GFDM Songlist Category|BLAZING STAGE|bg=skyblue;}}
{{GFDM Song|[[Sky]]|[[Mutsuhiko Izumi]]|160|24|36|62|31|41|56|30|33|40|32|43|58}}
}}


= Weekly GF Hit Chart =
= Weekly GF Hit Chart =