AC GFDM V6: Difference between revisions

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= EXTRA/ENCORE STAGES =
= EXTRA/ENCORE STAGES =
== Extra/Encore Stage Requirements ==
== EXTRA/ENCORE STAGE Requirements ==
*Extra Stage: Obtain a net total of 0 points over a playthrough, where for a given song:
* EXTRA STAGE: Obtain a net total of 0 points over a playthrough, where for a given song:
**SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
** SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist. For the first time ever, the Perfect percentages to access the ENCORE/PREMIUM ENCORE Stage are now unified on both GuitarFreaks and DrumMania.
When accessed, an EXTRA STAGE-specific song may be played in addition to any song on the regular song list. For the first time ever, the Perfect percentages to access the ENCORE/PREMIUM ENCORE Stage are now unified on both GuitarFreaks and DrumMania.
*Encore Stage: Obtain 95% Perfects on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage. The required Perfect percentage decreases to 92% at Level 15.
* ENCORE STAGE: Obtain 95% Perfects on an EXTRA STAGE-specific song (marked in red on the song list) without using any AUTO modifiers. When accessed, only the ENCORE STAGE song will be made playable up to the highest difficulty level played on EXTRA STAGE. The required Perfect percentage decreases to 92% at Level 15.
*Premium Encore Stage: Obtain 98% Perfects on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Premium Encore Stage (and only the Premium Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage. The required Perfect percentage decreases to 95% at Level 15. If the song is successfully cleared, the BLAZING STAGE will be immediately played up to the highest difficulty that was playable on Premium Encore Stage.
* PREMIUM ENCORE STAGE: Obtain 98% Perfects on an EXTRA STAGE-specific song (marked in red on the song list) without using any AUTO modifiers. When accessed, only the PREMIUM ENCORE STAGE song will be made playable up to the highest difficulty level played on EXTRA STAGE. The required Perfect percentage decreases to 95% at Level 15. If the song is successfully cleared, the BLAZING STAGE will be immediately played up to the highest difficulty that was playable on PREMIUM ENCORE STAGE.


== ENCORE CHANCE ==
== ENCORE CHANCE ==
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{{GFDM Songlist Header|
{{GFDM Songlist Header|
{{GFDM Songlist Category|EXTRA RUSH|bg=red;|color=white;}}
{{GFDM Songlist Category|EXTRA RUSH|bg=red|color=white}}
{{GFDM Songlist Category|Unlocked by default}}
{{GFDM Songlist Category|Unlocked by default}}
{{GFDM Song|[[Driven Shooter]]|[[Naoyuki Sato|猫叉Master+]]|175|29|47|76|30|70|96|31|57|74|32|72|97}}
{{GFDM Song|[[Driven Shooter]]|[[Naoyuki Sato|猫叉Master+]]|175|29|47|76|30|70|96|31|57|74|32|72|97}}