AC DDR X: Difference between revisions

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(→‎General Information / Changes: added some missing info and some tweaks)
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== General Information / Changes ==
== General Information / Changes ==
* First European DanceDanceRevolution arcade release to be named "DanceDanceRevolution" instead of "Dancing Stage".
* First European DanceDanceRevolution arcade release to be named "DanceDanceRevolution" instead of "Dancing Stage".
* Rating system expanded on, from 1-10 to 1-20. Older songs were re-rated to reflect this (see [[DanceDanceRevolution X difficulty changes list]]).
* Difficulty ratings have been expanded from 1-10 to 1-20. Older songs were re-rated to reflect this (see [[DanceDanceRevolution X difficulty changes list]]).
* New announcers, Justin and Wil-Dog from Ozomatli, replace Londell "Taz" Hicks, which was used in the series since [[AC DDRMAX|DDRMAX]].
* New announcers, Justin and Wil-Dog from Ozomatli, replace Londell "Taz" Hicks, which was used in the series since [[AC DDRMAX|DDRMAX]].
* This release retired the Python 2 hardware used since [[AC DDR SuperNOVA|SuperNOVA]] and replaced it with PC-based hardware (BEMANI PC). This improved the graphics quality of the game on all cabinets, and allowed 720p widescreen HD graphics on new cabinets, but also meant that the game was slightly buggier than its predecessors due to migration issues.
* This release retired the Python 2 hardware used since [[AC DDR SuperNOVA|SuperNOVA]] and replaced it with PC-based hardware (BEMANI PC). This improved the graphics quality of the game on all cabinets, and allowed 720p widescreen HD graphics on new cabinets, but also meant that the game was slightly buggier than its predecessors due to migration issues.
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** CUT modifier ON is renamed to ON1, and an ON2 modifier was added to allow removal of non-4th/8th notes.
** CUT modifier ON is renamed to ON1, and an ON2 modifier was added to allow removal of non-4th/8th notes.
** Modifier text colors are now distinguishable in options: green for default, white for modified.
** Modifier text colors are now distinguishable in options: green for default, white for modified.
* Combo number is now color-coded: white for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only.
* Combos are now color-coded, based on which judgements obtained during a song. The color is white for all MARVELOUS, yellow for at least one PERFECT, and green for at least one GREAT.
** Getting a FULL COMBO will now produce a laser-beam splash effect, with the color based on the combo color attained.
** Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows breaks the combo.
** Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows breaks the combo.
* A laser beam effect is added when attaining a FULL COMBO in a song or course now.
** FULL COMBO messages now display on stage results as well.
* First DanceDanceRevolution game whose engine properly supports triplets (12th, 24th, and 48th notes) instead of rounding them to the nearest 64th note.
* First DanceDanceRevolution game whose engine properly supports triplets (12th, 24th, and 48th notes) instead of rounding them to the nearest 64th note.
** As a result, charts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quantized for the first time.
** As a result, charts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quantized for the first time.
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* The overall stage results screen was revised.
* The overall stage results screen was revised.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** Any Full Combo obtained during the stage now display its message below the rank.
** First DanceDanceRevolution arcade game to have system background music play during the stage results screen, and the only one until 2014 to do such.
** First DanceDanceRevolution arcade game to have system background music play during the stage results screen, and the only one until 2014 to do such.
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to use eight lives on the battery gauge of certain courses. This setting was used until X3 VS 2ndMIX.
* NONSTOP and CHALLENGE mode has been merged into COURSE mode, with some changes:
** Courses either use the traditional Life Gauge or Battery system (eight on NORMAL; four on DIFFICULT), depending on how many stages are in the course. This setting was used until X3 VS 2ndMIX.
** Courses are categorized as: CONCEPT, RANKING (both being Internet Ranking courses), DANCE DRILL (Class mode-esque courses) and WEEKLY (player submitted courses)
** All Internet Ranking courses now have two difficulties available, as like NONSTOP mode. DANCE DRILL and WEEKLY only have one difficulty.
* Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties.
* Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties.
* First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE.
* First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE.