AC bm 4th: Difference between revisions

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m (→‎Codes: Very minor wording changes.)
(→‎General Information / Changes: Added note about being first beatmania game to allow frame color selection.)
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* First beatmania game sound directed by [[Takehiko Fujii]], who would stay on this position until the [[AC bm THE FINAL|last beatmania game]].
* First beatmania game sound directed by [[Takehiko Fujii]], who would stay on this position until the [[AC bm THE FINAL|last beatmania game]].
* First beatmania game where GOOD does not break your combo. Next games will not retain this behavior until [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]].
* First beatmania game where GOOD does not break your combo. Next games will not retain this behavior until [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]].
* First beatmania game that allows the gameplay UI's color scheme (frame color) to be selected.
* The score calculation of BASIC and HARD MODE are unique:
* The score calculation of BASIC and HARD MODE are unique:
** GOOD = 100,000 ÷ TotalNotes ÷ 5
** GOOD = 100,000 ÷ TotalNotes ÷ 5