Talk:What is beatmania IIDX: Difference between revisions

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This article includes a LOT of things that are duplicated elsewhere in the site. IMO, it should be pared down to a really general introduction rather than listing a bunch of information about ancient IIDX games that really aren't played anymore. I also believe any specific information on this page should pertain only to the latest games available. --[[User:FSX|FSX]] ([[User talk:FSX|talk]]) 16:44, 6 October 2015 (UTC)
This article includes a LOT of things that are duplicated elsewhere in the site. IMO, it should be pared down to a really general introduction rather than listing a bunch of information about ancient IIDX games that really aren't played anymore. I also believe any specific information on this page should pertain only to the latest games available. --[[User:FSX|FSX]] ([[User talk:FSX|talk]]) 16:44, 6 October 2015 (UTC)
== Hazard penalty for excess poors ==
Given that the IIDX gauge only moves in even increments, there's no way that 25% drop on an excess poor is accurate. It's been awhile since I've played on hazard mode, but I'm pretty sure excess poors only drop 10%, same as on EX HARD. --[[User:Thunderbird|Thunderbird]] ([[User talk:Thunderbird|talk]]) 23:14, 20 July 2019 (UTC)

Revision as of 23:14, 20 July 2019

Man, FUCK WIKIPEDIA. Seriously. At least for Bemani stuff, the elitist community has constantly pissed on the efforts of myself and a few others to put together something comprehensive for Bemani related entries.

I will not be concentrating any further efforts on contributing to the Bemani entries on Wikipedia, I'll do it here instead. Rampage 20:17, 21 Jun 2005 (EDT)

Screen dimensions

maybe someone could add exactly how big the arcade monitor is?--Villadelfia 19:56, 25 June 2008 (CDT)

Restructuring

This article includes a LOT of things that are duplicated elsewhere in the site. IMO, it should be pared down to a really general introduction rather than listing a bunch of information about ancient IIDX games that really aren't played anymore. I also believe any specific information on this page should pertain only to the latest games available. --FSX (talk) 16:44, 6 October 2015 (UTC)

Hazard penalty for excess poors

Given that the IIDX gauge only moves in even increments, there's no way that 25% drop on an excess poor is accurate. It's been awhile since I've played on hazard mode, but I'm pretty sure excess poors only drop 10%, same as on EX HARD. --Thunderbird (talk) 23:14, 20 July 2019 (UTC)