INFINITAS mission: Difference between revisions

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** Every 50 plays from 100 to 1000: 550 BITs
** Every 50 plays from 100 to 1000: 550 BITs
** 1100 plays, and every 100 after to 5000: 1000 BITs
** 1100 plays, and every 100 after to 5000: 1000 BITs
** 5500 plays, and every 500 after until 10000: 5500 clears
** 5500 plays, and every 500 after until 10000: 5500 BITs


* TOTAL CLEAR: reaching a certain threshold of song clears, up to a maximum of 10000. ASSIST CLEARs do not count toward this, though EASY CLEARs do.
* TOTAL CLEAR: reaching a certain threshold of song clears, up to a maximum of 10000. ASSIST CLEARs do not count toward this, though EASY CLEARs do.
Line 103: Line 103:
** Every 50 clears from 100 to 1000: 1100 BITs
** Every 50 clears from 100 to 1000: 1100 BITs
** 1100 clears, and every 100 after to 5000: 2000 BITs
** 1100 clears, and every 100 after to 5000: 2000 BITs
** 5500 clears, and every 500 after until 10000: 11000 clears
** 5500 clears, and every 500 after until 10000: 11000 BITs


* CLASS: reaching a certain DAN rank, up to Kaiden (?). Unlike with the REWARD missions, SINGLE and DOUBLE passes count separately.
* CLASS: reaching a certain DAN rank, up to Kaiden (?). Unlike with the REWARD missions, SINGLE and DOUBLE passes count separately.

Revision as of 06:36, 18 December 2020

This page is under construction.

INFINITAS mission

Missions are a feature introduced in beatmania IIDX INFINITAS on April 12th, 2016. The main goal of missions are to obtain BITs, which can be used to unlock song charts.

Missions are divided into three categories: REWARD, REPEAT, and ACHIEVEMENT. REWARD missions can only be obtained once per song, while REPEAT, as the name implies, can be done repeatedly. REPEAT missions can be repeated after 22 hours have passed. ACHIEVEMENT, meanwhile, comes from reaching certain thresholds as you play.

Normally you only have one slot to complete missions in at a time. However, if you use INFINIAS tickets, you can add up to a maximum of two more slots for one ticket each, which will stay in effect for 24 hours. In addition, you can use INFINITAS tickets to get the following helpful bonuses:

  • QUICK REPEAT: resets all REPEAT missions, allowing you to play them without waiting the usual 22 hours.
  • BIT BOOST: doubles BITs from REPEAT missions for an hour. (REWARD missions are not affected by this.)

REWARD

REWARD missions are rewarded by getting a CLEAR, HARD CLEAR, EX HARD CLEAR, or FULL COMBO on a song. The amount of BITS you get depends on what difficulty you're playing on. Note that playing songs on either SINGLE or DOUBLE counts for both sides. If you get at least a HARD CLEAR or more, any lower BITs are rewarded as well to you. For example, if you get a FULL COMBO on a song, you'll obtain the BITs for CLEAR, HARD CLEAR, and EX HARD CLEAR, in addition to FULL COMBO. Passing songs with ASSIST/EASY does not reward you BITs. BEGINNER charts also can't be done for this.

  • The breakdown is as follows:
    • NORMAL CLEAR: 100 BITs on NORMAL, 150 BITs on HYPER, 200 BITS on ANOTHER
    • HARD CLEAR: 150 BITs on NORMAL, 200 BITs on HYPER, 250 BITS on ANOTHER
    • EX HARD CLEAR: 200 BITs on NORMAL, 250 BITs on HYPER, 300 BITS on ANOTHER
    • FULL COMBO: 250 BITs on NORMAL, 250 BITs on HYPER, 300 BITS on ANOTHER

REPEAT

REPEAT missions include the following:

  • DJ LEVEL A, AA, or AAA: completing a song with a A, AA, or AAA. You do not need to clear the song to obtain the BITs.
    • Level 1: 100 BITs for A, 150 BITs for AA, 200 BITs for AAA
    • Level 2: 150 BITs for A, 200 BITs for AA, 250 BITs for AAA
    • Level 3: 200 BITs for A, 250 BITs for AA, 300 BITs for AAA
    • Level 4: 250 BITs for A, 300 BITs for AA, 350 BITs for AAA
    • Level 5: 300 BITs for A, 350 BITs for AA, 400 BITs for AAA
    • Level 6: 350 BITs for A, 400 BITs for AA, 450 BITs for AAA
    • Level 7: 400 BITs for A, 450 BITs for AA, 500 BITs for AAA
    • Level 8: 450 BITs for A, 500 BITs for AA, 550 BITs for AAA
    • Level 9: 500 BITs for A, 550 BITs for AA, 600 BITs for AAA
    • Level 10: 550 BITs for A, 600 BITs for AA, 650 BITs for AAA
    • Level 11: 600 BITs for A, 650 BITs for AA, 700 BITs for AAA
    • Level 12: 650 BITs for A, 700 BITs for AA, 750 BITs for AAA
  • MUSIC FULL COMBO: simply FULL COMBO songs.
    • Five: 250 BITs
    • Ten: 500 BITs
    • 15: 750 BITs
    • 20: 1000 BITs
    • 25: 1250 BITs
    • 30: 1500 BITs
  • MUSIC CLEAR: simply clear songs. How many BITs you get depends on how many songs you clear.
    • Five: 200 BITs
    • Ten: 400 BITs
    • 15: 600 BITs
    • 20: 800 BITs
    • 25: 1000 BITs
    • 30: 1200 BITs
  • MUSIC PLAY: simply play songs. How many BITs you get depends on how many songs you play.
    • Five: 50 BITs
    • Ten: 100 BITs
    • 15: 150 BITs
    • 20: 200 BITs
    • 25: 250 BITs
    • 30: 300 BITs
  • PERFECT COUNT: determined by how many PERFECT (flashing GREATs) you get in a song.
    • 500: 150 BITs
    • 1000: 300 BITs
    • 1500: 450 BITs
    • 2000: 600 BITs
    • 2500: 750 BITs
    • 3000: 900 BITs
    • 3500: 1050 BITs
    • 4000: 1200 BITs
    • 4500: 1350 BITs
    • 5000: 1500 BITs
  • GREAT COUNT: determined by how many GREATs or higher you get in a song.
    • 500: 100 BITs
    • 1000: 200 BITs
    • 1500: 300 BITs
    • 2000: 400 BITs
    • 2500: 500 BITs
    • 3000: 600 BITs
    • 3500: 700 BITs
    • 4000: 800 BITs
    • 4500: 900 BITs
    • 5000: 1000 BITs

ACHIVEMENT

ACHIVEMENT missions are rewarded to you as you reach certain thresholds.

  • TOTAL DJ POINTs: reaching a certain threshold of DJ POINTs in total, up to a maximum of 6000 in all. 1000 BITs are rewarded for every 100 DJ POINTS up to 6000.
  • TOTAL PLAY: reaching a certain threshold of song plays, up to a maximum of 10000.
    • Every 10 plays up to 100: 150 BITs
    • Every 50 plays from 100 to 1000: 550 BITs
    • 1100 plays, and every 100 after to 5000: 1000 BITs
    • 5500 plays, and every 500 after until 10000: 5500 BITs
  • TOTAL CLEAR: reaching a certain threshold of song clears, up to a maximum of 10000. ASSIST CLEARs do not count toward this, though EASY CLEARs do.
    • Every 10 clears up to 100: 300 BITs
    • Every 50 clears from 100 to 1000: 1100 BITs
    • 1100 clears, and every 100 after to 5000: 2000 BITs
    • 5500 clears, and every 500 after until 10000: 11000 BITs
  • CLASS: reaching a certain DAN rank, up to Kaiden (?). Unlike with the REWARD missions, SINGLE and DOUBLE passes count separately.
    • 7th Kyu (七級)-1st Kyu (一級): 5000 BITs each
    • 1st Dan (初段)-10th Dan (十段): 1000 BITs each
    • Chuuden (中伝): 20000 BITS
    • Kaiden (皆伝): 30000 BITs
  • RIVAL CHALLENGE: reached by defeating your rival a certain amount of times, up to a maximum of 100.
    • One defeat: 200 BITs
    • Five defeats: 1000 BITs
    • Every ten defeats, up to 100: 2000 BITS