User:Arcorann/DDR Scoring: Difference between revisions

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=== SuperNOVA2 to 2014 ===
=== SuperNOVA2 to 2014 ===
:Step Score =  
:Step Score =  
:* U if Marvelous
:* U if Marvelous or OK
:* U - 10 if Perfect
:* U - 10 if Perfect
:* U/2 - 10 if Great
:* U/2 - 10 if Great
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where
where
*U = 1000000 / N
*U = 1000000 / N
*N = number of steps plus freezes in song
*N = number of steps plus freezes plus shock arrows in song


Score is rounded down to nearest 10 for output but fractions are retained internally.
Score is rounded down to nearest 10 for output but fractions are retained internally.
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=== A onwards ===
=== A onwards ===
:Step Score =  
:Step Score =  
:* U if Marvelous
:* U if Marvelous or OK
:* U - 10 if Perfect
:* U - 10 if Perfect
:* U * 0.6 - 10 if Great
:* U * 0.6 - 10 if Great
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where
where
*U = 1000000 / N
*U = 1000000 / N
*N = number of steps plus freezes in song
*N = number of steps plus freezes plus shock arrows in song


Score is rounded down to nearest 10 for output but fractions are retained internally.
Score is rounded down to nearest 10 for output but fractions are retained internally.
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AC scoring systems were unified for all non-exclusive releases after SuperNOVA 2.
AC scoring systems were unified for all non-exclusive releases after SuperNOVA 2.
*Kids (has a grade but not a numerical score)
*Kids (has a grade but not a numerical score)
*true Kiss Destination (only appears at end of song; 9 digit scores possible; same as )
*true Kiss Destination (only appears at end of song; 9 digit scores possible; likely same as 1st/2nd/Club)
*DREAMS COME TRUE (only appears at end of song; appears to be same as TKD)
*DREAMS COME TRUE (only appears at end of song; appears to be same as TKD)
*Disney's RAVE (no numerical score, grade shown ingame and updated in realtime)
*Disney's RAVE (no numerical score, grade shown ingame and updated in realtime)
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:Step Score = 3 if Marvelous or OK, 2 if Perfect, 1 if Great, 0 otherwise
:Step Score = 3 if Marvelous or OK, 2 if Perfect, 1 if Great, 0 otherwise


=== SuperNOVA Nonstop/Challenge ===
This is also used as the EX Score in later games.
 
==== SuperNOVA Nonstop/Challenge ====


:Step Score = 10000000 * J / (3*N)
:Step Score = 10000000 * J / (3*N)
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Score is rounded down to nearest integer for output but fractions are retained internally.
Score is rounded down to nearest integer for output but fractions are retained internally.
==== SuperNOVA2 to X3 Courses (Nonstop/Challenge) ====
:Step Score = 1000000 * (J + floor((S - 1) / 2)) / Z
where:
*J = 3 if Marvelous or OK, 2 if Perfect, 1 if Great, 0 otherwise
*S = stage number
*Z = the sum of ((3 + floor((S - 1) / 2)) * number of steps in stage S) across all stages
Score is rounded down to nearest integer for output but fractions are retained internally.
==== A20/A3 Courses (Nonstop/Dan) ====
Same as in regular modes, but counted across the whole course.
:Step Score =
:* U if Marvelous or OK
:* U - 10 if Perfect
:* U * 0.6 - 10 if Great
:* U * 0.2 - 10 if Good
:* 0 otherwise
where
*U = 1000000 / N
*N = number of steps plus freezes plus shock arrows total in course.
Score is rounded down to nearest 10 for output but fractions are retained internally.


== Console and home mixes ==
== Console and home mixes ==
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