Yume ni tsuite TYPE B: Difference between revisions
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== Difficulty & Notecounts == | == Difficulty & Notecounts == | ||
GF/DM XG difficulty rated from | GF/DM XG and GITADORA difficulty rated from 0.00 to 9.99. (Ratings obtained from [http://www.bemaniwiki.com BEMANIWiki 2nd].) | ||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
|- | |- | ||
!style="background:#9999ee; text-align: center;" rowspan="2" width=" | !style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Game | ||
!style="background:#9999ee; text-align: center;" colspan="4"|Drums | !style="background:#9999ee; text-align: center;" colspan="4"|Drums | ||
!style="background:#9999ee; text-align: center;" colspan="4"|Guitar | !style="background:#9999ee; text-align: center;" colspan="4"|Guitar | ||
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| Notecounts || style="background:#73C2FB;"|263 || style="background:#eeee77;"|473 || style="background:#FB607F;"|650 || style="background:#9966CC;"|- || style="background:#73C2FB;"|187 || style="background:#eeee77;"|264 || style="background:#FB607F;"|269 || style="background:#9966CC;"|- || style="background:#73C2FB;"|113 || style="background:#eeee77;"|335 || style="background:#FB607F;"|336 || style="background:#9966CC;"|- | | Notecounts || style="background:#73C2FB;"|263 || style="background:#eeee77;"|473 || style="background:#FB607F;"|650 || style="background:#9966CC;"|- || style="background:#73C2FB;"|187 || style="background:#eeee77;"|264 || style="background:#FB607F;"|269 || style="background:#9966CC;"|- || style="background:#73C2FB;"|113 || style="background:#eeee77;"|335 || style="background:#FB607F;"|336 || style="background:#9966CC;"|- | ||
|- | |- | ||
| GF/DM XG2→ | | GF/DM XG2→XG3 || style="background:#73C2FB;"|2.00 || style="background:#eeee77;"|4.20 || style="background:#FB607F;"|5.60 || style="background:#9966CC;"|- || style="background:#73C2FB;"|1.80 || style="background:#eeee77;"|3.60 || style="background:#FB607F;"|4.90 || style="background:#9966CC;"|- || style="background:#73C2FB;"|1.30 || style="background:#eeee77;"|3.40 || style="background:#FB607F;"|5.00 || style="background:#9966CC;"|- | ||
|} | |} | ||
{{stub}} | |||
[[Category:Songs]] | [[Category:Songs]] | ||
[[Category:GFDM Songs]] | [[Category:GFDM Songs]] | ||
[[Category:GFDM XG & GITADORA Songs]] | [[Category:GFDM XG & GITADORA Songs]] |
Revision as of 16:11, 25 December 2013
夢について TYPE B
Song Information
Artist: 小野秀幸 feat. 96
Composition/Arrangement/Trumpet/Drum Programming: Hideyuki Ono
Guitars/Bass: 96
BPM: 164
Length: 1:26
Movie: Unknown
First Music Game Appearance: GuitarFreaksXG2 & DrumManiaXG2: Groove to Live
Other Music Game Appearances: None.
Lyrics
None.
Song Connections / Remixes
- A different arrangement of 夢について, titled 夢について TYPE A, was released at the same time into pop'n music 19 TUNE STREET. This arrangement is credited to Hideyuki Ono and natsuki.
- A third arrangement of 夢について, titled 夢について TYPE C, was released into both games on 6/8/2011. This arrangement is credited to Hideyuki Ono and 岡本裕美.
Trivia
- 夢について TYPE B is automatically available in GuitarFreaksXG2 & DrumManiaXG2 as of 5/25/2011.
- 夢について TYPE B is the only song in the 夢について TYPE trilogy that's instrumental, and the only one not in pop'n music.
Song Production Information
Untranslated.
Video Production Information
None.
Difficulty & Notecounts
GF/DM XG and GITADORA difficulty rated from 0.00 to 9.99. (Ratings obtained from BEMANIWiki 2nd.)
Game | Drums | Guitar | Bass | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Novice | Regular | Expert | Master | Novice | Regular | Expert | Master | Novice | Regular | Expert | Master | |
Notecounts | 263 | 473 | 650 | - | 187 | 264 | 269 | - | 113 | 335 | 336 | - |
GF/DM XG2→XG3 | 2.00 | 4.20 | 5.60 | - | 1.80 | 3.60 | 4.90 | - | 1.30 | 3.40 | 5.00 | - |
- This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.