Talk:AC SDVX III

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One of my concerns for this sequel

How am I going to tell if two BT notes and one FX note are all overlapped together? You can tell if the knob paths are overlapping if the path is white, but notes will be a different story. You know what I mean? Andrewkim (talk) 05:07, 8 October 2014 (UTC)

We definitely will not know till the game comes out. Also, talk pages are not used like that for personal opinion, but for disputes and info conflicts. Pointaken47 (talk) 05:54, 8 October 2014 (UTC)
Thanks for the reminder. Sorry I'm kinda new here. Where can I post personal opinions then? Andrewkim (talk) 06:04, 8 October 2014 (UTC)
We don't have any forums here. You may want to try searching elsewhere. Pointaken47 (talk) 08:48, 8 October 2014 (UTC)
IIRC, the lvl 15 I played and other lvl 15 charts I saw didn't have two BT overlap one FX. At most it was one BT overlap with FX. Even for long BT/FX, it was only one that overlapped. Lau (talk) 09:54, 8 October 2014 (UTC)


Mock Video

Here is a link on youtube on how SDVX III is going to look like. The effects, overlapped notes, and analog starting positions are pretty good compared to the main game. This is just in case if people are wondering how it looks like. [1] Lau (talk) 14:10, 16 November 2014 (UTC)


Touhou Arrangements from Hakurei Shrine Reitaisai 13 event

MISSION (story mode)

  • Are we going to cover MISSION objectives on the SDVX III page? I'm asking since the wiki is covering MÚSECA's STORY mode on its page. I'm currently on MISSION 05, so I can - to some extent - write out what the player(s) has to do from prologue to MISSION 04, the objectives to clear, if we are going to cover it. Any thoughts? - QueenZ (talk) 18:56, 24 July 2016 (UTC)
    • Yeah, a lot of ppl request SDVX missions translated considering the game's a lot played. Missions generally repeat the same objectives also.

http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20III%20GRAVITY%20WARS%2FMISSION Just not sure how to make the templates lol --UBerserker (talk) 19:25, 24 July 2016 (UTC)