Visual Artist Pages
We could use a uniform template/layout for the VJ GYO, HES, tQy, etc. articles too. Perhaps we implement what the musician pages already have as well but instead of Composition, Arrangement, Lyrics, etc. we go with Illustration, Jacket, Overlays, etc.? Any suggestions?
--Tsugaru7reveng (talk) 14:43, 18 May 2014 (UTC)
- That could work. The only problem could be the instances where two or more designers collaborated on a video/jacket. --FinalOffset (talk) 15:48, 18 May 2014 (UTC)
Missing information
is there any interest in writing articles on basic info that's written on bemaniwiki but isn't anywhere to be found here? stuff like the Class Mode courses from each version, How To Win At Step-Up, QPro parts, etc. it's pretty awkward when a lot of info about IIDX is easily accessible common knowledge to the japanese playerbase but hard to find in the West unless you're really really good at interpreting google translate. I'd be willing to write about what I actually know (can't just translate and copy information over since I don't know japanese !!), I just don't know if this is a "nobody's gotten around to it" thing or if there's a specific reason it hasn't been done already. --Hyso (talk) 00:16, 8 July 2015 (UTC)
- Sure, go ahead. The more useful information, the merrier. --FinalOffset (talk) 17:10, 8 July 2015 (UTC)
Personal Suggestion
Can we please stop using Japanese abbreviation terms like PV and CV for videos and actors/actresses on these pages, and also stop leaving links for album links in Japanese (as in, leaving the word "product page" in Japanese, as seen on this page - SYNTHESIZED2)? It makes this site look a little less unprofessional to me. But maybe I'm wrong. I'm curious what other people think on this. --M.B. (talk) 21:36, 2 May 2016 (UTC)
- I'm fine with using CV for actors/actresses on Song Information as sometimes that is how it is credited on soundtrack/album booklets. The others yeah, I agree. --FinalOffset (talk) 02:37, 3 May 2016 (UTC)
Song sample connections
I think that we should stop listing song connections if 2 or more songs share the same vocal/synth/beat/whatever samples (except those which are intentional; I'll explain below). Recent songs (especially electronic ones) are using a lot of samples (and in a single song), most of which have been heard before. I think it's unnecessary to list all the songs that use the same sample since it unnecessarily connects the 2 or more songs. Take "somebody scream" for example: it already lists more than 10 songs currently, and there will be more in the future. Artists (I think) use samples to complete their own songs, not to make it related to Second Heaven/FIRE FIRE etc.. And also we update old song pages for that, which is getting more troublesome the more songs use a certain sample.
The exceptions would be that the use is intentional. Something like "yes the whole earth" in HELL SCAPER, Sol Cosine Job 2 and HELL OR HELL. (But others, like Eagle songs, always have certain samples, i.e. 123456doit; those shouldn't count.) An artist's intention is subjective though.
TL;DR we should stop connecting songs via random samples, only intentional ones. What do you guys think? - Pointaken47 (talk) 15:33, 18 July 2017 (UTC)
- How about creating a separate page that list the samples and the songs that uses it underneath, thoughts on this? - QueenZ (talk) 16:48, 26 July 2017 (UTC)
- I like this idea, it will help to unclog certain pages. I will work on this later today. --FinalOffset (talk) 16:57, 26 July 2017 (UTC)
- Done: Song Samples. Please fill in the origin of the sample, as well as more complete descriptions. --FinalOffset (talk) 19:59, 26 July 2017 (UTC)
Regarding the ongoing issues at Konami/Bemani
Some people are confused about what's happening at the Bemani department, after people figured out that Konami started to censor inhouse artists, as well as their names especially, from appearing in public media. This doesn't affect credits seen in-game at all, as it's a certain standard that Konami always meets in crappy situations like this (see MGS5).
Here's an ultra short recap of why this is happening and what it may cause:
- No one knows what's happening at all, there are two rumors flying around at the moment. Whatever it is, what happened is BAD and it is possibly if not definitely catastrophic for Bemani as a whole.
- It's a situation that has started since mid 2017 and has only gotten much worse in these October weeks, so chances that that in the future things will become better again seem very uncertain. When Konami begins to censor its employees, it means that a red line has been crossed and won't backpedal about it. The way how it's unfolding is no different than the Kojima drama.
- Artists may either leave the company permanently (not an instant process from what I know) or some of them will just be moved to another division. Given how some artists are acting differently on social media (i.e. nekomata going to play a solo piano live in a friend's restaurant), the former option seems more likely to be true due to how certain Konami employees are so restricted in what they can do.
- Some of the artists are also sound directors of games. A game without a sound director almost always ends up in a limbo state. If all artists go, everything Bemani will go limbo mode, either dead games or games themselves becoming living soulless trashcans.
Situation may become clearer and clearer with the next game updates, even though it's pretty fair to be pessimistic about it since no other similar situation at Konami ended in a positive light, not to mention they might not even lose much in revenue by shutting Bemani down as all they care about is mobile and gambling. --UBerserker (talk) 22:21, 22 October 2017 (UTC)