AC 10th style: Difference between revisions

Jump to navigation Jump to search
4,929 bytes added ,  4 November 2018
m
(10 intermediate revisions by 3 users not shown)
Line 19: Line 19:
* [[Goli Matsumoto|GOLI]] was absent from a fairly large chunk of production due to getting into an accident during the production cycle of 10th style. He notes this in the video commentary for [[One More Lovely]].
* [[Goli Matsumoto|GOLI]] was absent from a fairly large chunk of production due to getting into an accident during the production cycle of 10th style. He notes this in the video commentary for [[One More Lovely]].
* [[quasar]] has its own unique video now.
* [[quasar]] has its own unique video now.
* [[e-amusement|eAMUSEMENT]] support for beatmania IIDX 10th style ended on October 27th, 2004, due to the release of [[AC IIDX RED|beatmania IIDX 11 IIDX RED]] the following day.
* Total number of songs: 294
* Total number of songs: 294


Line 36: Line 37:


= Full Song List =
= Full Song List =
[[beatmania IIDX 10th style AC full song list]]
* [[beatmania IIDX 10th style AC full song list]]


= New Songs =
= New Songs =
== Default Songs ==
{{IIDX Songlist Header|old=a|
{{IIDX Songlist Header|old=a|
{{IIDX Songlist Category|KONAMI originals}}
{{IIDX Songlist Category|KONAMI originals}}
Line 71: Line 73:
{{IIDX Song|HAPPY HARDCORE|[[rainbow rainbow]]|[[Ryutaro_Nakahara|Ryu☆]]|177|-|7|8|✓|7|8|✓}}
{{IIDX Song|HAPPY HARDCORE|[[rainbow rainbow]]|[[Ryutaro_Nakahara|Ryu☆]]|177|-|7|8|✓|7|8|✓}}
{{IIDX Song|NU JAZZ|[[Ready To Rockit Blues]]|[[Takehiko_Fujii|SLAKE]]|150|-|3|5|✓|5|7|✓}}
{{IIDX Song|NU JAZZ|[[Ready To Rockit Blues]]|[[Takehiko_Fujii|SLAKE]]|150|-|3|5|✓|5|7|✓}}
{{IIDX Song|PIANO AMBIENT|[[scherzo]]|[[Osamu Kubota]]|130|-|3|8|✓|3|8|}}
{{IIDX Song|PIANO AMBIENT|[[scherzo]]|[[Osamu Kubota]]|130|-|3|8|✓|3|8|-}}
{{IIDX Song|TECH HOUSE|[[SCORE]]|[[Tetsuya_Tamura|DJ Remo-con]]|140|-|6|7|✓|5|6|✓}}
{{IIDX Song|TECH HOUSE|[[SCORE]]|[[Tetsuya_Tamura|DJ Remo-con]]|140|-|6|7|✓|5|6|✓}}
{{IIDX Song|J-POP|[[SHOOTING STAR (Riyu Kosaka)|SHOOTING STAR]]|[[Riyu_Kosaka|小坂りゆ]]|140|-|5|7|✓|5|8|✓}}
{{IIDX Song|J-POP|[[SHOOTING STAR (Riyu Kosaka)|SHOOTING STAR]]|[[Riyu_Kosaka|小坂りゆ]]|140|-|5|7|✓|5|8|✓}}
Line 83: Line 85:
{{IIDX Song|J-REVIVAL|[[Donnatokimo.|どんなときも。]]|[[Tomoyuki_Uchida|Mr.T]] と [[Hiroyuki_Uchida|Brother Hiro]]|160|1|3|6|✓|3|7|-}}
{{IIDX Song|J-REVIVAL|[[Donnatokimo.|どんなときも。]]|[[Tomoyuki_Uchida|Mr.T]] と [[Hiroyuki_Uchida|Brother Hiro]]|160|1|3|6|✓|3|7|-}}
{{IIDX Song|J-REVIVAL|[[Ichizuna koi (HYPER J-EURO MIX)|一途な恋 (HYPER J-EURO MIX)]]|[[TERRA|TËЯRA]]|150|-|4|6|✓|4|7|✓}}
{{IIDX Song|J-REVIVAL|[[Ichizuna koi (HYPER J-EURO MIX)|一途な恋 (HYPER J-EURO MIX)]]|[[TERRA|TËЯRA]]|150|-|4|6|✓|4|7|✓}}
{{IIDX Songlist Category|Hidden Songs}}
}}
 
==Unlocks By Play Count==
The following songs are unlocked when you register a certain number of plays on your profile, alternating between new songs and revivals every fifteen plays. Naturally, an Entry Card is needed to unlock these.
 
All of these song are unlocked as of beat#2.
 
{{IIDX Songlist Header|old=a|
{{IIDX Songlist Category|Play Count Unlocks}}
{{IIDX Song|BREAK BEATS|[[Feedback]]{{under|15 Plays}}|Audio Highs|140|-|5|7|✓|5|8|✓}}
{{IIDX Song|EURO BEAT|[[LUV TO ME (disco mix)]]{{under|from ''[[AC 1st style|beatmania IIDX]]'', 30 Plays}}|[[Reo Nagumo|tiger YAMATO]]|154|-|5|6|✓|4|7|✓}}
{{IIDX Song|SENKAN TECHNO (戦艦テクノ)|[[SPACE FIGHT]]{{under|45 Plays}}|[[Akira Yamaoka|AKIRA YAMAOKA]]|139|-|3|7|✓|5|7|✓}}
{{IIDX Song|JUNGLE|[[SP-TRIP MACHINE (for beatmania II)]]{{under|from ''[[AC 2nd style|beatmania IIDX 2nd style]]'', 60 Plays}}|[[Takayuki Ishikawa|dj TAKA]] feat. [[Naoki Maeda|DE-SIRE]]|168|-|5|4|✓|3|4|-}}
{{IIDX Song|BREAK BEATS|[[Shakin' 31]]{{under|75 Plays}}|[[Tetsuya Tamura|DJ Remo-con]]|132|-|5|7|✓|5|7|✓}}
{{IIDX Song|TECHNO|[[22DUNK]]{{under|from ''[[AC 1st style|beatmania IIDX]]'', 90 Plays}}|[[Takehiko Fujii|SLAKE]]|135|-|3|4|✓|3|4|✓}}
{{IIDX Song|DRUM'N'BASS|[[FEEL IT]]{{under|105 Plays}}|[[Kouichi Yamazaki|RAM]]|180|-|5|8|✓|5|8|✓}}
{{IIDX Song|LATIN HOUSE|[[Get me in your sight]]{{under|from ''[[AC 3rd style|beatmania IIDX 3rd style]]'', 120 Plays}}|[[Yasushi Kurobane|SYMPHONIC DEFOGGERS]]|127|-|3|5|-|3|5|-}}
{{IIDX Song|TRANCE|[[Rise'n Beauty]]{{under|135 Plays}}|[[Sota Fujimori|Sota]] feat. Cyborg Akemi|144|-|6|8|✓|6|8|✓}}
{{IIDX Song|PIANO AMBIENT|[[Vienna]]{{under|from ''[[AC 4th style|beatmania IIDX 4th style]]'', 150 Plays}}|[[Osamu Kubota]]|115|-|3|5|-|3|5|-}}
{{IIDX Song|TECHNO|[[LIMITED]]{{under|165 Plays}}|[[Takehiko Fujii|SLAKE]]|150|-|3|7|✓|3|6|✓}}
{{IIDX Song|DANCE POP|[[Melt in my arms]]{{under|from ''[[AC 1st style|beatmania IIDX]]'', 180 Plays}}|[[Keiichi Ueno|Honey P]] feat.[[Asuka.M]]|135|-|3|4|✓|2|3|✓}}
{{IIDX Song|GOA TRANCE|[[GHOST REVIVAL]]{{under|195 Plays}}|[[Toshiyuki Kakuta|L.E.D.]]|145|-|5|8|✓|4|8|✓}}
}}
 
==EXTRA STAGE==
To trigger the exclusive EXTRA STAGE songs for 10th style, you must clear a level 8 song on ANOTHER as your FINAL STAGE with the HARD gauge, and receive a grade of A or higher. Assist modifiers cannot be used. Doing the same with the special EXTRA STAGE song will then trigger the ONE MORE EXTRA STAGE, locked to ANOTHER difficulty.
 
Note that you do not return to the song select screen in between the two, so any modifiers you use for the EXTRA STAGE will also be used on the ONE MORE EXTRA STAGE.
 
From beat#2 onwards, both songs are available for normal play, and the special EXTRA STAGE can no longer be triggered (the interface may still be used by entering the SAMURAI code on the title screen).
 
{{IIDX Songlist Header|old=a|
{{IIDX Songlist Category|EXTRA STAGE / beat#2}}
{{IIDX Song|お江戸テクノ|[[1st Samurai]]|[[Shinji_Hosoe|sampling masters MEGA]]|175-200|-|7|8|✓|7|8|✓}}
{{IIDX Songlist Category|ONE MORE EXTRA STAGE / beat#2}}
{{IIDX Song|HAPPY|[[One More Lovely]]|[[Takayuki_Ishikawa|Risk Junk]]|200|-|5|8|✓|4|8|✓}}
}}
 
==beat#2==
Along with all the EXTRA STAGE songs and play count unlocks, the following songs are unlocked when the machine enters beat#2.
 
{{IIDX Songlist Header|old=a|
{{IIDX Songlist Category|beat#2 Unlocks}}
{{IIDX Song|GAME MUSIC|[[A-JAX (3-WAY MIX)]]|[[Tomoyuki_Uchida|Mr.T]]|62-224|-|4|7|✓|4|7|✓}}
{{IIDX Song|GAME MUSIC|[[A-JAX (3-WAY MIX)]]|[[Tomoyuki_Uchida|Mr.T]]|62-224|-|4|7|✓|4|7|✓}}
{{IIDX Song|ELECTROSHOCK|[[EXE]]|[[Tomoyuki_Uchida|Mr.T]]|158|-|4|8|✓|4|7|-}}
{{IIDX Song|ELECTROSHOCK|[[EXE]]|[[Tomoyuki_Uchida|Mr.T]]|158|-|4|8|✓|4|7|-}}
{{IIDX Song|BREAK BEATS|[[Feedback]]|Audio Highs|140|-|5|7|✓|5|8|✓}}
{{IIDX Song|DRUM'N'BASS|[[FEEL IT]]|[[Kouichi_Yamazaki|RAM]]|180|-|5|8|✓|5|8|✓}}
{{IIDX Song|GOA TRANCE|[[GHOST REVIVAL]]|[[Toshiyuki_Kakuta|L.E.D.]]|145|-|5|8|✓|4|8|✓}}
{{IIDX Song|TECHNO|[[LIMITED]]|[[Takehiko_Fujii|SLAKE]]|150|-|3|7|✓|3|6|✓}}
{{IIDX Song|RAVE|[[HIGH (RAM)|HIGH]]|[[Kouichi_Yamazaki|RAM]]|180|-|5|8|✓|6|8|✓}}
{{IIDX Song|RAVE|[[HIGH (RAM)|HIGH]]|[[Kouichi_Yamazaki|RAM]]|180|-|5|8|✓|6|8|✓}}
{{IIDX Song|ARTCORE|[[Narcissus At Oasis]]|[[Ryutaro_Nakahara|Ryu☆]]|170|-|4|8|✓|3|7|✓}}
{{IIDX Song|ARTCORE|[[Narcissus At Oasis]]|[[Ryutaro_Nakahara|Ryu☆]]|170|-|4|8|✓|3|7|✓}}
{{IIDX Song|TRANCE|[[Rise'n Beauty]]|[[Sota_Fujimori|Sota]] feat. Cyborg Akemi|144|-|6|8|✓|6|8|✓}}
{{IIDX Song|BREAK BEATS|[[Shakin' 31]]|[[Tetsuya_Tamura|DJ Remo-con]]|132|-|5|7|✓|5|7|✓}}
{{IIDX Song|SENKAN TECHNO (戦艦テクノ)|[[SPACE FIGHT]]|[[Akira_Yamaoka|AKIRA YAMAOKA]]|139|-|3|7|✓|5|7|✓}}
{{IIDX Songlist Category|EXTRA STAGE}}
{{IIDX Song|お江戸テクノ|[[1st Samurai]]|[[Shinji_Hosoe|sampling masters MEGA]]|175-200|-|7|8|✓|7|8|✓}}
{{IIDX Songlist Category|ONE MORE EXTRA STAGE}}
{{IIDX Song|HAPPY|[[One More Lovely]]|[[Takayuki_Ishikawa|Risk Junk]]|200|-|5|8|✓|4|8|✓}}
}}
}}


Line 118: Line 151:
= New Charts =
= New Charts =


The following song has received new charts since their last arcade or console appearance:
The following song has received new charts since its last arcade appearance:


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
Line 139: Line 172:
= Difficulty Changes =
= Difficulty Changes =


The following songs have received difficulty changes from their last arcade/console appearance:
The following songs have received difficulty changes from their last arcade appearance:


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
Line 179: Line 212:
| [[Golden Horn]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|7→8 || style="background:#73C2FB;"|- || style="background:#eeee77;"|-
| [[Golden Horn]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|7→8 || style="background:#73C2FB;"|- || style="background:#eeee77;"|-
|}
|}
=Codes & Unlock Information=
==JUDGE==
When enabled, shows the current judgement data during a song.
* Hold the '''EFFECT''' button and enter 7-6-9-8.
* If done correctly, the text '''CMD: JUDGE''' should appear on the top left of the screen
==SAMURAI==
Enables the special EXTRA STAGE interface for beat#2 onwards. You must still achieve the regular EXTRA STAGE requirements, and you cannot trigger the ONE MORE EXTRA STAGE even if you meet the requirements.
* Hold the '''EFFECT''' button and enter 3-1-7-3-9-1-1-2.
* If done correctly, the text '''CMD: U A SAMURAI''' should appear on the top left of the screen
* If you also have JUDGE enabled, the text '''CMD: JUDGE & SAMURAI''' is visible instead
==EXPERT VIEW==
Enables showing the list of songs of an expert course on expert mode. Only works when the machine is in beat#3.
* Go to EXPERT mode
* Hold the Start button, then press 2-2-1-1-3-5-3-5-7-6. Button presses should be done according to your playing side.
==Beat Phases==
As with previous releases, beat phases are entered in the operator menu, by selecting "GAME OPTION" and holding Effect while entering a button sequence. Codes must be entered in order (you can't enter beat#3 unless you've entered beat#2). Beat phases can also be changed by updating the game to a newer revision. Different game binary revisions have different beat phases enabled. Note that beat phases cannot be reversed except by clearing the machine settings, or by reverting the game to an older binary.
Each new beat phase unlocks new songs and/or EXPERT courses for play, along with some other options.
===beat#1===
* Default option, no key sequence.
===beat#2===
* Key sequence: 9-1-7-7-12-10-1-2-11-6
* 9th and 10th Dan are now selectable.
* All locked songs are made available for play.
* The special EXTRA STAGE and ONE MORE EXTRA STAGE can no longer be triggered (except by a code).
* EXPERT Course Unlocks (Front/Back)
** CLUB/Y&Co.
** TECHNO/AKIRA
** TRANCE 2/JONY.C
** RESERVED/F-FLY
** TAKA/Mr.T
** KING/MONZENBARAI
===beat#3===
* Key sequence: 12-3-10-8-4-5-13-9-9-14
* Unlocks EXPERT VIEW
* EXPERT Course Unlocks (configured server side)
** SUMMER
** WEATHER REPORT
** LIVE WIRE
** GOLILLUSTRATION
** TAKA TRANCE
** ONE MORE EXPERT


= Removed Songs =
= Removed Songs =
Line 212: Line 297:


= Related Links =
= Related Links =
* [http://www.konami.jp/am/bm2dx/bm2dx10/ beatmania IIDX 10th style official site]
* [https://web.archive.org/web/20180307194313/http://www.konami.jp:80/am/bm2dx/bm2dx10/ beatmania IIDX 10th style official site] (archived)


[[Category:IIDX Titles]]
[[Category:beatmania IIDX]]

Navigation menu