AC 9th style: Difference between revisions

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* First style on new PC-based architecture, which was universally blamed for timing problems in a number of songs.
* First style on new PC-based architecture, which was universally blamed for timing problems in a number of songs.
* First style to feature e-amuse card readers to save scores and basic clear status.
* First style to feature e-amuse card readers to save scores and basic clear status.
* First arcade style to have beginner mode; only shows 1 star songs for first song, and 2 star songs for second song, etc.
* First arcade style to have beginner mode; only shows Level 1 songs for first song, and Level 2 songs for second song, etc.
* First style to support Konami ID system.
* First style to support Konami ID system.
* DJ names for high scores were extended from 4 to 6 characters.
* DJ names for high scores were extended from 4 to 6 characters.

Revision as of 07:14, 3 October 2005

General Information

File:9th.gif

  • Released: 2003
  • First style on new PC-based architecture, which was universally blamed for timing problems in a number of songs.
  • First style to feature e-amuse card readers to save scores and basic clear status.
  • First arcade style to have beginner mode; only shows Level 1 songs for first song, and Level 2 songs for second song, etc.
  • First style to support Konami ID system.
  • DJ names for high scores were extended from 4 to 6 characters.
  • Extra Stage: Paranoia Survivor Max
  • One More Extra Stage: Quasar

Staff Information

New Songs

Related Links