AC DDRMAX2: Difference between revisions

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== Release Information ==
== Release Information ==
* Release Date: March 27th, 2002
* Release Date: March 27th, 2002
* Soundtrack Release Date: June 19th, 2002
* Soundtrack release date:
** [[DDRMAX2 ORIGINAL SOUNDTRACK]]: June 19th, 2002


== General Information / Changes ==
== General Information / Changes ==
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* First DanceDanceRevolution game to not feature "How To Play" in attract mode.
* First DanceDanceRevolution game to not feature "How To Play" in attract mode.
* First DanceDanceRevolution game with CHALLENGE difficulty and CHALLENGE mode.
* First DanceDanceRevolution game with CHALLENGE difficulty and CHALLENGE mode.
** CHALLENGE mode is a variant of NONSTOP mode, with courses containing a variable number of songs (from 4 to 20) under a single difficulty. Unlike NONSTOP mode, players may not set any modifiers (some courses had certain stages with fixed modifiers instead).
** CHALLENGE mode is a variant of NONSTOP mode, with courses containing a variable number of songs (from 5 to 10) under a single difficulty. Unlike NONSTOP mode, players may not set any modifiers (some courses had certain stages with fixed modifiers instead).
** When playing CHALLENGE courses, the LIFE GAUGE is instead replaced with LIFE4 (depicted as a battery with three segments). Getting any four missteps (combo breaks and/or N.G.s on Freeze Arrows) anytime during a song will trigger an instant stage failure. LIFE4 would remain exclusive in this mode until the EXTRA STAGE system revamp in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
** When playing CHALLENGE courses, the LIFE GAUGE is instead replaced with LIFE4 (depicted as a battery with three segments). Getting any four missteps (combo breaks and/or N.G.s on Freeze Arrows) anytime during a song will trigger an instant stage failure. LIFE4 would remain exclusive in this mode until the EXTRA STAGE system rework in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
** Only DanceDanceRevolution title to hide the actual title from CHALLENGE-only songs by displaying their original version's title, banner and background when played in their respective courses. This was changed in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
** Only DanceDanceRevolution title to hide the actual title from CHALLENGE-only songs by displaying their original version's title, banner and background when played in their respective courses. This was changed in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
* Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a Level 10 chart has a max possible score of 100,000,000).
* Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a Level 10 chart has a max possible score of 100,000,000).
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* The Dancemania licenses have generic movie backgrounds for their graphics.  
* The Dancemania licenses have generic movie backgrounds for their graphics.  
* First DanceDanceRevolution game to hide the actual BPM of a song by quickly cycling through random 3-digit BPMs on the songwheel. For this game, this feature is used for [[MAXX UNLIMITED]] and [[Kakumei|革命]]. Their actual BPM would not be shown until the following game.
* First DanceDanceRevolution game to hide the actual BPM of a song by quickly cycling through random 3-digit BPMs on the songwheel. For this game, this feature is used for [[MAXX UNLIMITED]] and [[Kakumei|革命]]. Their actual BPM would not be shown until the following game.
* First and only DanceDanceRevolution game to hide the GROOVE RADAR rating of a song by continually animating through random songs' ratings. This can only be seen on 革命 on ONE MORE EXTRA STAGE. 革命 will show its normal GROOVE RADAR rating during all other instances.
* First and only DanceDanceRevolution game to hide the GROOVE RADAR rating of a song by continually animating through random songs' ratings. This can only be seen on 革命 during ONE MORE EXTRA STAGE. 革命 will show its normal GROOVE RADAR rating during all other instances.
* Color labeling on the songwheel has changed since DDRMAX:
* Color labeling on the songwheel has changed since DDRMAX:
** Green for default songs new to DDRMAX2.
** Green for default songs new to DDRMAX2.
** Blue for DDRMAX songs.
** Blue for DDRMAX songs.
** Yellow for songs pre-DDRMAX.
** Yellow for songs that first appeared before DDRMAX.
** Purple for unlocks.
** Purple for unlocks.
** Red for EXTRA STAGE and ONE MORE EXTRA STAGE songs.
** Red for EXTRA STAGE and ONE MORE EXTRA STAGE songs.
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{{DDR Song2|[[CANDY (Riyu Kosaka)|CANDY♥]]|[[Riyu Kosaka|小坂りゆ]]|180|3|5|7|3|5|7}}
{{DDR Song2|[[CANDY (Riyu Kosaka)|CANDY♥]]|[[Riyu Kosaka|小坂りゆ]]|180|3|5|7|3|5|7}}
{{DDR Song2|[[D2R]]|[[Naoki Maeda|NAOKI]]|160|3|5|7|3|5|7}}
{{DDR Song2|[[D2R]]|[[Naoki Maeda|NAOKI]]|160|3|5|7|3|5|7}}
{{DDR Song2|[[DIVE TO THE NIGHT]]|[[Riyu Kosaka|小坂りゆ]]|155|3|5|7|3|6|7}}
{{DDR Song2|[[DIVE TO THE NIGHT]]{{from|[[true...]]}}|[[Riyu Kosaka|小坂りゆ]]|155|3|5|7|3|6|7}}
{{DDR Song2|[[LITTLE BOY (BOY ON BOY MIX)]]|CAPTAIN JACK|150|3|6|8|3|6|9}}
{{DDR Song2|[[LITTLE BOY (BOY ON BOY MIX)]]|CAPTAIN JACK|150|3|6|8|3|6|9}}
{{DDR Song2|[[LIVING IN AMERICA]]|JOHN DESIRE|169|3|5|7|3|6|8}}
{{DDR Song2|[[LIVING IN AMERICA]]|JOHN DESIRE|169|3|5|7|3|6|8}}
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Both of these are unlocked when you reach level 30, or when the machine operator enters the 6th PASS (FINAL) code.
Both of these are unlocked when you reach level 30, or when the machine operator enters the 6th PASS (FINAL) code.


{{DDR Songlist Header|type=max|
{{DDR Songlist Header|type=max2|
{{DDR Song2|[[MAXX UNLIMITED]]|[[Naoki Maeda|Z]]|0-320|6|8|10|6|8|10}}
{{DDR Songlist Category|EXTRA / ONE MORE EXTRA STAGE|bg=#9999ee|color=#000}}
{{DDR Song M2|[[MAXX UNLIMITED]]|[[Naoki Maeda|Z]]|0-320|6|8|10|-|6|8|10|-}}
{{DDR Song M2|[[Kakumei|革命]]|[[Takayuki Ishikawa|dj TAKA]] with [[Naoki Maeda|NAOKI]]|83-148|4|6|9|8|4|6|9|8}}
{{DDR Song M2|[[Kakumei|革命]]|[[Takayuki Ishikawa|dj TAKA]] with [[Naoki Maeda|NAOKI]]|83-148|4|6|9|8|4|6|9|8}}
}}
}}


== Level Unlocks ==
== Level Unlocks ==
The following beatmania IIDX crossovers are unlocked when you reach certain levels, or when using the 5th PASS for the first two songs, or the 6th PASS for the final one.
The following songs are unlocked when you reach certain levels, or when using the 5th PASS for the first two songs, or the 6th PASS for the final one.
 
Only songs new to DDRMAX2 are listed below.


{{DDR Songlist Header|type=max|
{{DDR Songlist Header|type=max|
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{{DDR Song2|[[Spin the disc]]{{from|[[AC 5th style|beatmania IIDX 5th style]]}}|[[Tatsuya Furukawa|good-cool]]|130|2|5|8|2|5|8}}
{{DDR Song2|[[Spin the disc]]{{from|[[AC 5th style|beatmania IIDX 5th style]]}}|[[Tatsuya Furukawa|good-cool]]|130|2|5|8|2|5|8}}
{{DDR Songlist Category|Unlocked at level 27}}
{{DDR Songlist Category|Unlocked at level 27}}
{{DDR Song2|[[i feel ...]]{{from|[[AC 7th style|beatmania IIDX 7th style]]}}|[[Akira Yamaoka|AKIRA YAMAOKA]]|141|3|6|9|2|5|9}}
{{DDR Song2|[[i feel ...]]|[[Akira Yamaoka|AKIRA YAMAOKA]]|141|3|6|9|2|5|9}}
}}
}}


= CHALLENGE MODE =
= CHALLENGE MODE =
New to DDRMAX2 is CHALLENGE MODE. In this mode, you play a set of songs back-to-back with no breaks, similar to NONSTOP in earlier games. However, it works very differently:
CHALLENGE MODE is a mode that is introduced in DDRMAX2. In this mode, you play a set of songs back-to-back with no breaks, similar to NONSTOP in earlier games. However, it works very differently:
* Instead of the usual dance gauge, you have a battery with three marks on it. Each time you get anything lower than a PERFECT or GREAT, or break a freeze arrow, a part of the battery will deplete; four missteps results in an instant GAME OVER. The battery will refill between songs.
* Instead of the usual dance gauge, you have a battery with three marks on it. Each time you get anything lower than a PERFECT or GREAT, or break a freeze arrow, a part of the battery will deplete; four missteps results in an instant GAME OVER. The battery will refill between songs.
* Mods cannot be set in this mode; you are locked into default colored arrows at 1X.
** The number of lives returned back depends on the difficulty of the next song: 1 life for Level 8 and below, 2 lives for Level 9, and 3 lives for Level 10.
* Modifiers cannot be set in this mode; you are locked into default colored arrows at 1X.
* Your combo will only increase with PERFECTs.
* Your combo will only increase with PERFECTs.
* Jumps count as one step, unlike in regular play.
* Jumps count as one step, unlike in regular play.
* Regardless if you fail or pass a course, you get an overall percentage out of 100 of your performance in the course, which can also be seen in the top left/right corners of the screen as you play.
* Regardless if you fail or pass a course, you get an overall percentage out of 100 of your performance in the course, which can also be seen in the top left/right corners of the screen as you play.


Exclusive to this course as well are 19 remixes of older DanceDanceRevolution songs that use the new difficulty level of CHALLENGE. These CHALLENGE-only charts can ''only'' be played in this mode. They are listed with their original version's song title, banner, and background. These unique songs will be marked with an asterisk. These songs were later unlocked for regular play in [[AC DDR EXTREME|the following game]], with them receiving unique graphics and receiving their proper title.
Exclusive to this course as well are 19 remixes of older DanceDanceRevolution songs that use the new difficulty level of CHALLENGE. These CHALLENGE-only charts can ''only'' be played in this mode. They are listed with their original version's song titles, banners, and backgrounds. These unique songs will be marked with an asterisk. These songs were later made available in regular play in [[AC DDR EXTREME|the following game]], with them receiving unique graphics and receiving their proper titles.


Only the first three courses are available by default. The rest must be unlocked.
Only the first three courses are available by default. The rest must be unlocked.
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| 2 || [[DIVE(more deep & deeper style)]] || style="background:#ffaaaa;""|5 || style="background:#ffaaaa;"|5
| 2 || [[DIVE(more deep & deeper style)]] || style="background:#ffaaaa;""|5 || style="background:#ffaaaa;"|5
|-
|-
| 3 || [[Firefly]] || style="background:#ffaaaa;""|5 || style="background:#ffaaaa;"|5
| 3 || [[FireFly|Firefly]] || style="background:#ffaaaa;""|5 || style="background:#ffaaaa;"|5
|-
|-
| 4 || [[ever snow]] || style="background:#00FF7F;""|8 || style="background:#00FF7F;"|8
| 4 || [[ever snow]] || style="background:#00FF7F;""|8 || style="background:#00FF7F;"|8
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| 9 || [[TSUGARU]] || style="background:#00FF7F;""|9|| style="background:#00FF7F;"|9
| 9 || [[TSUGARU]] || style="background:#00FF7F;""|9|| style="background:#00FF7F;"|9
|-
|-
| 10 || [[MAXX UNLIMITED]] (REVERSE/DARK mods on) || style="background:#00FF7F;""|10|| style="background:#00FF7F;"|10
| 10 || [[MAXX UNLIMITED]]<br><small>(REVERSE/DARK mods on)</small> || style="background:#00FF7F;""|10|| style="background:#00FF7F;"|10
|-
|-
!style="background:#9999ee; text-align: center;" colspan="8"|鬼道 弐 (Demon Road 2) (level 31 unlock)
!style="background:#9999ee; text-align: center;" colspan="8"|鬼道 弐 (Demon Road 2) (level 31 unlock)
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| 5 || Burning Heat! (3 Option Mix) || style="background:#00FF7F;""|9|| style="background:#00FF7F;"|9
| 5 || Burning Heat! (3 Option Mix) || style="background:#00FF7F;""|9|| style="background:#00FF7F;"|9
|-
|-
| 6 || [[Kakumei|革命]] (REVERSE/DARK mods on) || style="background:#00FF7F;""|9|| style="background:#00FF7F;"|9
| 6 || [[Kakumei|革命]]<br><small>(REVERSE/DARK mods on)</small> || style="background:#00FF7F;""|9|| style="background:#00FF7F;"|9
|}
|}


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