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== Getting Started ==
== Getting Started ==


To start a game, you'll obviously want to insert some coins. Typically, singles play takes one credit, doubles play takes two credits (until [[AC tricoro|tricoro]], where double play was changed to only needing one credit) , and two-player play takes one credit per player.  
To start a game, you'll obviously want to insert some coins. Typically, singles play takes one credit, doubles play takes two credits (until [[AC tricoro|tricoro]], where double play was changed to only needing one credit), and two-player play takes one credit per player.  


In older styles, before [[AC DistorteD|DistorteD]], once you have inserted your coins, you can press the VEFX button (NOT the Start button) to bring up the Options menu. If you want to play Battle or Double in these styles, you need to select it at this time, ''before'' you press the Start button to begin the game. Additionally, you can set the other game options here as well (high speed, random, autoscratch, etc.) to save yourself some time when picking your first song, but it's not necessary.
From [[AC 10th style|10th style]] to [[AC DistorteD|DistorteD]], once you have inserted your coins, you can press the VEFX button to bring up the Options menu. If you want to play Battle or Double in these styles, you need to select it at this time, ''before'' you press the Start button to begin the game. Additionally, you can set the other game options here as well (high speed, random, autoscratch, etc.) to save yourself some time when picking your first song, but it's not necessary.
   
   
Styles after [[AC HAPPY SKY|HAPPY SKY]] do not allow you to access the options menu from the title screen. Instead, you are able to select Single or Double mode at a separate screen after the player entry screen.
Styles after [[AC HAPPY SKY|HAPPY SKY]] do not allow you to access the options menu from the title screen. Instead, you were able to select Single or Double mode at a separate screen after the player entry screen. Since [[AC HEROIC VERSE|HEROIC VERSE]], the aforementioned screen no longer exists, and players can choose between Single or Double during the SELECT GAME MODE screen instead.


Beginning in [[AC Resort Anthem|Resort Anthem]], you can insert your e-amusement pass and log in ''before'' you insert your coins. You can also pay for your game using [[PASELI]] instead of coins. The actual deduction of credits or PASELI does not take effect until you choose a game mode.
Beginning in [[AC Resort Anthem|Resort Anthem]], you can insert your e-amusement pass and log in ''before'' you insert your coins. You can also pay for your game using [[PASELI]] instead of coins. The actual deduction of credits or PASELI does not take effect until you choose a game mode.
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** [[AC tricoro|tricoro]] onwards adds some significant changes:
** [[AC tricoro|tricoro]] onwards adds some significant changes:
*** You are given a dynamic songlist that changes as you clear and fail songs. Clearing songs will change the songlist to have more difficult charts, while failing songs will result in less difficult charts.
*** You are given a dynamic songlist that changes as you clear and fail songs. Clearing songs will change the songlist to have more difficult charts, while failing songs will result in less difficult charts.
*** You may earn stamps to unlock Q-Pro parts.
*** You may unlock Q-Pro parts by completing certain tasks.
*** Beginning in [[AC SPADA|SPADA]], the difficulty tier list is gone; your Dan rank dictates the initial songlist.
*** Beginning in [[AC SPADA|SPADA]], the difficulty tier list is gone; your Dan rank dictates the initial songlist in the TASKS folder (Players without e-amusement passes and e-amusement players without Dan rank start at LEVEL 1 in their 1st play).
*** From SINOBUZ onwards, the level restrictions are removed on certain days.
*** Played songs in all modes are added to Review LEVEL tiers. Review LEVEL folders appear up to the lowest level available in the TASKS folder.
**** On Japanese machines, Level 11 and 12 Review folders are only available on Premium Start.
*** Played Class courses are added to Practice Exam folders from Rootage onwards.
*** From SINOBUZ onwards, all Review LEVEL folders are available on certain days, regardless of the contents of the TASKS folder, and regardless of Standard/Premium Start.


* STANDARD Mode
* STANDARD Mode
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** In SPADA onwards, you may switch between Single Play and Double Play during the song select screen by pressing 3 on the numeric keypad.
** In SPADA onwards, you may switch between Single Play and Double Play during the song select screen by pressing 3 on the numeric keypad.
** Unlike prior games, you can pick '''any song'''; however, chart availability is limited by what your Class rank is.
** Unlike prior games, you can pick '''any song'''; however, chart availability is limited by what your Class rank is.
*** On Single Play, if you are...
*** On Single Play (and Double Play from [[AC Rootage|Rootage]] and later), if you are...
**** ''5th dan and lower:'' You can pick charts up to '''Lv8''' on first stage and '''Lv10''' on your second.
**** ''5th dan and lower:'' You can pick charts up to '''Lv8''' on first stage and '''Lv10''' on your second.
**** ''6th dan:'' '''Lv9''' for first stage; '''Lv10''' for second stage.
**** ''6th dan:'' '''Lv9''' for first stage; '''Lv10''' for second stage.
**** ''7th dan and above:'' '''Lv10''' for first and second stages.
**** ''7th dan and above:'' '''Lv10''' for first and second stages.
**** ''8th dan and above, plus 100 plays on the card:'' '''Lv11''' for first and second stages.
**** ''8th dan and above, plus 100 plays on the card:'' '''Lv11''' for first and second stages.
**** ''Kaiden, plus 100 plays on the card:'' removes level restrictions.
**** ''10th dan and above, plus 1000 plays on the card:'' removes level restrictions.
*** On Double Play, if you are...
*** On Double Play through [[AC CANNON BALLERS|CANNON BALLERS]], if you are...
**** ''6th dan and lower:'' You can pick charts up to '''Lv9''' on first stage and '''Lv11''' on your second.
**** ''6th dan and lower:'' You can pick charts up to '''Lv9''' on first stage and '''Lv11''' on your second.
**** ''7th dan and above:'' '''Lv10''' for first stage; '''Lv11''' for second stage.
**** ''7th dan and above:'' '''Lv10''' for first stage; '''Lv11''' for second stage.
**** ''8th dan and above, plus 100 plays on the card:'' '''Lv11''' for first and second stages.
**** ''8th dan and above, plus 100 plays on the card:'' '''Lv11''' for first and second stages.
**** ''Kaiden, plus 100 plays on the card:'' removes level restrictions.
**** ''10th dan, plus 1000 plays on the card:'' removes level restrictions.
*** '''Lincle and beyond:''' You can purchase a DJ VIP Pass for your game using [[PASELI]] points, if you have a PASELI account.
*** '''Japanese versions of Lincle onwards:''' You can purchase a DJ VIP Pass for your game using [[PASELI]].
**** '''DJ VIP PASS GOLD:''' Allows you to play three songs guaranteed, regardless of whether you fail.
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
**** '''DJ VIP PASS PLATINUM:''' Allows you to play three songs guaranteed, without difficulty limits.
|-
**** '''DJ VIP PASS BLACK:''' Allows you to play three songs guaranteed, without difficulty limits, and you can play the same song multiple times.
!style="background:#9999ee; text-align: center;" width="150px"| DJ VIP PASS  
***** A DJ VIP PASS BLACK is only obtained by collecting 100 V-Discs (or through daily bonuses), and cannot be purchased with PASELI.
!style="background:#9999ee; text-align: center;" width="200px"| Cost
!style="background:#9999ee; text-align: center;" width="200px"| Fail a song without game over
!style="background:#9999ee; text-align: center;" width="200px"| Level restrictions
!style="background:#9999ee; text-align: center;" width="300px"| Other Information
|-
| GOLD || PASELI || Yes || Yes || -
|-
| PLATINUM || PASELI || Yes || No || -
|-
| BLACK || 100 V-Discs || Yes || No || Songs can be repeated.<br>LEGGENDARIA charts can be played without V-Discs.<br>Can also be obtained through daily bonuses.
|}
** If EXTRA STAGE is enabled, you may earn an EXTRA STAGE on your FINAL STAGE by fulfilling one of the following requirements:
** If EXTRA STAGE is enabled, you may earn an EXTRA STAGE on your FINAL STAGE by fulfilling one of the following requirements:
*** Single Play:
*** Single Play:
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**** Finish with 100% Groove Gauge on a Level 6 chart
**** Finish with 100% Groove Gauge on a Level 6 chart
**** Clear the song on a Level 7 chart or higher
**** Clear the song on a Level 7 chart or higher
** On Japanese releases of SPADA onwards, you must be using PASELI (premium start for copula and onwards). If you do not meet the above requirements, you can still access the Extra Stage simply by using 7 V-Discs.
** On Japanese releases of SPADA onwards, you must be using PASELI (premium start for copula and onwards). If you do not meet the above requirements, you can still access the Extra Stage simply by using 7 V-Discs (or 1 in certain days).
** Note that you can't choose the same song more than once per game (except if using a DJ VIP PASS BLACK).
** Note that you can't choose the same song more than once per game (except if using a DJ VIP PASS BLACK).


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** Courses are organized by difficulty, from 7-kyu (the easiest) through Kaiden (the hardest)
** Courses are organized by difficulty, from 7-kyu (the easiest) through Kaiden (the hardest)
*** Prior to [[AC DistorteD|DistorteD]], 10th Dan was the highest level.
*** Prior to [[AC DistorteD|DistorteD]], 10th Dan was the highest level.
** No options are selectable except for HI-SPEED and HIDDEN/SUDDEN/LIFT settings. MIRROR and EX GAUGE are available from copula onward.
** No options are selectable except for HI-SPEED, ADVANCED OPTIONS and Note Chart Display Area settings. MIRROR and EX GAUGE are available from copula onward.
*** In PENDUAL, playing CLASS Mode in FUTURE Phase will trigger the MIRROR modifier.
*** In PENDUAL, playing CLASS Mode in FUTURE Phase will trigger the MIRROR modifier.


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** Players may change options in-between songs. Anyone playing with RANDOM or similar options on will have the same randomization pattern used by the other players.
** Players may change options in-between songs. Anyone playing with RANDOM or similar options on will have the same randomization pattern used by the other players.
*** Players playing the 2P side will have their randomization pattern mirrored.
*** Players playing the 2P side will have their randomization pattern mirrored.
*** Options that invalidate scores are disabled.


Beginning with the introduction of daily bonuses in SINOBUZ, there are also modes that can only be played on certain days. For more info on what modes are available on what days, check the corresponding style's page.
Beginning with the introduction of daily bonuses in SINOBUZ, there are also modes that can only be played on certain days. For more info on what modes are available on what days, check the corresponding style's page.
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** Functions identically to PREMIUM FREE.
** Functions identically to PREMIUM FREE.
** Sessions last five minutes (or seven, if two players are present). You can play 3 songs fully if you don't take too long selecting songs to play.
** Sessions last five minutes (or seven, if two players are present). You can play 3 songs fully if you don't take too long selecting songs to play.
** TIME FREE can also be chosen if ARENA MODE only detects CPU players.
** TIME FREE can also be chosen if online ARENA MODE only detects CPU players.


* TIME HAZARD Mode (''introduced in SINOBUZ, hidden mode'')
* TIME HAZARD Mode (''introduced in SINOBUZ, hidden mode'')
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* The '''VEFX''' button
* The '''VEFX''' button
** Press the '''VEFX''' button to switch between the effector modes and "EQ ONLY" mode.
** Press the '''VEFX''' button to switch between the effector modes and "EQ ONLY" mode.
In classic cabinets:
* The VEFX slider
* The VEFX slider
** Move the VEFX slider up and down to select your desired effector. In IIDX RED through DistorteD, the effector options are (from top to bottom on the slider):
** Move the VEFX slider up and down to select your desired effector. In IIDX RED through DistorteD, the effector options are (from top to bottom on the slider):
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*** DISTORTION
*** DISTORTION
* The EQ sliders
* The EQ sliders
** Just like on a stereo, you can adjust the relative volumes of low- and high-frequency sounds by moving the low-EQ and hi-EQ sliders.
** Just like on a stereo, you can adjust the relative volumes of low- and high-frequency sounds by moving the low-EQ and hi-EQ sliders (in LIGHTNING MODEL cabinets, Lower-Mid EQ and Hi-Mid EQ sliders are added).
* The Filter slider
* The Filter slider
** According to KONAMI, the Filter slider functions as an adjustable lowpass filter. Moving the slider down will cut out some of the low-frequency sounds, while putting the slider at max ensures that you hear everything the machine's sound system can throw at you.
** According to KONAMI, the Filter slider functions as an adjustable lowpass filter. Moving the slider down will cut out some of the low-frequency sounds, while putting the slider at max ensures that you hear everything the machine's sound system can throw at you.
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* The Play Volume slider
* The Play Volume slider
** Self-explanatory. Adjusts the overall sound volume.
** Self-explanatory. Adjusts the overall sound volume.
In LIGHTNING MODEL cabinets, the effect sliders, LCD marquee and keypads have been replaced with a touchscreen called the ''Premium Area'', located under the screen where the sliders used to be. There are three option menus available: Sound, Settings and News (the latter added in January 23rd, 2020).
* Sound effectively emulates the effect sliders. Headphone volume and effectors can be adjusted here as well.
* Settings lets you adjust the turntable resistance, as well as the cabinet lighting.
* The News menu is divided into two sections, Breaking News (introduced in HEROIC VERSE) and Tsujigiri Battle (introduced in Rootage).
** The Breaking News tab serves as an archive of the news ticker on the song selection screen, and includes a button that jumps the cursor to the relevant song.
** The Tsujigiri Battle tab shows the number of players defeated using the feature, with separate totals for Single and Double play.
* A button to bring up the keypad menu is also available from any screen (besides ENTRY and GAME OVER screens), as the physical keypads have been removed.
* A toggle switch, named CONCENTRATION MODE, was added in the February 18th, 2020 update that turns the screen off during gameplay to avoid distraction. Touching the screen will turn it back on.
Further options were added to the Premium Area in BISTROVER:
* Play Analyzer now shows detailed score data from the results screen from your recently played songs.
* The ability to search songs, jumping the cursor to the relevant song.
** You can add up to 30 songs from your search results to the "Song Selection Memo" for quick access using the jump icon.


== Gameplay ==
== Gameplay ==


Things are more or less the same as at home. The main differences are that to change your current effector, simply move the VEFX slider, and that if you receive more than 50 Poors in a row without pressing any keys, you get an automatic STAGE FAILED. In later styles, a "RETIRE?" notice will be displayed on the screen shortly before this happens to give you a chance to press keys again.
Things are more or less the same as at home. The main differences are that to change your current effector, simply move the VEFX slider, and that if you receive more than 50 Poors in a row without pressing any keys, you get an automatic STAGE FAILED. In later styles, a "RETIRE?" notice will be displayed on the screen shortly before this happens to give you a chance to press keys again. From SPADA's April 23rd, 2014 update, you can use 6 V-Discs to keep playing after failing a session. Since CANNON BALLERS, on certain days this cost is lowered to only 1 V-Disc.


Don't give up, even if it looks impossible!
Don't give up, even if it looks impossible!


=== Clear Lamps ===
== Secrets ==


When playing on your e-Amusement account, the game will record your pass/fail/scoring data on each song. This will be shown on the song select screen as a glowing light next to the song's title, known as a Clear Lamp.
=== Daily Bonus ===
 
From SINOBUZ onwards, every day of a week comes with a daily bonus. As of CANNON BALLERS:
Clesr Lamps will glow depending on the best result you obtained playing that particular song.
* Sunday - One free DJ VIP PASS BLACK.
* No light: The song has not yet been played.
* Monday - One extra minute in PREMIUM FREE mode (for [[PASELI]] enabled locations only).
* Dim flashing green/blue/yellow/red light (before Heroic Verse): The song was attempted, but the player failed. The color depends on the difficulty played (beginner, normal, hyper, and another respectively)
* Tuesday - HAZARD is replaced by TIME HAZARD.
** Flickering red light (since Heroic Verse): The song was attempted, but the player failed, regardless of song difficulty.
* Wednesday - FREE is replaced by TIME FREE.
* Bright purple light: "Assist Clear" The song was passed with the help of modifiers that make the song easier.
* Thursday - HAZARD is replaced by TIME HELL.
* Bright green light: "Easy Clear" The song was passed using the "Easy" groove gauge setting.
* Friday - V-Disc bonus and V-Disc cost reduction (EXTRA STAGE remains inaccessible in STANDARD MODE on Japanese machines, however).
** The same lamp color is used before Heroic Verse to denote songs cleared on Beginner difficulty.
* Saturday - No level restrictions in STEP UP mode.
* Bright blue/yellow/red light (before Heroic Verse): The song was passed. The color depends on the difficulty played (normal, hyper, and another respectively)
** Blue light (since Heroic Verse): The song was passed, regardless of song difficulty.
* White light: The song was passed using the "Hard" groove gauge setting.
* Flashing red and yellow: The song was passed using the "EX Hard" groove gauge setting.
* Strobing white, blue, and orange: The song was full comboed.
 
== Secrets ==


=== EXTRA STAGE ===
=== EXTRA STAGE ===

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