AC General Info: Difference between revisions

Jump to navigation Jump to search
m
Protected "AC General Info": Counter-productive edit warring ([Edit=Allow only administrators] (expires 04:30, 8 January 2021 (UTC)) [Move=Allow only administrators] (expires 04:30, 8 January 2021 (UTC)))
m (Protected "AC General Info": Counter-productive edit warring ([Edit=Allow only administrators] (expires 04:30, 8 January 2021 (UTC)) [Move=Allow only administrators] (expires 04:30, 8 January 2021 (UTC))))
(28 intermediate revisions by 4 users not shown)
Line 16: Line 16:
== Getting Started ==
== Getting Started ==


To start a game, you'll obviously want to insert some coins. Typically, singles play takes one credit, doubles play takes two credits (until [[AC tricoro|tricoro]], where double play was changed to only needing one credit) , and two-player play takes one credit per player.  
To start a game, you'll obviously want to insert some coins. Typically, singles play takes one credit, doubles play takes two credits (until [[AC tricoro|tricoro]], where double play was changed to only needing one credit), and two-player play takes one credit per player.  


In older styles, before [[AC DistorteD|DistorteD]], once you have inserted your coins, you can press the VEFX button (NOT the Start button) to bring up the Options menu. If you want to play Battle or Double in these styles, you need to select it at this time, ''before'' you press the Start button to begin the game. Additionally, you can set the other game options here as well (high speed, random, autoscratch, etc.) to save yourself some time when picking your first song, but it's not necessary.
From [[AC 10th style|10th style]] to [[AC DistorteD|DistorteD]], once you have inserted your coins, you can press the VEFX button to bring up the Options menu. If you want to play Battle or Double in these styles, you need to select it at this time, ''before'' you press the Start button to begin the game. Additionally, you can set the other game options here as well (high speed, random, autoscratch, etc.) to save yourself some time when picking your first song, but it's not necessary.
   
   
Styles after [[AC HAPPY SKY|HAPPY SKY]] do not allow you to access the options menu from the title screen. Instead, you are able to select Single or Double mode at a separate screen after the player entry screen.
Styles after [[AC HAPPY SKY|HAPPY SKY]] do not allow you to access the options menu from the title screen. Instead, you were able to select Single or Double mode at a separate screen after the player entry screen. Since [[AC HEROIC VERSE|HEROIC VERSE]], the aforementioned screen no longer exists, and players can choose between Single or Double during the SELECT GAME MODE screen instead.


Beginning in [[AC Resort Anthem|Resort Anthem]], you can insert your e-amusement pass and log in ''before'' you insert your coins. You can also pay for your game using [[PASELI]] instead of coins. The actual deduction of credits or PASELI does not take effect until you choose a game mode.
Beginning in [[AC Resort Anthem|Resort Anthem]], you can insert your e-amusement pass and log in ''before'' you insert your coins. You can also pay for your game using [[PASELI]] instead of coins. The actual deduction of credits or PASELI does not take effect until you choose a game mode.
Line 87: Line 87:
** [[AC tricoro|tricoro]] onwards adds some significant changes:
** [[AC tricoro|tricoro]] onwards adds some significant changes:
*** You are given a dynamic songlist that changes as you clear and fail songs. Clearing songs will change the songlist to have more difficult charts, while failing songs will result in less difficult charts.
*** You are given a dynamic songlist that changes as you clear and fail songs. Clearing songs will change the songlist to have more difficult charts, while failing songs will result in less difficult charts.
*** You may earn stamps to unlock Q-Pro parts.
*** You may unlock Q-Pro parts by completing certain tasks.
*** Beginning in [[AC SPADA|SPADA]], the difficulty tier list is gone; your Dan rank dictates the initial songlist in the TASKS folder (Players without e-amusement passes and e-amusement players without Dan rank start at LEVEL 1 in their 1st play).
*** Beginning in [[AC SPADA|SPADA]], the difficulty tier list is gone; your Dan rank dictates the initial songlist in the TASKS folder (Players without e-amusement passes and e-amusement players without Dan rank start at LEVEL 1 in their 1st play).
*** Cleared songs in all modes are added to Revisit LEVEL tiers and in CLASS are added to Practice Exam.
*** Played songs in all modes are added to Review LEVEL tiers. Review LEVEL folders appear up to the lowest level available in the TASKS folder.
*** From SINOBUZ onwards, the level restrictions are removed on certain days.
**** On Japanese machines, Level 11 and 12 Review folders are only available on Premium Start.
*** Played Class courses are added to Practice Exam folders from Rootage onwards.
*** From SINOBUZ onwards, all Review LEVEL folders are available on certain days, regardless of the contents of the TASKS folder, and regardless of Standard/Premium Start.


* STANDARD Mode
* STANDARD Mode
Line 109: Line 111:
**** ''8th dan and above, plus 100 plays on the card:'' '''Lv11''' for first and second stages.
**** ''8th dan and above, plus 100 plays on the card:'' '''Lv11''' for first and second stages.
**** ''10th dan, plus 1000 plays on the card:'' removes level restrictions.
**** ''10th dan, plus 1000 plays on the card:'' removes level restrictions.
*** '''Lincle and beyond:''' You can purchase a DJ VIP Pass for your game using [[PASELI]] points, if you have a PASELI account.
*** '''Japanese versions of Lincle onwards:''' You can purchase a DJ VIP Pass for your game using [[PASELI]].
**** '''DJ VIP PASS GOLD:''' Allows you to play three songs guaranteed, regardless of whether you fail.
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
**** '''DJ VIP PASS PLATINUM:''' Allows you to play three songs guaranteed, without difficulty limits.
|-
**** '''DJ VIP PASS BLACK:''' Allows you to play three songs guaranteed, without difficulty limits, and you can play the same song multiple times.
!style="background:#9999ee; text-align: center;" width="150px"| DJ VIP PASS  
***** A DJ VIP PASS BLACK is only obtained by collecting 100 V-Discs (or through daily bonuses), and cannot be purchased with PASELI.
!style="background:#9999ee; text-align: center;" width="200px"| Cost
!style="background:#9999ee; text-align: center;" width="200px"| Fail a song without game over
!style="background:#9999ee; text-align: center;" width="200px"| Level restrictions
!style="background:#9999ee; text-align: center;" width="300px"| Other Information
|-
| GOLD || PASELI || Yes || Yes || -
|-
| PLATINUM || PASELI || Yes || No || -
|-
| BLACK || 100 V-Discs || Yes || No || Songs can be repeated.<br>LEGGENDARIA charts can be played without V-Discs.<br>Can also be obtained through daily bonuses.
|}
** If EXTRA STAGE is enabled, you may earn an EXTRA STAGE on your FINAL STAGE by fulfilling one of the following requirements:
** If EXTRA STAGE is enabled, you may earn an EXTRA STAGE on your FINAL STAGE by fulfilling one of the following requirements:
*** Single Play:
*** Single Play:
Line 170: Line 182:
** Players may change options in-between songs. Anyone playing with RANDOM or similar options on will have the same randomization pattern used by the other players.
** Players may change options in-between songs. Anyone playing with RANDOM or similar options on will have the same randomization pattern used by the other players.
*** Players playing the 2P side will have their randomization pattern mirrored.
*** Players playing the 2P side will have their randomization pattern mirrored.
*** Options that invalidate scores are disabled.


Beginning with the introduction of daily bonuses in SINOBUZ, there are also modes that can only be played on certain days. For more info on what modes are available on what days, check the corresponding style's page.
Beginning with the introduction of daily bonuses in SINOBUZ, there are also modes that can only be played on certain days. For more info on what modes are available on what days, check the corresponding style's page.
Line 232: Line 245:
*** DISTORTION
*** DISTORTION
* The EQ sliders
* The EQ sliders
** Just like on a stereo, you can adjust the relative volumes of low- and high-frequency sounds by moving the low-EQ and hi-EQ sliders.
** Just like on a stereo, you can adjust the relative volumes of low- and high-frequency sounds by moving the low-EQ and hi-EQ sliders (in LIGHTNING MODEL cabinets, Lower-Mid EQ and Hi-Mid EQ sliders are added).
* The Filter slider
* The Filter slider
** According to KONAMI, the Filter slider functions as an adjustable lowpass filter. Moving the slider down will cut out some of the low-frequency sounds, while putting the slider at max ensures that you hear everything the machine's sound system can throw at you.
** According to KONAMI, the Filter slider functions as an adjustable lowpass filter. Moving the slider down will cut out some of the low-frequency sounds, while putting the slider at max ensures that you hear everything the machine's sound system can throw at you.
Line 239: Line 252:
** Self-explanatory. Adjusts the overall sound volume.
** Self-explanatory. Adjusts the overall sound volume.


In LIGHTNING cabinets, the effect sliders, LCD marquee and keypads have been replaced with a touchscreen, located under the screen where the sliders used to be.
In LIGHTNING MODEL cabinets, the effect sliders, LCD marquee and keypads have been replaced with a touchscreen called the ''Premium Area'', located under the screen where the sliders used to be. There are three option menus available: Sound, Settings and News (the latter added in January 23rd, 2020).
* Sound effectively emulates the effect sliders. Headphone volume and effectors can be adjusted here as well.
* Settings lets you adjust the turntable resistance, as well as the cabinet lighting.
* The News menu is divided into two sections, Breaking News (introduced in HEROIC VERSE) and Tsujigiri Battle (introduced in Rootage).
** The Breaking News tab serves as an archive of the news ticker on the song selection screen, and includes a button that jumps the cursor to the relevant song.
** The Tsujigiri Battle tab shows the number of players defeated using the feature, with separate totals for Single and Double play.
* A button to bring up the keypad menu is also available from any screen (besides ENTRY and GAME OVER screens), as the physical keypads have been removed.
* A toggle switch, named CONCENTRATION MODE, was added in the February 18th, 2020 update that turns the screen off during gameplay to avoid distraction. Touching the screen will turn it back on.
 
Further options were added to the Premium Area in BISTROVER:
* Play Analyzer now shows detailed score data from the results screen from your recently played songs.
* The ability to search songs, jumping the cursor to the relevant song.
** You can add up to 30 songs from your search results to the "Song Selection Memo" for quick access using the jump icon.


== Gameplay ==
== Gameplay ==
Line 246: Line 271:


Don't give up, even if it looks impossible!
Don't give up, even if it looks impossible!
=== Clear Lamps ===
When playing on your e-amusement account, the game will record your pass/fail/scoring data on each song. This will be shown on the song select screen as a glowing light next to the song's title, known as a Clear Lamp.
Clear Lamps will glow depending on the best result you obtained playing that particular song.
* No light: The song has not yet been played.
* Flickering red light (since HEROIC VERSE): The song was attempted, but the player failed, regardless of song difficulty. Before HEROIC VERSE, the light was colored green/blue/yellow/red, depending on the difficulty played (BEGINNER, NORMAL, HYPER, and ANOTHER respectively).
* Bright purple light: "Assist Clear" The song was passed with the help of modifiers that make the song easier.
* Bright green light: "Easy Clear" The song was passed using the "Easy" groove gauge setting. The same lamp color was used before HEROIC VERSE to denote songs cleared on BEGINNER.
* Blue light (since HEROIC VERSE): The song was cleared, regardless of song difficulty. Before HEROIC VERSE, the light was colored bright blue/yellow/red, depending on the difficulty played (NORMAL, HYPER, and ANOTHER respectively).
* White light: The song was passed using the "Hard" groove gauge setting.
* Flashing red and yellow: The song was passed using the "EX Hard" groove gauge setting.
* Strobing white, blue, and orange: The song was full comboed.


== Secrets ==
== Secrets ==

Navigation menu