AC HEROIC VERSE: Difference between revisions

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** The neon lamps and metal cage above the screen have been removed, replaced with plastic panels and RGB LED lighting.
** The neon lamps and metal cage above the screen have been removed, replaced with plastic panels and RGB LED lighting.
** Cabinets ship with lighter keys by default, and the turntable resistance can now be adjusted.
** Cabinets ship with lighter keys by default, and the turntable resistance can now be adjusted.
** The effect sliders, LCD marquee and keypads have been replaced with a touchscreen called the Premium Area, located under the screen where the sliders used to be. There are two option menus available, sound and settings.
** The effect sliders, LCD marquee and keypads have been replaced with a touchscreen called the Premium Area, located under the screen where the sliders used to be. There are three option menus available: sound, settings and news (the latter added in the January 23rd, 2020 update).
*** Sound effectively emulates the effect sliders, along with added two new EQ sliders, Lower-Mid EQ and Hi-Mid EQ. Headphone volume and effectors can be adjusted here as well.
*** Sound effectively emulates the effect sliders, along with added two new EQ sliders, Lower-Mid EQ and Hi-Mid EQ. Headphone volume and effectors can be adjusted here as well.
*** Settings lets you adjust the turntable resistance, as well as the cabinet lighting.
*** Settings lets you adjust the turntable resistance, as well as the cabinet lighting.
*** The news menu is divided into two sections, breaking news and Tsujigiri Battle. The breaking news tab serves as an archive of the news ticker on the song selection screen, and includes a button that jumps the cursor to the relevant song. The Tsujigiri Battle tab shows the number of players defeated using the feature, with separate totals for Single and Double play.
*** A button to bring up the keypad menu is also available from any screen (besides ENTRY and GAME OVER screens), as the physical keypads have been removed.
*** A button to bring up the keypad menu is also available from any screen (besides ENTRY and GAME OVER screens), as the physical keypads have been removed.
** Due to the removal of the slider panel, the start buttons have been relocated to the upper-left and upper-right of the 1P and 2P keys respectively, and the VEFX and EFFECT buttons are located above the coin slot, as with 5-key beatmania machines.
** Due to the removal of the slider panel, the start buttons have been relocated to the upper-left and upper-right of the 1P and 2P keys respectively, and the VEFX and EFFECT buttons are located above the coin slot, as with 5-key beatmania machines.
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Once all aspects of the training have reached 100%, the ROOM's boss will appear. Defeating the boss will award the final song of the ROOM.
Once all aspects of the training have reached 100%, the ROOM's boss will appear. Defeating the boss will award the final song of the ROOM.


ROOM2 was supposed to begin on January 9th 2020, but has since been [https://twitter.com/IIDX_OFFICIAL/status/1214715855709204480?s=19 delayed]. KONAMI has not announced when ROOM2 will begin.
ROOM2 was supposed to begin on January 9th, 2020, but was [https://twitter.com/IIDX_OFFICIAL/status/1219560030615195648 delayed] to January 23rd, 2020 due to technical issues.


{{IIDX Songlist Header|L=a|
{{IIDX Songlist Header|L=a|
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{{IIDX Songlist Category|ROOM1 BOSS|bg=#CBFFF9}}
{{IIDX Songlist Category|ROOM1 BOSS|bg=#CBFFF9}}
{{IIDX Song|FUTURE SKOOL BREAKBEATS HARDCORE|[[Rave Patroller]]|[[Kosuke Saito|Eagle]]|175|-|7|10|12|LS=-|7|10|12|LD=-}}
{{IIDX Song|FUTURE SKOOL BREAKBEATS HARDCORE|[[Rave Patroller]]|[[Kosuke Saito|Eagle]]|175|-|7|10|12|LS=-|7|10|12|LD=-}}
{{IIDX Songlist Category|ROOM2 (to be added on January 23rd, 2020)|bg=#CBFFF9}}
{{IIDX Song|?|?|?|?|-|?|?|?|LS=-|?|?|?|LD=-}}
}}
}}


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