AC HEROIC VERSE: Difference between revisions

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* In-game text language selection has been added as an option: Korean, English and Japanese are available choices (EFFECT button in ENTRY screen to switch languages).
* In-game text language selection has been added as an option: Korean, English and Japanese are available choices (EFFECT button in ENTRY screen to switch languages).
** It is also the first beatmania IIDX game translated into English since [[AC GOLD|GOLD]]'s US location test.
** It is also the first beatmania IIDX game translated into English since [[AC GOLD|GOLD]]'s US location test.
*** STEP UP mode, events, Tran Medals, text regarding PASELI-only options (including PREMIUM FREE and DJ VIP PASS GOLD/PLATINUM descriptions), network issues, and shop closures remain untranslated.
*** STEP UP mode, events, Tran Medals, text regarding PASELI-only options (including PREMIUM FREE and DJ VIP PASS GOLD/PLATINUM descriptions), network issues, shop closures, and LIGHTNING MODEL interface remain untranslated.
* All non-[[FLOOR INFECTION]] songs from [[AC CANNON BALLERS|CANNON BALLERS]], [[Surf on the Light]] and hidden Rootage songs [[A Tale Hidden In The Abyss]], [[GIGA THRASH]], and [[Granada no kaze|グラナダの風]], are now playable by default.
* All non-[[FLOOR INFECTION]] songs from [[AC CANNON BALLERS|CANNON BALLERS]], [[Surf on the Light]] and hidden Rootage songs [[A Tale Hidden In The Abyss]], [[GIGA THRASH]], and [[Granada no kaze|グラナダの風]], are now playable by default.
* First beatmania IIDX game since their debuts with no [[Kento Oizumi|DJ Noriken]], [[Kanae Asaba]], or [[USAO]] songs on the default songlist.
* First beatmania IIDX game since their debuts with no [[Kento Oizumi|DJ Noriken]], [[Kanae Asaba]], or [[USAO]] songs on the default songlist.
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Once all aspects of the training have reached 100%, the ROOM's boss will appear. Defeating the boss will award the final song of the ROOM.
Once all aspects of the training have reached 100%, the ROOM's boss will appear. Defeating the boss will award the final song of the ROOM.
ROOM2 was supposed to begin on January 9th, 2020, but was [https://twitter.com/IIDX_OFFICIAL/status/1219560030615195648 delayed] to January 23rd, 2020 due to technical issues.


{{IIDX Songlist Header|L=a|
{{IIDX Songlist Header|L=a|
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{{IIDX Songlist Category|ROOM1 BOSS|bg=#CBFFF9}}
{{IIDX Songlist Category|ROOM1 BOSS|bg=#CBFFF9}}
{{IIDX Song|FUTURE SKOOL BREAKBEATS HARDCORE|[[Rave Patroller]]|[[Kosuke Saito|Eagle]]|175|-|7|10|12|LS=-|7|10|12|LD=-}}
{{IIDX Song|FUTURE SKOOL BREAKBEATS HARDCORE|[[Rave Patroller]]|[[Kosuke Saito|Eagle]]|175|-|7|10|12|LS=-|7|10|12|LD=-}}
{{IIDX Songlist Category|ROOM2 (to be added on January 23rd, 2020)|bg=#CBFFF9}}
{{IIDX Songlist Category|ROOM2 (added on January 23rd, 2020)|bg=#CBFFF9}}
{{IIDX Song|?|?|?|?|-|?|?|?|LS=-|?|?|?|LD=-}}
{{IIDX Song|JAZZ PIANO TRANCE|[[Bow shock!!]]|[[Yusuke Ceo|Xceon]]|165|-|4|9|11|LS=-|4|9|11|LD=-}}
{{IIDX Song|ALTANATIVE ROCK|[[Horizons of Promise]]|BEMANI Sound Team "[[Hiroshi Takeyasu|SPIRITUAL RIDE]]"|180|-|4|7|10|LS=-|4|7|10|LD=-}}
{{IIDX Song|TECHSTYLE|[[Matt Silver]]|[[Tetsuya Tamura|Remo-con]]|146|-|6|9|12|LS=-|6|9|12|LD=-}}
{{IIDX Song|HARD PSY|[[Shiva]]{{from|[[AC DRS|DANCERUSH STARDOM]]}}|[[Yoshihiro Uehara|Relect]]|150|-|4|8|11|LS=-|4|8|11|LD=-}}
{{IIDX Songlist Category|ROOM2 BOSS|bg=#CBFFF9}}
{{IIDX Song|PIANO BEAT MUSIC|[[Lords Of The Roundtable]]|[[DJ Mass MAD Izm*]] feat.REO|174|-|6|10|12|LS=-|6|10|12|LD=-}}
}}
}}


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# 01/01/2020 to 01/08/2020 - [[fairy cocktail]] / [[Tatsuya Fujishiro|Tomggg]]
# 01/01/2020 to 01/08/2020 - [[fairy cocktail]] / [[Tatsuya Fujishiro|Tomggg]]
# 01/15/2020 to 01/22/2020 - [[Moving on]] / [[Akitaka Toyama|AJURIKA]] feat.矢吹真央
# 01/15/2020 to 01/22/2020 - [[Moving on]] / [[Akitaka Toyama|AJURIKA]] feat.矢吹真央
# 01/22/2020 to 01/29/2020 - [[Rave lithosphere]] / [[Shinji Hosoe|Sampling Masters MEGA]]
}}
}}


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