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Thanks for the info, Thunderbird!
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(Thanks for the info, Thunderbird!)
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[http://p.eagate.573.jp/game/2dx/24/p/event/ninnin/info.html Official event page.]
[http://p.eagate.573.jp/game/2dx/24/p/event/ninnin/info.html Official event page.]


The ''Ninnin shichikenden'' (忍々七鍵伝) event started on April 20th, 2017. The event can be accessed from the song selection screen, where it appears as a special folder (it can only be accessed once per credit). Note that once you confirm on entering the event folder, you cannot return to the regular song selection screen for that stage. It is also not possible to switch between SINGLE and DOUBLE play while in the folder. However, Level and Difficulty restrictions are lifted.
The ''Ninnin shichikenden'' (忍々七鍵伝) event started on April 20th, 2017. The event can be accessed from the song selection screen, where it appears as a special folder (it can only be accessed once per credit). Note that once you confirm on entering the event folder, you can not return to the regular song selection screen for that stage. It is also not possible to switch between SINGLE and DOUBLE play while in the folder. However, Level and Difficulty restrictions are lifted.


On the event, players choose a school, then a Dojo (流派) inside the school to unlock the song which represents that Dojo. Each Dojo is themed (e.g. a Scratch Dojo), and contains specific songs that fit the Dojo theme (in the previous example, the Scratch Dojo will contain scratch-intensive songs).
On the event, players choose a school, then a Dojo (流派) inside the school to unlock the song which represents that Dojo. Each Dojo is themed (e.g. a Scratch Dojo), and contains specific songs that fit the Dojo theme (in the previous example, the Scratch Dojo will contain scratch-intensive songs).
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The currently available Dojos are as follows, along with their unlockable songs and the type of songs included in them:
The currently available Dojos are as follows, along with their unlockable songs and the type of songs included in them:
* Fire school (炎雅流)
* Fire school (炎雅流)
** Happiness Dojo (幸福道場): [[HAPPY RUSH|HAPPY★RUSH]]: songs with "HAPPY" in the title, genre, or artist.
** Happiness Dojo (幸福道場): [[HAPPY RUSH|HAPPY★RUSH]]: Songs with "HAPPY" in the title, genre, or artist.
** Synth Dojo (シンセ道場): [[Honey Trap]]: songs credited to [[Sota Fujimori]].
** Synth Dojo (シンセ道場): [[Honey Trap]]: Songs credited to [[Sota Fujimori]].
** Melody Dojo (旋律道場): [[Piano Samurai]]: songs with prominent piano melodies.
** Melody Dojo (旋律道場): [[Piano Samurai]]: Songs with prominent piano melodies.
** Scratch Dojo (スクラッチ道場): [[Dish washer Oiwa-chan|ディッシュウォッシャー◎彡おいわちゃん]]: scratch-intensive songs.
** Scratch Dojo (スクラッチ道場): [[Dish washer Oiwa-chan|ディッシュウォッシャー◎彡おいわちゃん]]: Scratch-intensive songs.
** Silver Dojo (白銀道場): [[Gessetsu ni mau hana no youni|月雪に舞う華のように]]: songs with either "SNOW" or "雪" in their titles.
** Silver Dojo (白銀道場): [[Gessetsu ni mau hana no youni|月雪に舞う華のように]]: Songs from pop'n music, or with either "SNOW" or "雪" in their titles.
** Legend Dojo (レジェン道場): [[GuNGNiR]]: ''Spada†leggendaria''-related songs. Only appears when 3 Fire dojos have been cleared.
** Legend Dojo (レジェン道場): [[GuNGNiR]]: ''Spada†leggendaria''-related songs. Only appears when 3 Fire dojos have been cleared.
** The one with the unusual flames (炎雅を極めし者): [[DORNWALD ~Junge~|DORNWALD ~Junge~]]. Only appears when all other Fire dojos have been cleared.
** The one with the unusual flames (炎雅を極めし者): [[DORNWALD ~Junge~|DORNWALD ~Junge~]]. Songs composed by [[Yoshihiro Tagawa|DJ TOTTO]]. Only appears when all other Fire dojos have been cleared.


After playing a song from a Dojo, players will move to another screen, where a seven-key keyboard is shown with different DJ ranks on each key, and enemies representing the Dojo will appear (how the DJ ranks on each key is determined needs confirmation, but it is speculated to be related to the accuracy for each key during the last song played). At this point, the player is given the option to raise any key rank corresponding to an active opponent to AAA (a key that is already at AAA can be chosen for this; if a choice is not made, one is randomly chosen). Then, players will cause damage to the enemies, damage being directly proportional to the DJ rank. If 3 Mystery Scrolls are used, all keys with a rank less than AA will be boosted to AA.
After playing a song from a Dojo, players will move to another screen, where a seven-key keyboard is shown with different DJ ranks on each key, and enemies representing the Dojo will appear (how the DJ ranks on each key is determined needs confirmation, but it is speculated to be related to the accuracy for each key during the last song played). At this point, the player is given the option to raise any key rank corresponding to an active opponent to AAA (a key that is already at AAA can be chosen for this; if a choice is not made, one is randomly chosen). Then, players will cause damage to the enemies, damage being directly proportional to the DJ rank. If 3 Mystery Scrolls are used, all keys with a rank less than AA will be boosted to AA.
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Defeating enemies will give the player the award they are holding, if any. Enemies may hold BUZZ (1000 BUZZ), NORMAL and HYPER charts, and a special item to increase the 忍気 meter by 1/3. The ANOTHER chart will only be awarded once all 7 enemies have been defeated.
Defeating enemies will give the player the award they are holding, if any. Enemies may hold BUZZ (1000 BUZZ), NORMAL and HYPER charts, and a special item to increase the 忍気 meter by 1/3. The ANOTHER chart will only be awarded once all 7 enemies have been defeated.


If playing a mode where the event cannot appear, playing songs will increase a special 忍気 meter, which will make attacks more effective. This will be consumed the next time the player enters the event folder. The following bonuses are available:
If playing a mode where the event can not appear, playing songs will increase a special 忍気 meter, which will make attacks more effective. This will be consumed the next time the player enters the event folder. The following bonuses are available:


* '''STANDARD''' (with 2 players): 1/12 per song
* '''STANDARD''' (with 2 players): 1/12 per song

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