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''This page is for the original 1997 arcade game beatmania. For other games titles beatmania, please see [[beatmania (disambiguation)]].''
''This page is for the original 1997 arcade game beatmania. For other games titled beatmania, please see [[beatmania (disambiguation)]].''
 
{{DISPLAYTITLE:beatmania}}
{{bm-AC}}
{{bm-AC}}
= beatmania =
= beatmania =


== Release Information ==
== Release Information ==
* Release date: December 31st, 1997
* Release date: Late December 1997
** Although [https://web.archive.org/web/20010429003959/http://www.konami.co.jp/press/r.9.12.10beat.html KONAMI published a press release on December 10th, 1997], this date is not the actual release date of the game.


== General Information ==
== General Information ==
[[Image:bmlogo.gif|thumb]]
[[Image:bmlogo.png|thumb]]
* beatmania is the very first BEMANI game ever released.
* beatmania is the very first [[BEMANI]] game ever released.
* beatmania has the smallest amount of selectable songs in any BEMANI game, with 7 songs available in 1P or 2P mode, and a maximum of 3 are available in one stage.
* beatmania has 13 selectable songs, counting the two-player versions of songs.
* beatmania is one of two games in the series (the other being [[AC bm 3rd|beatmania 3rdMIX]]) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen.
* The song select screen does not display the title of a song, only its genre. The title is only displayed on the splash screen before gameplay.
* Once the player starts playing, the game gives you an option to enter a [[PRACTICE STAGE]], which lets the player see a short tutorial, and then play [[jam jam reggae]] and [[u gotta groove]].
* Once the player starts playing, the game gives you an option to enter a [[PRACTICE STAGE]], which lets the player see a short tutorial, and then play [[jam jam reggae]] and [[u gotta groove]].
** If the player skips the PRACTICE STAGE, then he/she can choose a song each stage from a limited song list:
** If the player skips the PRACTICE STAGE, then they can choose a song each stage from a limited song list:
*** u gotta groove, jam jam reggae, and [[OVERDOSER]] are available on Stage 1 and Stage 2.
*** u gotta groove, jam jam reggae, and [[OVERDOSER]] are available on Stage 1 and Stage 2.
*** After clearing Stage 1 and Stage 2, you play [[DJ BATTLE]] as a Special Stage.
*** After clearing Stage 1 and Stage 2, you play [[DJ BATTLE]] as a Special Stage.
*** [[20, november|20, novemver]], [[LOVE SO GROOVY]], and [[2 gorgeous 4U]]/[[greed eater]] are available on Stage 3 and Stage 4, after which the game ends.
*** [[20,november|20,novemver]], [[LOVE SO GROOVY]], and [[2 gorgeous 4U]]/[[greed eater]] are available on Stage 3 and Stage 4, after which the game ends.
*** [[e-motion|e~emotion]] is available only on Stage 4.
*** [[e-motion|e~emotion]] is available for Stage 3 and 4 if you score high enough on DJ BATTLE.
* An EXPERT course can be accessed if the player holds all the keys while pressing Start.
* The lowest judgment in this game is named "WORST"; it would later be changed to "POOR" in [[AC bm 2nd|2ndMIX]], and for the rest of the series.
** Pressing a key or scratching the turntable at any time other than when hitting an active note will cause an empty WORST.
*** This empty WORST/POOR mechanic was later used in [[AC bm 2nd|2ndMIX]], but modified from [[AC bm 3rd|3rdMIX]] onward to be less strict.
* Introduces the FREE ZONE mechanic, which allows you to scratch the turntable as much as you want during a FREE ZONE.
** The four songs that include at least one FREE ZONE are: [[u gotta groove]] (1P and 2P charts); [[2 gorgeous 4U]] (1P chart); [[greed eater]] (2P chart); [[e-motion|e~emotion]] (2P chart)
** Only a GOOD or WORST judgment can be obtained from a FREE ZONE.
** As such, there is no way to obtain 100,000 points on a chart that has at least one FREE ZONE.
** The FREE ZONE mechanic was modified in 2ndMIX, then scrapped entirely as of 3rdMIX.
* Introduces the Money Score system, which is comprised of a Stage Score in all modes (out of a theoretical 100,000) and an additional Bonus Score in normal mode (5,730 when a BORDER BONUS is obtained).
** Due to the aforementioned FREE ZONE mechanic, it is impossible to obtain a Stage Score of 100,000 on a chart that has at least one FREE ZONE.
** BORDER BONUS: Finish the stage with the minimum amount of gauge required to clear that stage; worth a Bonus Score of 5,730.
* The stage result screen in normal mode does not show judgement counts or the total number of notes.
** However, EXPERT mode does show judgement counts in place of Money Score, between each song.
* Only beatmania game that allows EXPERT mode to be disabled (via a DIP switch setting).
* Only arcade beatmania game that does not have an Event Mode setting.


== Staff Information ==
== Staff Information ==
Full credits list: [[beatmania credits]]
* Game credits: [[beatmania credits]]
* Director: Yuichiro Sagawa
* Soundtrack credits: [[BEAT MANIA -REMIXES-: KONAMI GAME MUSIC REMIX SERIES Vol.4 WITH beatmania ORIGINAL SOUNDTRACK credits]]
* Planner: [[Kiyoshi Mizuki|MiZKiNG]], Takashi Hamano
* Sound Producer: [[Hiroshi Takeyasu]], [[Reo Nagumo]], [[Tomomi Ohta]]
* Programmer: Takayuki Fukunaga, Hideki Hashimoto
* CG Designer: MiZKiNG
* Graphic Designer: Noriyuki Yokoki
* Producer: Koji Okamoto
 
= New Songs =


= Song List =
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
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!style="background:#9999ee; text-align: center;"|DP Difficulty
!style="background:#9999ee; text-align: center;"|DP Difficulty
|-
|-
!style="background:#9999ee; text-align: center;" colspan="6"|Default Songs
!style="background:#9999ee; text-align: center;" colspan="6"|Stage 1 & 2
|-
| - || [[PRACTICE STAGE]] || [[Reo Nagumo|♪♪♪♪♪]] || 94-112 || style="background:#EE7;"|N/A || style="background:#EE7;"|N/A
|-
|-
| HIP-HOP || [[u gotta groove]] || [[Reo Nagumo|DJ nagureo]] || 94-100 || style="background:#eeee77;"|1 || style="background:#eeee77;"|1
| HIP-HOP || [[u gotta groove]] || [[Reo Nagumo|DJ nagureo]] || 94-100 || style="background:#eeee77;"|1 || style="background:#eeee77;"|1
|-
|-
| REGGAE || [[jam jam reggae]] || [[Reo Nagumo|jam master'73]] || 90 || style="background:#eeee77;"|2 || style="background:#eeee77;"|2
| REGGAE || [[jam jam reggae]] || [[Reo Nagumo|jam master '73]] || 90 || style="background:#eeee77;"|2 || style="background:#eeee77;"|2
|-
|-
|rowspan="2"| TECHNO || [[OVERDOSER|OVERDOSER (romo mix)]] || [[Hiroshi Takeyasu|MIRAK]] || 132 || style="background:#eeee77;"|4 || style="background:#eeee77;"|-
|rowspan="2"| TECHNO || [[OVERDOSER|OVERDOSER (romo mix)]] || [[Hiroshi Takeyasu|MIRAK]] || 132 || style="background:#eeee77;"|4 || style="background:#eeee77;"|-
|-
|-
| [[OVERDOSER|OVERDOSER (ambient mix)]] || [[Hiroshi Takeyasu|MIRAK]] || 134 || style="background:#eeee77;"|- || style="background:#eeee77;"|4
| [[OVERDOSER|OVERDOSER (ambient mix)]] || [[Hiroshi Takeyasu|MIRAK]] || 134 || style="background:#eeee77;"|- || style="background:#eeee77;"|4
|-
!style="background:#9999ee; text-align: center;" colspan="6"|Stage 3 & 4
|-
|-
|rowspan="2"| BREAK-BTS || [[2 gorgeous 4U]] || [[Hiroshi Takeyasu|prophet-31]] || 150 || style="background:#eeee77;"|3 || style="background:#eeee77;"|-
|rowspan="2"| BREAK-BTS || [[2 gorgeous 4U]] || [[Hiroshi Takeyasu|prophet-31]] || 150 || style="background:#eeee77;"|3 || style="background:#eeee77;"|-
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| [[LOVE SO GROOVY|LOVE SO GROOVY (12inch version)]] || [[Hiroshi Takeyasu|LOVEMINTS]] || 141 || style="background:#eeee77;"|- || style="background:#eeee77;"|4
| [[LOVE SO GROOVY|LOVE SO GROOVY (12inch version)]] || [[Hiroshi Takeyasu|LOVEMINTS]] || 141 || style="background:#eeee77;"|- || style="background:#eeee77;"|4
|-
|-
|rowspan="2"| HOUSE || [[20, november|20, novemver (single mix)]] ||[[Reo Nagumo|DJ nagureo]] || 130 || style="background:#eeee77;"|5 || style="background:#eeee77;"|-
|rowspan="2"| HOUSE || [[20,november|20,novemver (single mix)]] ||[[Reo Nagumo|DJ nagureo]] || 130 || style="background:#eeee77;"|5 || style="background:#eeee77;"|-
|-
| [[20,november|20,novemver (radio edit)]] || [[Reo Nagumo|DJ nagureo]] || 130 || style="background:#eeee77;"|- || style="background:#eeee77;"|5
|-
|-
| [[20, november|20, novemver (radio edit)]] || [[Reo Nagumo|DJ nagureo]] || 130 || style="background:#eeee77;"|- || style="background:#eeee77;"|5
!style="background:#9999ee; text-align: center;" colspan="6"|Hidden Song
|-
|-
| RAVE || [[e-motion|e~emotion]] || [[Tomomi Ohta|e.o.s]] || 140-145 || style="background:#eeee77;"|N/A || style="background:#eeee77;"|N/A
| RAVE || [[e-motion|e~emotion]] || [[Tomomi Ohta|e.o.s]] || 140-145 || style="background:#eeee77;"|N/A || style="background:#eeee77;"|N/A
|-
|-
| DJ-BATTLE || [[DJ BATTLE]] || [[Reo Nagumo|♪♪♪♪♪]] || 93 || style="background:#EE7;"|N/A || style="background:#EE7;"|N/A
!style="background:#9999ee; text-align: center;" colspan="6"|Special Stages
|-
| - || [[PRACTICE STAGE]] || || 94-112 || style="background:#EE7;"|N/A || style="background:#EE7;"|N/A
|-
| DJ-BATTLE || [[DJ BATTLE]] || || 93 || style="background:#EE7;"|N/A || style="background:#EE7;"|N/A
|}
|}
= Codes & Unlock Information =
== Play EXPERT Mode ==
* To play EXPERT mode, follow the steps below on the title screen while it says to press either START button.
# Press and hold 1+2+3+4+5 (all key buttons on the 1P side).
# Press START.
## More specifically, press 1P START to play the one-player charts with one lifebar, or 2P START to play the two-player charts with two lifebars.
== Play Any Song (or Ending) ==
* In beatmania through [[AC bm 3rd|3rdMIX]], there is a hidden feature that allows the player(s) to select any song (or the ending) regardless of stage, via a combination of the test switch and specific key button(s).
** In beatmania, there are two methods for activating this feature on the song select screen.
*** 1. Simultaneously press the specific key and the test switch at the exact same time.
*** 2. While holding the specific key, press the test switch.
*** If only the test switch is pressed, the song select screen will fade out, then fade back in (with the timer having been reset).
**** This fade-out/fade-in can be utilized to make selection easier: while the song select screen fades out, press and hold the specific key(s) before it fades in, then press the test button again after it fades in.
*** If more than one key (e.g. 1+4) is pressed at the same time, the higher key (4) will take selection priority and the corresponding song will be selected.
* The specific keys to press for selecting each song (or the ending) are as follows.
** [[20,november|20,novemver (radio edit)]]: 6 (two-player only)
** [[20,november|20,novemver (single mix)]]: 6 (one-player only)
** [[2 gorgeous 4U]]: 4 (one-player only)
** [[DJ BATTLE]]: 9
** [[e-motion|e~emotion]]: 7
** ENDING: 10
*** Note that the game will end immediately after the ending, regardless of which stage it was played on.
** [[greed eater]]: 4 (two-player only)
** [[jam jam reggae]]: 2
** [[LOVE SO GROOVY]]: 5 (one-player only)
** [[LOVE SO GROOVY|LOVE SO GROOVY (12inch version)]]: 5 (two-player only)
** [[OVERDOSER|OVERDOSER (ambient mix)]]: 3 (two-player only)
** [[OVERDOSER|OVERDOSER (romo mix)]]: 3 (one-player only)
** [[PRACTICE STAGE]]: 8
*** Note that in beatmania, there is no way to fail PRACTICE STAGE.
** [[u gotta groove]]: 1


= EXPERT Course =
= EXPERT Course =
If the courses are played with two players, the alternate songs or versions are used instead of the original.
{{Course Header|
{{Course Header|
{{Course Name|EXPERT Course}}
{{Course Name|EXPERT Course}}
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{{Course Song|4.|[[2 gorgeous 4U]] /<br>[[greed eater]]}}
{{Course Song|4.|[[2 gorgeous 4U]] /<br>[[greed eater]]}}
{{Course Song|5.|[[LOVE SO GROOVY|LOVE SO GROOVY /<br>LOVE SO GROOVY (12inch version)]]}}
{{Course Song|5.|[[LOVE SO GROOVY|LOVE SO GROOVY /<br>LOVE SO GROOVY (12inch version)]]}}
{{Course Song|6.|[[20, november|20,novemver (single mix) /<br>20,novemver (radio edit)]]}}
{{Course Song|6.|[[20,november|20,novemver (single mix) /<br>20,novemver (radio edit)]]}}
{{Course Song|7.|[[e-motion|e~emotion]]}}
{{Course Song|7.|[[e-motion|e~emotion]]}}
}}
}}


= Related Link =
= Related Link =
* [http://www.konami.jp/am/bm/1st/ beatmania Official Site]
* [https://web.archive.org/web/20170807131018/http://www.konami.jp:80/am/bm/1st/ beatmania Official Site] (archived)


[[Category:beatmania Titles]]
[[Category:beatmania]]

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