AC bm 1st: Difference between revisions

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(→‎General Information: Removed claim that beatmania has smallest amount of selectable songs in any BEMANI game (13; this is more than the first DDR, which only has 9); corrected number of songs that have a FREE ZONE; added and revised other information.)
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** Only a GOOD or WORST judgment can be obtained from a FREE ZONE.
** Only a GOOD or WORST judgment can be obtained from a FREE ZONE.
** As such, there is no way to obtain 100,000 points on a chart that has at least one FREE ZONE.
** As such, there is no way to obtain 100,000 points on a chart that has at least one FREE ZONE.
** The FREE ZONE mechanic was modified in [[AC bm 2nd|2ndMIX]], then scrapped entirely as of [[AC bm 3rd|3rdMIX]].
** The FREE ZONE mechanic was modified in 2ndMIX, then scrapped entirely as of 3rdMIX.
* Introduces the Money Score system, which is comprised of a Stage Score in all modes (out of a theoretical 100,000) and an additional Bonus Score in normal mode (5,730 when a BORDER BONUS is obtained).
* Introduces the Money Score system, which is comprised of a Stage Score in all modes (out of a theoretical 100,000) and an additional Bonus Score in normal mode (5,730 when a BORDER BONUS is obtained).
** Due to the aforementioned FREE ZONE mechanic, it is impossible to obtain a Stage Score of 100,000 on a chart that has at least one FREE ZONE.
** Due to the aforementioned FREE ZONE mechanic, it is impossible to obtain a Stage Score of 100,000 on a chart that has at least one FREE ZONE.
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# Press START.
# Press START.
## More specifically, press 1P START to play the one-player charts with one lifebar, or 2P START to play the two-player charts with two lifebars.
## More specifically, press 1P START to play the one-player charts with one lifebar, or 2P START to play the two-player charts with two lifebars.
== Play Any Song (or Ending) ==
* In beatmania through [[AC bm 3rd|3rdMIX]], there is a hidden feature that allows the player(s) to select any song (or the ending) regardless of stage, via a combination of the test switch and specific key button(s).
** In beatmania, there are two methods for activating this feature on the song select screen.
*** 1. Simultaneously press the specific key and the test switch at the exact same time.
*** 2. While holding the specific key, press the test switch.
*** If only the test switch is pressed, the song select screen will fade out, then fade back in (with the timer having been reset).
**** This fade-out/fade-in can be utilized to make selection easier: while the song select screen fades out, press and hold the specific key(s) before it fades in, then press the test button again after it fades in.
*** If more than one key (e.g. 1+4) is pressed at the same time, the higher key (4) will take selection priority and the corresponding song will be selected.
* The specific keys to press for selecting each song (or the ending) are as follows.
** [[20,november|20,novemver (radio edit)]]: 6 (two-player only)
** [[20,november|20,novemver (single mix)]]: 6 (one-player only)
** [[2 gorgeous 4U]]: 4 (one-player only)
** [[DJ BATTLE]]: 9
** [[e-motion|e~emotion]]: 7
** ENDING: 10
*** Note that the game will end immediately after the ending, regardless of which stage it was played on.
** [[greed eater]]: 4 (two-player only)
** [[jam jam reggae]]: 2
** [[LOVE SO GROOVY]]: 5 (one-player only)
** [[LOVE SO GROOVY|LOVE SO GROOVY (12inch version)]]: 5 (two-player only)
** [[OVERDOSER|OVERDOSER (ambient mix)]]: 3 (two-player only)
** [[OVERDOSER|OVERDOSER (romo mix)]]: 3 (one-player only)
** [[PRACTICE STAGE]]: 8
*** Note that in beatmania, there is no way to fail PRACTICE STAGE.
** [[u gotta groove]]: 1


= EXPERT Course =
= EXPERT Course =

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