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=Almagest=
= Almagest =


==Song Information==
== Song Information ==
Artist: Galdeira<br>  
Artist: Galdeira<br>  
Composition/Arrangement: [[Tomosuke Funaki]], [[Yoshitaka Nishimura]]<br>
Composition/Arrangement: [[Tomosuke Funaki|Gald]][[Yoshitaka Nishimura|eira]]<br>
BPM: 178<br>
BPM: 178<br>
Length: 1:41 <br>
Length: 1:41<br>
VJ: 林林(もと[[ackermann]](overlays by [[GOLI]])<br>
Movie: [[Kazuha Hayashi|林林(もとackermann)]] (overlays by [[Goli Matsumoto|GOLI]])<br>
Genre: AKASHIC RECORDS<br>
Genre: AKASHIC RECORDS<br>
First Music Game Appearance: [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]<br>
First Music Game Appearance: [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]<br>
Other Music Game Appearances: None.
Other Music Game Appearances: None.


==Lyrics==
== Lyrics ==
None.  
None.  


==Song Connections/Remixes==
== Song Connections / Remixes ==
* According to Tomosuke's [http://www.twitter.com/_TOMOSUKE_ twitter] account, this song was made from the prototype of [[Macuilxochitl]] that was remixed by Galdeira. This is noticeable from the intro and the piano near the synth part in the middle of Almagest.
* According to TOMOSUKE, both [[Macuilxochitl]] and Almagest were derived from the same prototype song, with Almagest being later reworked with the involvement of Yoshitaka [https://twitter.com/_TOMOSUKE_/status/36072202822488065] [https://twitter.com/_TOMOSUKE_/status/36080229290082304] [https://mond.how/ja/topics/03a5bh35vc9fyd7/xn9hjjnbcv6kxgu].
* The Galdiera music select BGM in beatmania IIDX 17 SIRIUS is based on Almagest.


==Trivia==
== Trivia ==
* The song is the Parallel Rotation One More Extra Stage in [[AC SIRIUS|beatmania IIDX 17 SIRIUS]].
* Almagest is the ''PARALLEL ROTATION'' ONE MORE EXTRA STAGE song in beatmania IIDX 17 SIRIUS.
* The title of the song may refer to a sixteenth-century Arabic mathematical and astronomical treatise on the motion of the stars and planets of the same name.
* The Almagest is a 2nd-century mathematical and astronomical treatise on the apparent motions of the stars and planetary paths. More information on the Almagest can be found in its Wikipedia page [http://en.wikipedia.org/wiki/Almagest here].
* The genre AKASHIC RECORDS is a new age term refering to a tome that contains all of the knowledge of the universe.
* Almagest's genre, AKASHIC RECORDS, is a new age term refering to a tome that contains all of the knowledge of the universe.
* The SP Normal chart was slightly changed in [[AC Resort Anthem|Resort Anthem]], removing several scratches in charge note sections that were difficult on the 2P side.
* Almagest's Single NORMAL chart was slightly changed in [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]], removing several scratches in Charge Note sections that were difficult on the 2P side.
* Almagest is used as background music in a mission on the KONAMI arcade game ''ROAD FIGHTERS'' (ロードファイターズ).
* Almagest received alternate charts with HELL CHARGE notes, labeled '''Almagest (HCN Ver.)''', in [[AC copula|beatmania IIDX 23 copula]].
* Almagest can be unlocked from April 12th, 2016 on [[CS INFINITAS|beatmania IIDX INFINITAS]]' ''Akashic Explore'' event.


==Song Production Information==
== Song Production Information ==
A new era.<br>
=== Galdeira ===
A new era.


Imagine the power.<br>
Imagine the power.


Imagine the judgment of that power.<br>
Imagine the judgment of that power.


A new frontier where only a select few can go.<br>
A new frontier where only a select few can go.


Know that the answer is "Almagest."<br>
Know that the answer is "Almagest."


==Video Production Information==
== Video Production Information ==
I received a powerful image from GOLI, and combined it with the other animations and images in the movie.<br>
=== Rin Hayashi(moto ackermann) ===
I received a powerful image from GOLI, and combined it with the other animations and images in the movie.


I cross-referenced the movie with that of the movie for [[Himiko|卑弥呼]] and felt that the movies were similar.<br>
I cross-referenced the movie with that of the movie for [[Himiko|卑弥呼]] and felt that the movies were similar.<br>
I then took great efforts to make the movie. Working alone, the toughest part was making the mecha spread its wings out like a butterfly!<br>
I then took great efforts to make the movie. Working alone, the toughest part was making the mecha spread its wings out like a butterfly!


Mr. GOLI was able to draw images that can move people, and I incorporated 3-D like animations into the film.<br>
Mr. GOLI was able to draw images that can move people, and I incorporated 3-D like animations into the film.<br>
I tried to make this movie on a grand scale. I'm doing well-I hope.<br>
I tried to make this movie on a grand scale. I'm doing well-I hope.


==Difficulty & Notecounts==
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://voiddd.com/wiki BemaniWIKI] and [http://textage.cc Textage.cc].)<br>
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)


===beatmania IIDX===
=== Old Charts ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{IIDX Chart Header|
|-
{{IIDX Chart Notecounts|-|526 / 18 / 2|1146 / 16 / 2|1629 / 18 / 2|-|506 / 18 / 2|1117 / 18 / 2|1764 / 18 / 2|-|CNBSS=a}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="240px"|Game
{{IIDX Chart|beatmania IIDX 17 SIRIUS|-|6|11|12|-|6|11|12|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
}}
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
|-
!style="background:#9999ee; text-align: center;"|Beginner
!style="background:#9999ee; text-align: center;" width="60px"|Normal
!style="background:#9999ee; text-align: center;" width="60px"|Hyper
!style="background:#9999ee; text-align: center;" width="60px"|Another
!style="background:#9999ee; text-align: center;" width="60px"|Normal
!style="background:#9999ee; text-align: center;" width="60px"|Hyper
!style="background:#9999ee; text-align: center;" width="60px"|Another
|-
| Notes / Charge Notes / Backspin Scratches || style="background:#00FF7F;"|- || style="background:#73C2FB;"|519/18/2* || style="background:#eeee77;"|1146/16/2 || style="background:#FB607F;"|1629/18/2 || style="background:#73C2FB;"|506/18/2 || style="background:#eeee77;"|1117/18/2 || style="background:#FB607F;"|1746/18/2
|-
| IIDX 17 SIRIUS AC || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12
|-
| IIDX 18 Resort Anthem AC-Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|&uarr;7 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12
|}


<nowiki>*</nowiki>Reflects current notecounts. SP Normal chart in IIDX SIRIUS has 526 Notes, 18 Charge Notes, and 2 Backspin Scratches.
=== New Charts ===
{{IIDX Chart Header|
{{IIDX Chart Notecounts|-|519 / 18 / 2|1146 / 16 / 2|1629 / 18 / 2|-|506 / 18 / 2|1117 / 18 / 2|1764 / 18 / 2|-|CNBSS=a}}
{{IIDX Chart|beatmania IIDX 18 Resort Anthem&rarr;Present|-|'''7'''|11|12|-|6|11|12|-}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|7|11|12|-|6|11|12|-}}
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|7|11|12|-|-|-|-|-}}
}}
 
=== HCN Ver. Charts ===
{{IIDX Chart Header|
{{IIDX Chart Notecounts|-|519 / 18 / 2|1146 / 16 / 2|1629 / 18 / 2|-|506 / 18 / 2|1117 / 18 / 2|1764 / 18 / 2|-|HCNHBSS=a}}
{{IIDX Chart|beatmania IIDX 23 copula&rarr;24 SINOBUZ|-|7|11|12|-|6|11|12|-}}
}}
 
{{PARALLEL ROTATION}}


[[Category:Songs]]
[[Category:Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]

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