BEMANI Timeline: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
 
(24 intermediate revisions by 4 users not shown)
Line 1: Line 1:
''This list is under VERY heavy construction.''
{{BEMANI Timeline}}
{{BEMANI Timeline}}
= BEMANI Timeline =
= BEMANI Timeline =


In late 1997, KONAMI launched [[AC bm 1st|beatmania]], the very first BEMANI arcade game. While not the first rhythm game, its colorful graphics, variety of music, and then high challenge captivated players, and spawned a music game multimedia franchise that has spawned over a dozen different series, and still continues to thrive in Japan to this day over 20 years later.<br>
In late 1997, KONAMI launched [[AC bm 1st|beatmania]], the very first BEMANI arcade game. While not the first rhythm game, its colorful graphics, variety of music, and then high challenge captivated players, and launched a music game multimedia franchise that has resulted in over a dozen different series, continuing to thrive in Japan to this day nearly 25 years later.<br>


This timeline will cover the following BEMANI-related events by year:
This timeline will cover the following BEMANI-related events by year:
Line 13: Line 12:
#Various things that happen to in-house staff members (i.e. [[Akira Yamaoka]]'s quitting KONAMI in 2009.)
#Various things that happen to in-house staff members (i.e. [[Akira Yamaoka]]'s quitting KONAMI in 2009.)


It will NOT cover:
It will ''not'' cover:


#Releases of albums not directly from KONAMI. (There are far too many of these to cover.)
#Releases of albums not directly from KONAMI. (There are far too many of these to cover.)
#Commission artists, unless they are strongly tied to KONAMI (for example, [[Kosuke Saito|kors k]] and [[Ryutaro Nakahara|Ryu*]]).
#Commission artists, unless they are strongly tied to KONAMI (for example, [[Kosuke Saito|kors k]] and [[Ryutaro Nakahara|Ryu*]]).
#Any music game from KONAMI not under the BEMANI label (i.e. Rock Revolution).
#Karaoke Revolution, as the Japanese releases don't consider it a BEMANI franchise.
#Karaoke Revolution, as the Japanese releases don't consider it a BEMANI franchise.


Line 32: Line 30:
* [[2000]]: year of BEMANI
* [[2000]]: year of BEMANI
* [[2001]]: slowing down a bit
* [[2001]]: slowing down a bit
* [[2002 (year)|2002]]: the end of beatmania, and the rise of [[e-amusement|e-amusement]] and [[V-RARE SOUND TRACK|V-RAREs]]
* [[2002 (year)|2002]]: starting [[e-amusement|new]] [[V-RARE SOUND TRACK|traditions]], and saying good-bye to [[AC bm THE FINAL|beatmania]]
* [[2003]]: the year of DDR
* [[2003]]: the year of DDR
* [[2004]]: beatmania IIDX returns home
* [[2004]]: beatmania IIDX [[CS 7th style|returns home]]
* [[2005]]: experimental phase
* [[2005]]: thinking of the children
* [[2006]]: [[AC DDR SuperNOVA|worldwide dancing]]
* [[2006]]: [[AC DDR SuperNOVA|worldwide dancing]]
* [[2007]]: BEMANI 10th Anniversary
* [[2007]]: BEMANI 10th Anniversary
Line 48: Line 46:
* [[2013]]: always online
* [[2013]]: always online
* [[2014]]: [[beatnation Records]] RHYZEs
* [[2014]]: [[beatnation Records]] RHYZEs
* [[2015]]: hi, [[AC_MSC|MÚSECA]], and rise of BEMANI in コナステ
* [[2015]]: hi, [[AC_MSC|MÚSECA]]
* [[2016]]: DDR returns to [[AC DDR A|North America]]
* [[2016]]: DDR returns to [[AC DDR A|North America]]
* [[2017]]: [[BEMANI Sound Team]]
* [[2017]]: [[BEMANI Sound Team]]
* [[2018]]: KONAMI vs. GRAC, and DDR x pop'n music 20th Anniversaries
* [[2018]]: KONAMI vs. GRAC, Anniversaries pt.1
* [[2019]]: present day
* [[2019]]: beatmania IIDX [[CS ULTIMATE MOBILE|on the go]], Anniversaries pt.2


== The 2020's ==
== The 2020's ==


* [[2020]]: the future
* [[2020]]: struggling in the real world
* [[2021]]: the return of [[CS jb 2021|mobile jubeat]]
* [[2022]]: 25 years of BEMANI
* [[2023]]: KAC-gate
* [[2024]]: the present


[[Category: History]]
[[Category: History]]

Navigation menu