DANCERUSH Information: Difference between revisions

Jump to navigation Jump to search
no edit summary
(→‎Game Modes: I'm reading that it's not just a 25 star bonus for Premium, but a multiplier.)
No edit summary
(24 intermediate revisions by 7 users not shown)
Line 12: Line 12:
Once you enter your credit, you can choose the number of players: 1 Player, 2 Players, or みんなのBATTLE (allows up to 2 players to play against other 2 players with a linked DANCERUSH STARDOM machine). You can also choose the in-game text language regardless of the machine's region, with the available languages being Japanese, English, Korean, and Chinese (simplified and traditional characters).
Once you enter your credit, you can choose the number of players: 1 Player, 2 Players, or みんなのBATTLE (allows up to 2 players to play against other 2 players with a linked DANCERUSH STARDOM machine). You can also choose the in-game text language regardless of the machine's region, with the available languages being Japanese, English, Korean, and Chinese (simplified and traditional characters).


Three game modes can be selected. They can be paid with regular credits or [[PASELI]], except STANDARD which is PASELI-only:
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
* LIGHT Mode, which allows to play two songs.
|-
* PREMIUM Mode (available from March 29th, 2018), which lets the player record itself while playing one song. This footage can be later uploaded to YouTube. It also multiplies the ★s earned by 6.
!style="background:#9999ee; text-align: center;" colspan="1" rowspan="2" width="150px"|Features
!style="background:#9999ee; text-align: center;" colspan="5" rowspan="1"|Language
|-
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Japanese
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|English
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Korean
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Chinese (traditional)
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Chinese (simplified)
|-
| Interface || Japanese || English || Korean || Chinese || Chinese
|-
| Announcer || Japanese
| colspan="4" rowspan="1"| English
|-
| Caution display || Japanese
| colspan="4" rowspan="1"| English
|-
| Song titles
| colspan="5" rowspan="1"|Japanese (besides LESSON songs)
|}
 
Three game modes can be selected. They can be paid with regular credits or [[PASELI]].
* LIGHT: the original mode. Uses one credit (or PASELI on Japanese cabinets).
* PREMIUM (available from March 29th, 2018): one song, but let players record themselves, which can later be uploaded to YouTube. It also multiplies the ★s earned by six. Uses two credits or PASELI.
** The [https://p.eagate.573.jp/game/dan/1st/music/entrance.html music section of the DANCERUSH STARDOM's official website] lists the songs in which it is possible for the player to record itself, as well as downloading its own footage.
** The [https://p.eagate.573.jp/game/dan/1st/music/entrance.html music section of the DANCERUSH STARDOM's official website] lists the songs in which it is possible for the player to record itself, as well as downloading its own footage.
* STANDARD Mode (available from April 27th, 2018), which grants the player an extra ★ for each song played after the first, and allows access to the EXTRA STAGE by filling the EXTRA GAUGE.
** Gameplay during PREMIUM mode is played back at 30 fps, as opposed to the default 60.
* STANDARD (available from April 27th, 2018): two songs, an extra ★ for each song played, and access to the EXTRA STAGE by filling the EXTRA GAUGE.
** Requires PASELI on Japanese cabinets or two credits on Asian or Korean cabinets.
 
The availability of the modes is the following:
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" colspan="1" rowspan="2" width="150px"|Country
!style="background:#9999ee; text-align: center;" rowspan="1" rowspan="2" width="75px"|Version
!style="background:#9999ee; text-align: center;" colspan="3" rowspan="1"|Availability
|-
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|LIGHT (songs)
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|STANDARD
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PREMIUM
|-
| Japan || Japanese || 2 songs || PASELI only || Yes
|-
| U.S. || Japanese || 2 songs || No || [https://twitter.com/Round1USA/status/991743507420233728 No]
|-
| Korea || Korean || 1 song || Yes || No
|-
| Others || Asian || 2 songs || Yes || No
|}


== Gameplay ==
== Gameplay ==
Line 36: Line 81:


== Scoring ==
== Scoring ==
DANCERUSH STARDOM uses a life gauge, not unlike the [[DanceDanceRevolution Information|DanceDanceRevolution]] series. Missing notes will drain the life gauge, and when the gauge is depleted, the song will be automatically failed.
DANCERUSH STARDOM uses a life gauge, not unlike the [[DanceDanceRevolution Information|DanceDanceRevolution]] series. Missing notes will drain the life gauge, and when the gauge is depleted, the song will be automatically failed. The scoring formula is out of 100.000, with all notes having equal proportion of potential points. Perfects give 100% of the score, Greats give 90%, and Goods give 50%. Note that the score rounds down to the last listed digit.


=== Rating ===
=== Rating ===
Line 47: Line 92:
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Light
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Light
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Standard<br>2nd Stage
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Standard
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Standard<br>Extra Stage
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Premium
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Premium
|-
|-
| 00.000 - 29.999 || 1 || 2 || 3 || 6
| 00.000 - 29.999 || 1 || 2 || 6
|-
|-
| 30.000 - 59.999 || 2 || 3 || 4 || 12
| 30.000 - 59.999 || 2 || 3 || 12
|-
|-
| 60.000 - 79.999 || 3 || 4 || 5 || 18
| 60.000 - 79.999 || 3 || 4 || 18
|-
|-
| 80.000 - 89.999 || 4 || 5 || 6 || 24
| 80.000 - 89.999 || 4 || 5 || 24
|-
|-
| 90.000 - 100.000 || 5 || 6 || 7 || 30
| 90.000 - 100.000 || 5 || 6 || 30
|}
|}
== Song Information ==
Song information is being compiled under [[:Category:DANCERUSH Songs]].
== Artist Information ==
All artists that have written originals for the DANCERUSH series can be found under [[:Category:DANCERUSH Artists]].


= DANCERUSH Resources =
= DANCERUSH Resources =
* [https://twitter.com/DANCERUSH573 DANCERUSH official Twitter account]
* [http://www.bemaniwiki.com BEMANIwiki 2nd]
* [http://www.bemaniwiki.com BEMANIwiki 2nd]


Navigation menu