DANCERUSH Information: Difference between revisions

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== Game Modes ==
== Game Modes ==
Once you enter your credit, you can choose the number of players: 1 Player, 2 Players, or みんなのBATTLE (allows up to 2 players to play against other 2 players with a linked DANCERUSH STARDOM machine). You can also choose the in-game text language regardless of the machine's region, with the available languages being Japanese, English, Korean, and Chinese (simplified and traditional characters).
Once you enter your credit, you can choose the number of players: 1 Player, 2 Players, or みんなのBATTLE (allows up to 2 players to play against other 2 players with a linked DANCERUSH STARDOM machine). You can also choose the in-game text language regardless of the machine's region, with the available languages being Japanese, English, Korean, and Chinese (simplified and traditional characters).
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" colspan="1" rowspan="2" width="150px"|Features
!style="background:#9999ee; text-align: center;" colspan="5" rowspan="1"|Language
|-
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Japanese
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|English
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Korean
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Chinese (traditional)
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Chinese (simplified)
|-
| Interface || Japanese || English || Korean || Chinese || Chinese
|-
| Announcer || Japanese
| colspan="4" rowspan="1"| English
|-
| Caution display || Japanese
| colspan="4" rowspan="1"| English
|-
| Song titles
| colspan="5" rowspan="1"|Japanese (besides LESSON songs)
|}


Three game modes can be selected. They can be paid with regular credits or [[PASELI]].
Three game modes can be selected. They can be paid with regular credits or [[PASELI]].
* LIGHT Mode: only two songs.
* LIGHT: the original mode. Uses one credit (or PASELI on Japanese cabinets).
* PREMIUM Mode (available from March 29th, 2018): one song, but lets the player record themself/themselves, which can later be uploaded to YouTube. It also multiplies the ★s earned by six.
* PREMIUM (available from March 29th, 2018): one song, but let players record themselves, which can later be uploaded to YouTube. It also multiplies the ★s earned by six. Uses two credits or PASELI.
** The [https://p.eagate.573.jp/game/dan/1st/music/entrance.html music section of the DANCERUSH STARDOM's official website] lists the songs in which it is possible for the player to record itself, as well as downloading its own footage.
** The [https://p.eagate.573.jp/game/dan/1st/music/entrance.html music section of the DANCERUSH STARDOM's official website] lists the songs in which it is possible for the player to record itself, as well as downloading its own footage.
** Gameplay during PREMIUM mode is played back at 30 fps, as opposed to the default 60.
** Gameplay during PREMIUM mode is played back at 30 fps, as opposed to the default 60.
** PREMIUM is not accessible on U.S. or Korean machines at this time.
* STANDARD (available from April 27th, 2018): two songs, an extra ★ for each song played, and access to the EXTRA STAGE by filling the EXTRA GAUGE.
* STANDARD Mode (available from April 27th, 2018): two songs, an extra ★ for each song played after the first, and access to the EXTRA STAGE by filling the EXTRA GAUGE. Requires PASELI.
** Requires PASELI on Japanese cabinets or two credits on Asian or Korean cabinets.
 
The availability of the modes is the following:
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" colspan="1" rowspan="2" width="150px"|Country
!style="background:#9999ee; text-align: center;" rowspan="1" rowspan="2" width="75px"|Version
!style="background:#9999ee; text-align: center;" colspan="3" rowspan="1"|Availability
|-
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|LIGHT (songs)
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|STANDARD
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PREMIUM
|-
| Japan || Japanese || 2 songs || PASELI only || Yes
|-
| U.S. || Japanese || 2 songs || No || [https://twitter.com/Round1USA/status/991743507420233728 No]
|-
| Korea || Korean || 1 song || Yes || No
|-
| Others || Asian || 2 songs || Yes || No
|}


== Gameplay ==
== Gameplay ==
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|-
|-
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Light
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Light
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Standard<br>2nd Stage
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Standard
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Standard<br>Extra Stage
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Premium
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Premium
|-
|-
| 00.000 - 29.999 || 1 || 2 || 3 || 6
| 00.000 - 29.999 || 1 || 2 || 6
|-
|-
| 30.000 - 59.999 || 2 || 3 || 4 || 12
| 30.000 - 59.999 || 2 || 3 || 12
|-
|-
| 60.000 - 79.999 || 3 || 4 || 5 || 18
| 60.000 - 79.999 || 3 || 4 || 18
|-
|-
| 80.000 - 89.999 || 4 || 5 || 6 || 24
| 80.000 - 89.999 || 4 || 5 || 24
|-
|-
| 90.000 - 100.000 || 5 || 6 || 7 || 30
| 90.000 - 100.000 || 5 || 6 || 30
|}
|}


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